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'en:to injure o.s.'
(id=15204716 ; fe=en:to injure o.s. ; type=1 ; niveau=200 ; luminosité=25 ; somme entrante=13338 creation date=2020-10-15 touchdate=2025-12-06 02:23:38.000)
≈ 56 relations sortantes

  1. en:to injure o.s. -- r_has_conseq #41: 54 / 1 -> fracture de tibia
    n1=en:to injure o.s. | n2=fracture de tibia | rel=r_has_conseq | relid=41 | w=54
  2. en:to injure o.s. -- r_has_conseq #41: 53 / 0.981 -> en:tibia fracture
    n1=en:to injure o.s. | n2=en:tibia fracture | rel=r_has_conseq | relid=41 | w=53
  3. en:to injure o.s. -- r_has_conseq #41: 51 / 0.944 -> douleur physique
    n1=en:to injure o.s. | n2=douleur physique | rel=r_has_conseq | relid=41 | w=51
  4. en:to injure o.s. -- r_has_conseq #41: 51 / 0.944 -> fracture du tibia
    n1=en:to injure o.s. | n2=fracture du tibia | rel=r_has_conseq | relid=41 | w=51
  5. en:to injure o.s. -- r_has_conseq #41: 50 / 0.926 -> crier
    n1=en:to injure o.s. | n2=crier | rel=r_has_conseq | relid=41 | w=50
  6. en:to injure o.s. -- r_has_conseq #41: 48 / 0.889 -> fracture de tibias
    n1=en:to injure o.s. | n2=fracture de tibias | rel=r_has_conseq | relid=41 | w=48
  7. en:to injure o.s. -- r_has_conseq #41: 47 / 0.87 -> aller aux urgences
    n1=en:to injure o.s. | n2=aller aux urgences | rel=r_has_conseq | relid=41 | w=47
  8. en:to injure o.s. -- r_has_conseq #41: 47 / 0.87 -> blessure
    n1=en:to injure o.s. | n2=blessure | rel=r_has_conseq | relid=41 | w=47
  9. en:to injure o.s. -- r_has_conseq #41: 47 / 0.87 -> hurler
    n1=en:to injure o.s. | n2=hurler | rel=r_has_conseq | relid=41 | w=47
  10. en:to injure o.s. -- r_has_conseq #41: 46 / 0.852 -> douleur
    n1=en:to injure o.s. | n2=douleur | rel=r_has_conseq | relid=41 | w=46
  11. en:to injure o.s. -- r_has_conseq #41: 33 / 0.611 -> avoir les yeux rouges
    n1=en:to injure o.s. | n2=avoir les yeux rouges | rel=r_has_conseq | relid=41 | w=33
  12. en:to injure o.s. -- r_has_conseq #41: 30 / 0.556 -> saigner
    n1=en:to injure o.s. | n2=saigner | rel=r_has_conseq | relid=41 | w=30
  13. en:to injure o.s. -- r_has_conseq #41: 30 / 0.556 -> sang
    (hémoglobine)

    n1=en:to injure o.s. | n2=sang
    (hémoglobine)
    | rel=r_has_conseq | relid=41 | w=30
  14. en:to injure o.s. -- r_has_conseq #41: 29 / 0.537 -> se faire un bleu
    n1=en:to injure o.s. | n2=se faire un bleu | rel=r_has_conseq | relid=41 | w=29
  15. en:to injure o.s. -- r_has_conseq #41: 28 / 0.519 -> saigner
    (perdre du sang)

    n1=en:to injure o.s. | n2=saigner
    (perdre du sang)
    | rel=r_has_conseq | relid=41 | w=28
  16. en:to injure o.s. -- r_has_conseq #41: 27 / 0.5 -> traces de sang
    n1=en:to injure o.s. | n2=traces de sang | rel=r_has_conseq | relid=41 | w=27
  17. en:to injure o.s. -- r_has_conseq #41: 25 / 0.463 -> sang
    n1=en:to injure o.s. | n2=sang | rel=r_has_conseq | relid=41 | w=25
  18. en:to injure o.s. -- r_has_conseq #41: 24 / 0.444 -> avoir mal
    n1=en:to injure o.s. | n2=avoir mal | rel=r_has_conseq | relid=41 | w=24
  19. en:to injure o.s. -- r_has_conseq #41: 23 / 0.426 -> avoir un mal de chien
    n1=en:to injure o.s. | n2=avoir un mal de chien | rel=r_has_conseq | relid=41 | w=23
  20. en:to injure o.s. -- r_has_conseq #41: 23 / 0.426 -> pansement
    n1=en:to injure o.s. | n2=pansement | rel=r_has_conseq | relid=41 | w=23
  21. en:to injure o.s. -- r_has_conseq #41: 23 / 0.426 -> pleurer
    n1=en:to injure o.s. | n2=pleurer | rel=r_has_conseq | relid=41 | w=23
  22. en:to injure o.s. -- r_has_conseq #41: 22 / 0.407 -> ecchymose
