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  Filtrage type relations : +   - (ex: 4, 12, 18, 36, 444, 555, 777)
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'pixel'
(id=111461 ; fe=pixel ; type=1 ; niveau=197 ; luminosité=336 ; somme entrante=23414 creation date=2007-06-21 touchdate=2025-12-26 00:07:57.000)
≈ 140 relations sortantes

  1. pixel -- r_associated #0: 470 / 1 -> informatique
    n1=pixel | n2=informatique | rel=r_associated | relid=0 | w=470
  2. pixel -- r_associated #0: 136 / 0.289 -> carte graphique
    n1=pixel | n2=carte graphique | rel=r_associated | relid=0 | w=136
  3. pixel -- r_associated #0: 135 / 0.287 -> écran
    n1=pixel | n2=écran | rel=r_associated | relid=0 | w=135
  4. pixel -- r_associated #0: 128 / 0.272 -> image
    n1=pixel | n2=image | rel=r_associated | relid=0 | w=128
  5. pixel -- r_associated #0: 119 / 0.253 -> moniteur
    n1=pixel | n2=moniteur | rel=r_associated | relid=0 | w=119
  6. pixel -- r_associated #0: 119 / 0.253 -> photo
    n1=pixel | n2=photo | rel=r_associated | relid=0 | w=119
  7. pixel -- r_associated #0: 119 / 0.253 -> photo numérique
    n1=pixel | n2=photo numérique | rel=r_associated | relid=0 | w=119
  8. pixel -- r_associated #0: 112 / 0.238 -> pixéliser
    n1=pixel | n2=pixéliser | rel=r_associated | relid=0 | w=112
  9. pixel -- r_associated #0: 98 / 0.209 -> définition
    n1=pixel | n2=définition | rel=r_associated | relid=0 | w=98
  10. pixel -- r_associated #0: 94 / 0.2 -> éditeur d'image
    n1=pixel | n2=éditeur d'image | rel=r_associated | relid=0 | w=94
  11. pixel -- r_associated #0: 91 / 0.194 -> jpg
    n1=pixel | n2=jpg | rel=r_associated | relid=0 | w=91
  12. pixel -- r_associated #0: 91 / 0.194 -> unité
    n1=pixel | n2=unité | rel=r_associated | relid=0 | w=91
  13. pixel -- r_associated #0: 90 / 0.191 -> imagerie numérique
    n1=pixel | n2=imagerie numérique | rel=r_associated | relid=0 | w=90
  14. pixel -- r_associated #0: 76 / 0.162 -> photographie
    n1=pixel | n2=photographie | rel=r_associated | relid=0 | w=76
  15. pixel -- r_associated #0: 67 / 0.143 -> résolution
    n1=pixel | n2=résolution | rel=r_associated | relid=0 | w=67
  16. pixel -- r_associated #0: 64 / 0.136 -> photographie numérique
    n1=pixel | n2=photographie numérique | rel=r_associated | relid=0 | w=64
  17. pixel -- r_associated #0: 61 / 0.13 -> jeux vidéo indépendants
    n1=pixel | n2=jeux vidéo indépendants | rel=r_associated | relid=0 | w=61
  18. pixel -- r_associated #0: 60 / 0.128 -> voxel
    n1=pixel | n2=voxel | rel=r_associated | relid=0 | w=60
  19. pixel -- r_associated #0: 59 / 0.126 -> technologie
    n1=pixel | n2=technologie | rel=r_associated | relid=0 | w=59
  20. pixel -- r_associated #0: 53 / 0.113 -> appareil photo
    n1=pixel | n2=appareil photo | rel=r_associated | relid=0 | w=53
  21. pixel -- r_associated #0: 51 / 0.109 -> RVB
    n1=pixel | n2=RVB | rel=r_associated | relid=0 | w=51
  22. pixel -- r_associated #0: 48 / 0.102 -> numérique
    n1=pixel | n2=numérique | rel=r_associated | relid=0 | w=48
  23. pixel -- r_associated #0: 47 / 0.1 -> point
    n1=pixel | n2=point | rel=r_associated | relid=0 | w=47
  24. pixel -- r_associated #0: 46 / 0.098 -> métrologie
    n1=pixel | n2=métrologie | rel=r_associated | relid=0 | w=46
  25. pixel -- r_associated #0: 44 / 0.094 -> résolution d'écran
    n1=pixel | n2=résolution d'écran | rel=r_associated | relid=0 | w=44
  26. pixel -- r_associated #0: 43 / 0.091 -> megapixel
