'en:to injure o.s.'
(id=15204716 ; fe=en:to injure o.s. ; type=1 ; niveau=200 ;
luminosité=25 ;
somme entrante=13338 creation date=2020-10-15 touchdate=2025-12-06 02:23:38.000) ≈ 56 relations sortantes
- en:to injure o.s. --
r_has_conseq #41: 54 / 1 ->
fracture de tibia
n1=en:to injure o.s. | n2=fracture de tibia | rel=r_has_conseq | relid=41 | w=54
- en:to injure o.s. --
r_has_conseq #41: 53 / 0.981 ->
en:tibia fracture
n1=en:to injure o.s. | n2=en:tibia fracture | rel=r_has_conseq | relid=41 | w=53
- en:to injure o.s. --
r_has_conseq #41: 51 / 0.944 ->
douleur physique
n1=en:to injure o.s. | n2=douleur physique | rel=r_has_conseq | relid=41 | w=51
- en:to injure o.s. --
r_has_conseq #41: 51 / 0.944 ->
fracture du tibia
n1=en:to injure o.s. | n2=fracture du tibia | rel=r_has_conseq | relid=41 | w=51
- en:to injure o.s. --
r_has_conseq #41: 50 / 0.926 ->
crier
n1=en:to injure o.s. | n2=crier | rel=r_has_conseq | relid=41 | w=50
- en:to injure o.s. --
r_has_conseq #41: 48 / 0.889 ->
fracture de tibias
n1=en:to injure o.s. | n2=fracture de tibias | rel=r_has_conseq | relid=41 | w=48
- en:to injure o.s. --
r_has_conseq #41: 47 / 0.87 ->
aller aux urgences
n1=en:to injure o.s. | n2=aller aux urgences | rel=r_has_conseq | relid=41 | w=47
- en:to injure o.s. --
r_has_conseq #41: 47 / 0.87 ->
blessure
n1=en:to injure o.s. | n2=blessure | rel=r_has_conseq | relid=41 | w=47
- en:to injure o.s. --
r_has_conseq #41: 47 / 0.87 ->
hurler
n1=en:to injure o.s. | n2=hurler | rel=r_has_conseq | relid=41 | w=47
- en:to injure o.s. --
r_has_conseq #41: 46 / 0.852 ->
douleur
n1=en:to injure o.s. | n2=douleur | rel=r_has_conseq | relid=41 | w=46
- en:to injure o.s. --
r_has_conseq #41: 33 / 0.611 ->
avoir les yeux rouges
n1=en:to injure o.s. | n2=avoir les yeux rouges | rel=r_has_conseq | relid=41 | w=33
- en:to injure o.s. --
r_has_conseq #41: 30 / 0.556 ->
saigner
n1=en:to injure o.s. | n2=saigner | rel=r_has_conseq | relid=41 | w=30
- en:to injure o.s. --
r_has_conseq #41: 30 / 0.556 ->
sang
(hémoglobine)
n1=en:to injure o.s. | n2=sang (hémoglobine) | rel=r_has_conseq | relid=41 | w=30
- en:to injure o.s. --
r_has_conseq #41: 29 / 0.537 ->
se faire un bleu
n1=en:to injure o.s. | n2=se faire un bleu | rel=r_has_conseq | relid=41 | w=29
- en:to injure o.s. --
r_has_conseq #41: 28 / 0.519 ->
saigner
(perdre du sang)
n1=en:to injure o.s. | n2=saigner (perdre du sang) | rel=r_has_conseq | relid=41 | w=28
- en:to injure o.s. --
r_has_conseq #41: 27 / 0.5 ->
traces de sang
n1=en:to injure o.s. | n2=traces de sang | rel=r_has_conseq | relid=41 | w=27
- en:to injure o.s. --
r_has_conseq #41: 25 / 0.463 ->
sang
n1=en:to injure o.s. | n2=sang | rel=r_has_conseq | relid=41 | w=25
- en:to injure o.s. --
r_has_conseq #41: 24 / 0.444 ->
avoir mal
n1=en:to injure o.s. | n2=avoir mal | rel=r_has_conseq | relid=41 | w=24
- en:to injure o.s. --
r_has_conseq #41: 23 / 0.426 ->
avoir un mal de chien
n1=en:to injure o.s. | n2=avoir un mal de chien | rel=r_has_conseq | relid=41 | w=23
- en:to injure o.s. --
r_has_conseq #41: 23 / 0.426 ->
pansement
n1=en:to injure o.s. | n2=pansement | rel=r_has_conseq | relid=41 | w=23
- en:to injure o.s. --
r_has_conseq #41: 23 / 0.426 ->
pleurer
n1=en:to injure o.s. | n2=pleurer | rel=r_has_conseq | relid=41 | w=23
- en:to injure o.s. --
r_has_conseq #41: 22 / 0.407 ->
ecchymose
n1=en:to injure o.s. | n2=ecchymose | rel=r_has_conseq | relid=41 | w=22
- en:to injure o.s. --
r_has_conseq #41: 21 / 0.389 ->
hématome
n1=en:to injure o.s. | n2=hématome | rel=r_has_conseq | relid=41 | w=21
- en:to injure o.s. --
r_has_conseq #41: 21 / 0.389 ->
mercurochrome
n1=en:to injure o.s. | n2=mercurochrome | rel=r_has_conseq | relid=41 | w=21
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
avoir mal partout
n1=en:to injure o.s. | n2=avoir mal partout | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
blood