    n1=en:to injure o.s. | n2=ecchymose | rel=r_has_conseq | relid=41 | w=22
  23. en:to injure o.s. -- r_has_conseq #41: 21 / 0.389 -> hématome
    n1=en:to injure o.s. | n2=hématome | rel=r_has_conseq | relid=41 | w=21
  24. en:to injure o.s. -- r_has_conseq #41: 21 / 0.389 -> mercurochrome
    n1=en:to injure o.s. | n2=mercurochrome | rel=r_has_conseq | relid=41 | w=21
  25. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> avoir mal partout
    n1=en:to injure o.s. | n2=avoir mal partout | rel=r_has_conseq | relid=41 | w=10
  26. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> blood
    n1=en:to injure o.s. | n2=blood | rel=r_has_conseq | relid=41 | w=10
  27. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> dire merde
    n1=en:to injure o.s. | n2=dire merde | rel=r_has_conseq | relid=41 | w=10
  28. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:ache all over
    n1=en:to injure o.s. | n2=en:ache all over | rel=r_has_conseq | relid=41 | w=10
  29. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:ache everywhere
    n1=en:to injure o.s. | n2=en:ache everywhere | rel=r_has_conseq | relid=41 | w=10
  30. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:be in pain
    n1=en:to injure o.s. | n2=en:be in pain | rel=r_has_conseq | relid=41 | w=10
  31. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:be sore all over
    n1=en:to injure o.s. | n2=en:be sore all over | rel=r_has_conseq | relid=41 | w=10
  32. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:bleeding
    n1=en:to injure o.s. | n2=en:bleeding | rel=r_has_conseq | relid=41 | w=10
  33. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:blood
    n1=en:to injure o.s. | n2=en:blood | rel=r_has_conseq | relid=41 | w=10
  34. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:cry out
    n1=en:to injure o.s. | n2=en:cry out | rel=r_has_conseq | relid=41 | w=10
  35. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:hematoma
    n1=en:to injure o.s. | n2=en:hematoma | rel=r_has_conseq | relid=41 | w=10
  36. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:hurt all over
    n1=en:to injure o.s. | n2=en:hurt all over | rel=r_has_conseq | relid=41 | w=10
  37. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:hurt everywhere
    n1=en:to injure o.s. | n2=en:hurt everywhere | rel=r_has_conseq | relid=41 | w=10
  38. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:let out a cry
    n1=en:to injure o.s. | n2=en:let out a cry | rel=r_has_conseq | relid=41 | w=10
  39. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:mercurochrome
    n1=en:to injure o.s. | n2=en:mercurochrome | rel=r_has_conseq | relid=41 | w=10
  40. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:nose bleed
    n1=en:to injure o.s. | n2=en:nose bleed | rel=r_has_conseq | relid=41 | w=10
  41. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:nosebleed
    n1=en:to injure o.s. | n2=en:nosebleed | rel=r_has_conseq | relid=41 | w=10
  42. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:shout
    n1=en:to injure o.s. | n2=en:shout | rel=r_has_conseq | relid=41 | w=10
  43. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:to cry out
    n1=en:to injure o.s. | n2=en:to cry out | rel=r_has_conseq | relid=41 | w=10
  44. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> en:to shout
    n1=en:to injure o.s. | n2=en:to shout | rel=r_has_conseq | relid=41 | w=10
  45. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> pleurs
    n1=en:to injure o.s. | n2=pleurs | rel=r_has_conseq | relid=41 | w=10
  46. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> pousser des cris
    n1=en:to injure o.s. | n2=pousser des cris | rel=r_has_conseq | relid=41 | w=10
  47. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> pousser un cri
    n1=en:to injure o.s. | n2=pousser un cri | rel=r_has_conseq | relid=41 | w=10
  48. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> saignement
    n1=en:to injure o.s. | n2=saignement | rel=r_has_conseq | relid=41 | w=10
  49. en:to injure o.s. -- r_has_conseq #41: 10 / 0.185 -> saignement de nez
    n1=en:to injure o.s. | n2=saignement de nez | rel=r_has_conseq | relid=41 | w=10
  50. en:to injure o.s. -- r_has_conseq #41: 9 / 0.167 -> fractures dans les tibias
    n1=en:to injure o.s. | n2=fractures dans les tibias | rel=r_has_conseq | relid=41 | w=9
  51. en:to injure o.s. -- r_has_conseq #41: 8 / 0.148 -> fractures des tibias
    n1=en:to injure o.s. | n2=fractures des tibias | rel=r_has_conseq | relid=41 | w=8
  52. en:to injure o.s. -- r_has_conseq #41: 7 / 0.13 -> fractures de tibia
    n1=en:to injure o.s. | n2=fractures de tibia | rel=r_has_conseq | relid=41 | w=7
  53. en:to injure o.s. -- r_has_conseq #41: 6 / 0.111 -> fractures de tibias
    n1=en:to injure o.s. | n2=fractures de tibias | rel=r_has_conseq | relid=41 | w=6
  54. en:to injure o.s. -- r_has_conseq #41: 4 / 0.074 -> fractures du tibia
    n1=en:to injure o.s. | n2=fractures du tibia | rel=r_has_conseq | relid=41 | w=4
  55. en:to injure o.s. -- r_has_conseq #41: 4 / 0.074 -> fractures tibiales
    n1=en:to injure o.s. | n2=fractures tibiales | rel=r_has_conseq | relid=41 | w=4
  56. en:to injure o.s. -- r_has_conseq #41: 2 / 0.037 -> Douleur physique
    n1=en:to injure o.s. | n2=Douleur physique | rel=r_has_conseq | relid=41 | w=2
≈ 72 relations entrantes

  1. se casser la margoulette --- r_has_conseq #41: 49 --> en:to injure o.s.
    n1=se casser la margoulette | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=49
  2. s'étaler de tout son long --- r_has_conseq #41: 47 --> en:to injure o.s.
    n1=s'étaler de tout son long | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=47
  3. se casser la binette --- r_has_conseq #41: 46 --> en:to injure o.s.
    n1=se casser la binette | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=46
  4. tomber par terre --- r_has_conseq #41: 46 --> en:to injure o.s.
    n1=tomber par terre | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=46
  5. en:fall flat on one's face --- r_has_conseq #41: 45 --> en:to injure o.s.
    n1=en:fall flat on one's face | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=45
  6. en:fall flat on your face --- r_has_conseq #41: 45 --> en:to injure o.s.
    n1=en:fall flat on your face | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=45
  7. en:fall to the floor --- r_has_conseq #41: 44 --> en:to injure o.s.
    n1=en:fall to the floor | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=44
  8. se casser la figure --- r_has_conseq #41: 44 --> en:to injure o.s.
    n1=se casser la figure | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=44
  9. faire de la gymnastique --- r_has_conseq #41: 43 --> en:to injure o.s.
    n1=faire de la gymnastique | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=43
  10. en:go belly up --- r_has_conseq #41: 42 --> en:to injure o.s.
    n1=en:go belly up | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=42
  11. en:to fall flat on one's face --- r_has_conseq #41: 40 --> en:to injure o.s.
    n1=en:to fall flat on one's face | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=40
  12. en:fall to the ground --- r_has_conseq #41: 39 --> en:to injure o.s.