n1=en:to injure o.s. | n2=blood | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
dire merde
n1=en:to injure o.s. | n2=dire merde | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:ache all over
n1=en:to injure o.s. | n2=en:ache all over | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:ache everywhere
n1=en:to injure o.s. | n2=en:ache everywhere | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:be in pain
n1=en:to injure o.s. | n2=en:be in pain | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:be sore all over
n1=en:to injure o.s. | n2=en:be sore all over | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:bleeding
n1=en:to injure o.s. | n2=en:bleeding | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:blood
n1=en:to injure o.s. | n2=en:blood | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:cry out
n1=en:to injure o.s. | n2=en:cry out | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:hematoma
n1=en:to injure o.s. | n2=en:hematoma | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:hurt all over
n1=en:to injure o.s. | n2=en:hurt all over | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:hurt everywhere
n1=en:to injure o.s. | n2=en:hurt everywhere | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:let out a cry
n1=en:to injure o.s. | n2=en:let out a cry | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:mercurochrome
n1=en:to injure o.s. | n2=en:mercurochrome | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:nose bleed
n1=en:to injure o.s. | n2=en:nose bleed | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:nosebleed
n1=en:to injure o.s. | n2=en:nosebleed | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:shout
n1=en:to injure o.s. | n2=en:shout | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:to cry out
n1=en:to injure o.s. | n2=en:to cry out | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
en:to shout
n1=en:to injure o.s. | n2=en:to shout | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
pleurs
n1=en:to injure o.s. | n2=pleurs | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
pousser des cris
n1=en:to injure o.s. | n2=pousser des cris | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
pousser un cri
n1=en:to injure o.s. | n2=pousser un cri | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
saignement
n1=en:to injure o.s. | n2=saignement | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 10 / 0.185 ->
saignement de nez
n1=en:to injure o.s. | n2=saignement de nez | rel=r_has_conseq | relid=41 | w=10
- en:to injure o.s. --
r_has_conseq #41: 9 / 0.167 ->
fractures dans les tibias
n1=en:to injure o.s. | n2=fractures dans les tibias | rel=r_has_conseq | relid=41 | w=9
- en:to injure o.s. --
r_has_conseq #41: 8 / 0.148 ->
fractures des tibias
n1=en:to injure o.s. | n2=fractures des tibias | rel=r_has_conseq | relid=41 | w=8
- en:to injure o.s. --
r_has_conseq #41: 7 / 0.13 ->
fractures de tibia
n1=en:to injure o.s. | n2=fractures de tibia | rel=r_has_conseq | relid=41 | w=7
- en:to injure o.s. --
r_has_conseq #41: 6 / 0.111 ->
fractures de tibias
n1=en:to injure o.s. | n2=fractures de tibias | rel=r_has_conseq | relid=41 | w=6
- en:to injure o.s. --
r_has_conseq #41: 4 / 0.074 ->
fractures du tibia
n1=en:to injure o.s. | n2=fractures du tibia | rel=r_has_conseq | relid=41 | w=4
- en:to injure o.s. --
r_has_conseq #41: 4 / 0.074 ->
fractures tibiales
n1=en:to injure o.s. | n2=fractures tibiales | rel=r_has_conseq | relid=41 | w=4
- en:to injure o.s. --
r_has_conseq #41: 2 / 0.037 ->
Douleur physique
n1=en:to injure o.s. | n2=Douleur physique | rel=r_has_conseq | relid=41 | w=2
| ≈ 72 relations entrantes
- se casser la margoulette ---
r_has_conseq #41: 49 -->
en:to injure o.s.
n1=se casser la margoulette | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=49
- s'étaler de tout son long ---
r_has_conseq #41: 47 -->
en:to injure o.s.