    n1=en:fall to the ground | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=39
  13. accident --- r_has_conseq #41: 38 --> en:to injure o.s.
    n1=accident | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=38
  14. en:fall on the ground --- r_has_conseq #41: 38 --> en:to injure o.s.
    n1=en:fall on the ground | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=38
  15. en:rob a bank --- r_has_conseq #41: 38 --> en:to injure o.s.
    n1=en:rob a bank | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=38
  16. en:fall on the floor --- r_has_conseq #41: 37 --> en:to injure o.s.
    n1=en:fall on the floor | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=37
  17. braquer une banque --- r_has_conseq #41: 36 --> en:to injure o.s.
    n1=braquer une banque | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=36
  18. en:fall to earth --- r_has_conseq #41: 35 --> en:to injure o.s.
    n1=en:fall to earth | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=35
  19. se battre --- r_has_conseq #41: 35 --> en:to injure o.s.
    n1=se battre | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=35
  20. tomber --- r_has_conseq #41: 35 --> en:to injure o.s.
    n1=tomber | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=35
  21. tomber d'un arbre --- r_has_conseq #41: 35 --> en:to injure o.s.
    n1=tomber d'un arbre | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=35
  22. chuter --- r_has_conseq #41: 34 --> en:to injure o.s.
    n1=chuter | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=34
  23. en:do gymnastics --- r_has_conseq #41: 34 --> en:to injure o.s.
    n1=en:do gymnastics | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=34
  24. risque --- r_has_conseq #41: 34 --> en:to injure o.s.
    n1=risque | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=34
  25. se cogner à --- r_has_conseq #41: 34 --> en:to injure o.s.
    n1=se cogner à | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=34
  26. chuter
    (tomber)
    --- r_has_conseq #41: 32 --> en:to injure o.s.

    n1=chuter
    (tomber)
    | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=32
  27. crash --- r_has_conseq #41: 32 --> en:to injure o.s.
    n1=crash | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=32
  28. tomber de tout son long --- r_has_conseq #41: 32 --> en:to injure o.s.
    n1=tomber de tout son long | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=32
  29. accident stupide --- r_has_conseq #41: 31 --> en:to injure o.s.
    n1=accident stupide | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=31
  30. avalanche --- r_has_conseq #41: 31 --> en:to injure o.s.
    n1=avalanche | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=31
  31. avalanche
    (neige)
    --- r_has_conseq #41: 31 --> en:to injure o.s.

    n1=avalanche
    (neige)
    | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=31
  32. boxe --- r_has_conseq #41: 31 --> en:to injure o.s.
    n1=boxe | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=31
  33. se tirer une balle --- r_has_conseq #41: 31 --> en:to injure o.s.
    n1=se tirer une balle | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=31
  34. ramasser une gamelle --- r_has_conseq #41: 30 --> en:to injure o.s.
    n1=ramasser une gamelle | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=30
  35. chute de ski --- r_has_conseq #41: 29 --> en:to injure o.s.
    n1=chute de ski | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=29
  36. en:go to the gym --- r_has_conseq #41: 29 --> en:to injure o.s.
    n1=en:go to the gym | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=29
  37. voiture --- r_has_conseq #41: 29 --> en:to injure o.s.
    n1=voiture | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=29
  38. heurter un arbre --- r_has_conseq #41: 28 --> en:to injure o.s.
    n1=heurter un arbre | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=28
  39. tomber la tête la première --- r_has_conseq #41: 28 --> en:to injure o.s.
    n1=tomber la tête la première | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=28
  40. dangereux --- r_has_conseq #41: 26 --> en:to injure o.s.
    n1=dangereux | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=26
  41. en:to hit the deck --- r_has_conseq #41: 26 --> en:to injure o.s.
    n1=en:to hit the deck | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=26
  42. manquer de chance --- r_has_conseq #41: 26 --> en:to injure o.s.
    n1=manquer de chance | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=26
  43. prendre une bûche --- r_has_conseq #41: 25 --> en:to injure o.s.
    n1=prendre une bûche | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=25
  44. prendre une gamelle --- r_has_conseq #41: 25 --> en:to injure o.s.
    n1=prendre une gamelle | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=25
  45. tomber à plat ventre --- r_has_conseq #41: 25 --> en:to injure o.s.
    n1=tomber à plat ventre | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=25
  46. faire un bide --- r_has_conseq #41: 24 --> en:to injure o.s.
    n1=faire un bide | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=24
  47. en:boxing bout --- r_has_conseq #41: 21 --> en:to injure o.s.
    n1=en:boxing bout | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=21
  48. en:get smashed up --- r_has_conseq #41: 21 --> en:to injure o.s.
    n1=en:get smashed up | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=21
  49. en:hold up a bank --- r_has_conseq #41: 21 --> en:to injure o.s.
    n1=en:hold up a bank | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=21
  50. en:spreadeagle --- r_has_conseq #41: 21 --> en:to injure o.s.
    n1=en:spreadeagle | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=21
  51. en:to hold up a bank --- r_has_conseq #41: 21 --> en:to injure o.s.
    n1=en:to hold up a bank | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=21
  52. Boxe --- r_has_conseq #41: 15 --> en:to injure o.s.
    n1=Boxe | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=15
  53. en:to come a cropper --- r_has_conseq #41: 15 --> en:to injure o.s.
    n1=en:to come a cropper | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=15
  54. prendre un gadin --- r_has_conseq #41: 15 --> en:to injure o.s.
    n1=prendre un gadin | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=15
  55. ramasser un gadin --- r_has_conseq #41: 12 --> en:to injure o.s.
    n1=ramasser un gadin | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=12
  56. avec les bras et les jambes écartés --- r_has_conseq #41: 10 --> en:to injure o.s.
    n1=avec les bras et les jambes écartés | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=10
  57. en:fall flat on your back --- r_has_conseq #41: 10 --> en:to injure o.s.
    n1=en:fall flat on your back | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=10
  58. en:fall head over heels --- r_has_conseq #41: 10 --> en:to injure o.s.
    n1=en:fall head over heels | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=10
  59. grand aigle --- r_has_conseq #41: 10 --> en:to injure o.s.
    n1=grand aigle | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=10
  60. se ratatiner --- r_has_conseq #41: 10 --> en:to injure o.s.
    n1=se ratatiner | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=10
  61. en:die a death --- r_has_conseq #41: 5 --> en:to injure o.s.
    n1=en:die a death | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=5
  62. chute --- r_has_conseq #41: 2 --> en:to injure o.s.
    n1=chute | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
  63. chute
    (tomber)
    --- r_has_conseq #41: 2 --> en:to injure o.s.

    n1=chute
    (tomber)
    | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
  64. en:come a cropper --- r_has_conseq #41: 2 --> en:to injure o.s.
    n1=en:come a cropper | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
  65. en:eat dirt --- r_has_conseq #41: 2 --> en:to injure o.s.
    n1=en:eat dirt | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
  66. en:eat shit --- r_has_conseq #41: 2 --> en:to injure o.s.
    n1=en:eat shit | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
  67. en:fail at a business --- r_has_conseq #41: 2 --> en:to injure o.s.
    n1=en:fail at a business | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
  68. en:fall over --- r_has_conseq #41: 2 --> en:to injure o.s.
    n1=en:fall over | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
  69. en:go out of business --- r_has_conseq #41: 2 --> en:to injure o.s.
    n1=en:go out of business | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
  70. ramasser une pelle --- r_has_conseq #41: 2 --> en:to injure o.s.
    n1=ramasser une pelle | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
  71. se cogner --- r_has_conseq #41: 2 --> en:to injure o.s.
    n1=se cogner | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
  72. tomber
    (chute)
    --- r_has_conseq #41: 2 --> en:to injure o.s.

    n1=tomber
    (chute)
    | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
Le service Rézo permet d'énumérer les relations existant pour un terme. Ce service est interrogeable par programme.
Projet JeuxDeMots - url: http://www.jeuxdemots.org
contact: mathieu.lafourcade@lirmm.fr