n1=s'étaler de tout son long | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=47
- se casser la binette ---
r_has_conseq #41: 46 -->
en:to injure o.s.
n1=se casser la binette | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=46
- tomber par terre ---
r_has_conseq #41: 46 -->
en:to injure o.s.
n1=tomber par terre | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=46
- en:fall flat on one's face ---
r_has_conseq #41: 45 -->
en:to injure o.s.
n1=en:fall flat on one's face | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=45
- en:fall flat on your face ---
r_has_conseq #41: 45 -->
en:to injure o.s.
n1=en:fall flat on your face | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=45
- en:fall to the floor ---
r_has_conseq #41: 44 -->
en:to injure o.s.
n1=en:fall to the floor | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=44
- se casser la figure ---
r_has_conseq #41: 44 -->
en:to injure o.s.
n1=se casser la figure | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=44
- faire de la gymnastique ---
r_has_conseq #41: 43 -->
en:to injure o.s.
n1=faire de la gymnastique | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=43
- en:go belly up ---
r_has_conseq #41: 42 -->
en:to injure o.s.
n1=en:go belly up | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=42
- en:to fall flat on one's face ---
r_has_conseq #41: 40 -->
en:to injure o.s.
n1=en:to fall flat on one's face | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=40
- en:fall to the ground ---
r_has_conseq #41: 39 -->
en:to injure o.s.
n1=en:fall to the ground | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=39
- accident ---
r_has_conseq #41: 38 -->
en:to injure o.s.
n1=accident | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=38
- en:fall on the ground ---
r_has_conseq #41: 38 -->
en:to injure o.s.
n1=en:fall on the ground | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=38
- en:rob a bank ---
r_has_conseq #41: 38 -->
en:to injure o.s.
n1=en:rob a bank | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=38
- en:fall on the floor ---
r_has_conseq #41: 37 -->
en:to injure o.s.
n1=en:fall on the floor | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=37
- braquer une banque ---
r_has_conseq #41: 36 -->
en:to injure o.s.
n1=braquer une banque | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=36
- en:fall to earth ---
r_has_conseq #41: 35 -->
en:to injure o.s.
n1=en:fall to earth | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=35
- se battre ---
r_has_conseq #41: 35 -->
en:to injure o.s.
n1=se battre | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=35
- tomber ---
r_has_conseq #41: 35 -->
en:to injure o.s.
n1=tomber | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=35
- tomber d'un arbre ---
r_has_conseq #41: 35 -->
en:to injure o.s.
n1=tomber d'un arbre | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=35
- chuter ---
r_has_conseq #41: 34 -->
en:to injure o.s.
n1=chuter | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=34
- en:do gymnastics ---
r_has_conseq #41: 34 -->
en:to injure o.s.
n1=en:do gymnastics | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=34
- risque ---
r_has_conseq #41: 34 -->
en:to injure o.s.
n1=risque | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=34
- se cogner à ---
r_has_conseq #41: 34 -->
en:to injure o.s.
n1=se cogner à | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=34
- chuter
(tomber) ---
r_has_conseq #41: 32 -->
en:to injure o.s.
n1=chuter (tomber) | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=32
- crash ---
r_has_conseq #41: 32 -->
en:to injure o.s.
n1=crash | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=32
- tomber de tout son long ---
r_has_conseq #41: 32 -->
en:to injure o.s.
n1=tomber de tout son long | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=32
- accident stupide ---
r_has_conseq #41: 31 -->
en:to injure o.s.
n1=accident stupide | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=31
- avalanche ---
r_has_conseq #41: 31 -->
en:to injure o.s.
n1=avalanche | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=31
- avalanche
(neige) ---
r_has_conseq #41: 31 -->
en:to injure o.s.
n1=avalanche (neige) | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=31
- boxe ---
r_has_conseq #41: 31 -->
en:to injure o.s.
n1=boxe | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=31
- se tirer une balle ---
r_has_conseq #41: 31 -->
en:to injure o.s.
n1=se tirer une balle | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=31
- ramasser une gamelle ---
r_has_conseq #41: 30 -->
en:to injure o.s.
n1=ramasser une gamelle | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=30
- chute de ski ---
r_has_conseq #41: 29 -->
en:to injure o.s.
n1=chute de ski | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=29
- en:go to the gym ---
r_has_conseq #41: 29 -->
en:to injure o.s.
n1=en:go to the gym | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=29
- voiture ---
r_has_conseq #41: 29 -->
en:to injure o.s.
n1=voiture | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=29
- heurter un arbre ---
r_has_conseq #41: 28 -->
en:to injure o.s.
n1=heurter un arbre | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=28
- tomber la tête la première ---
r_has_conseq #41: 28 -->
en:to injure o.s.
n1=tomber la tête la première | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=28
- dangereux ---
r_has_conseq #41: 26 -->
en:to injure o.s.
n1=dangereux | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=26
- en:to hit the deck ---
r_has_conseq #41: 26 -->
en:to injure o.s.
n1=en:to hit the deck | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=26
- manquer de chance ---
r_has_conseq #41: 26 -->
en:to injure o.s.
n1=manquer de chance | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=26
- prendre une bûche ---
r_has_conseq #41: 25 -->
en:to injure o.s.
n1=prendre une bûche | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=25
- prendre une gamelle ---
r_has_conseq #41: 25 -->
en:to injure o.s.
n1=prendre une gamelle | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=25
- tomber à plat ventre ---
r_has_conseq #41: 25 -->
en:to injure o.s.
n1=tomber à plat ventre | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=25
- faire un bide ---
r_has_conseq #41: 24 -->
en:to injure o.s.
n1=faire un bide | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=24
- en:boxing bout ---
r_has_conseq #41: 21 -->
en:to injure o.s.
n1=en:boxing bout | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=21
- en:get smashed up ---
r_has_conseq #41: 21 -->
en:to injure o.s.
n1=en:get smashed up | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=21
- en:hold up a bank ---
r_has_conseq #41: 21 -->
en:to injure o.s.
n1=en:hold up a bank | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=21
- en:spreadeagle ---
r_has_conseq #41: 21 -->
en:to injure o.s.
n1=en:spreadeagle | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=21
- en:to hold up a bank ---
r_has_conseq #41: 21 -->
en:to injure o.s.
n1=en:to hold up a bank | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=21
- Boxe ---
r_has_conseq #41: 15 -->
en:to injure o.s.
n1=Boxe | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=15
- en:to come a cropper ---
r_has_conseq #41: 15 -->
en:to injure o.s.
n1=en:to come a cropper | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=15
- prendre un gadin ---
r_has_conseq #41: 15 -->
en:to injure o.s.
n1=prendre un gadin | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=15
- ramasser un gadin ---
r_has_conseq #41: 12 -->
en:to injure o.s.
n1=ramasser un gadin | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=12
- avec les bras et les jambes écartés ---
r_has_conseq #41: 10 -->
en:to injure o.s.
n1=avec les bras et les jambes écartés | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=10
- en:fall flat on your back ---
r_has_conseq #41: 10 -->
en:to injure o.s.
n1=en:fall flat on your back | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=10
- en:fall head over heels ---
r_has_conseq #41: 10 -->
en:to injure o.s.
n1=en:fall head over heels | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=10
- grand aigle ---
r_has_conseq #41: 10 -->
en:to injure o.s.
n1=grand aigle | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=10
- se ratatiner ---
r_has_conseq #41: 10 -->
en:to injure o.s.
n1=se ratatiner | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=10
- en:die a death ---
r_has_conseq #41: 5 -->
en:to injure o.s.
n1=en:die a death | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=5
- chute ---
r_has_conseq #41: 2 -->
en:to injure o.s.
n1=chute | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
- chute
(tomber) ---
r_has_conseq #41: 2 -->
en:to injure o.s.
n1=chute (tomber) | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
- en:come a cropper ---
r_has_conseq #41: 2 -->
en:to injure o.s.
n1=en:come a cropper | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
- en:eat dirt ---
r_has_conseq #41: 2 -->
en:to injure o.s.
n1=en:eat dirt | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
- en:eat shit ---
r_has_conseq #41: 2 -->
en:to injure o.s.
n1=en:eat shit | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
- en:fail at a business ---
r_has_conseq #41: 2 -->
en:to injure o.s.
n1=en:fail at a business | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
- en:fall over ---
r_has_conseq #41: 2 -->
en:to injure o.s.
n1=en:fall over | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
- en:go out of business ---
r_has_conseq #41: 2 -->
en:to injure o.s.
n1=en:go out of business | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
- ramasser une pelle ---
r_has_conseq #41: 2 -->
en:to injure o.s.
n1=ramasser une pelle | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
- se cogner ---
r_has_conseq #41: 2 -->
en:to injure o.s.
n1=se cogner | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
- tomber
(chute) ---
r_has_conseq #41: 2 -->
en:to injure o.s.
n1=tomber (chute) | n2=en:to injure o.s. | rel=r_has_conseq | relid=41 | w=2
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