    n1=pixel | n2=megapixel | rel=r_associated | relid=0 | w=43
  27. pixel -- r_associated #0: 42 / 0.089 -> texte
    n1=pixel | n2=texte | rel=r_associated | relid=0 | w=42
  28. pixel -- r_associated #0: 41 / 0.087 -> ppp
    n1=pixel | n2=ppp | rel=r_associated | relid=0 | w=41
  29. pixel -- r_associated #0: 40 / 0.085 -> effet de volume partiel
    n1=pixel | n2=effet de volume partiel | rel=r_associated | relid=0 | w=40
  30. pixel -- r_associated #0: 40 / 0.085 -> image matricielle
    n1=pixel | n2=image matricielle | rel=r_associated | relid=0 | w=40
  31. pixel -- r_associated #0: 39 / 0.083 -> image numérique
    n1=pixel | n2=image numérique | rel=r_associated | relid=0 | w=39
  32. pixel -- r_associated #0: 38 / 0.081 -> art
    n1=pixel | n2=art | rel=r_associated | relid=0 | w=38
  33. pixel -- r_associated #0: 38 / 0.081 -> pixel mixte
    n1=pixel | n2=pixel mixte | rel=r_associated | relid=0 | w=38
  34. pixel -- r_associated #0: 36 / 0.077 -> haute définition
    n1=pixel | n2=haute définition | rel=r_associated | relid=0 | w=36
  35. pixel -- r_associated #0: 36 / 0.077 -> imprimante
    n1=pixel | n2=imprimante | rel=r_associated | relid=0 | w=36
  36. pixel -- r_associated #0: 36 / 0.077 -> matrice
    n1=pixel | n2=matrice | rel=r_associated | relid=0 | w=36
  37. pixel -- r_associated #0: 36 / 0.077 -> numérisation
    n1=pixel | n2=numérisation | rel=r_associated | relid=0 | w=36
  38. pixel -- r_associated #0: 35 / 0.074 -> appareil photo numérique
    n1=pixel | n2=appareil photo numérique | rel=r_associated | relid=0 | w=35
  39. pixel -- r_associated #0: 35 / 0.074 -> champ de reconstruction
    n1=pixel | n2=champ de reconstruction | rel=r_associated | relid=0 | w=35
  40. pixel -- r_associated #0: 35 / 0.074 -> imprimer
    n1=pixel | n2=imprimer | rel=r_associated | relid=0 | w=35
  41. pixel -- r_associated #0: 34 / 0.072 -> bitmap
    n1=pixel | n2=bitmap | rel=r_associated | relid=0 | w=34
  42. pixel -- r_associated #0: 33 / 0.07 -> APN
    n1=pixel | n2=APN | rel=r_associated | relid=0 | w=33
  43. pixel -- r_associated #0: 32 / 0.068 -> cliché
    n1=pixel | n2=cliché | rel=r_associated | relid=0 | w=32
  44. pixel -- r_associated #0: 32 / 0.068 -> numériser
    n1=pixel | n2=numériser | rel=r_associated | relid=0 | w=32
  45. pixel -- r_associated #0: 32 / 0.068 -> résolution
    (optique, informatique)

    n1=pixel | n2=résolution
    (optique, informatique)
    | rel=r_associated | relid=0 | w=32
  46. pixel -- r_associated #0: 31 / 0.066 -> bit
    n1=pixel | n2=bit | rel=r_associated | relid=0 | w=31
  47. pixel -- r_associated #0: 31 / 0.066 -> couleurs
    n1=pixel | n2=couleurs | rel=r_associated | relid=0 | w=31
  48. pixel -- r_associated #0: 31 / 0.066 -> en:pel
    n1=pixel | n2=en:pel | rel=r_associated | relid=0 | w=31
  49. pixel -- r_associated #0: 31 / 0.066 -> pixelisation
    n1=pixel | n2=pixelisation | rel=r_associated | relid=0 | w=31
  50. pixel -- r_associated #0: 31 / 0.066 -> scanner
    n1=pixel | n2=scanner | rel=r_associated | relid=0 | w=31
  51. pixel -- r_associated #0: 30 / 0.064 -> logiciel de dessin
    n1=pixel | n2=logiciel de dessin | rel=r_associated | relid=0 | w=30
  52. pixel -- r_associated #0: 30 / 0.064 -> pixelliser
    n1=pixel | n2=pixelliser | rel=r_associated | relid=0 | w=30
  53. pixel -- r_associated #0: 30 / 0.064 -> pixels
    n1=pixel | n2=pixels | rel=r_associated | relid=0 | w=30
  54. pixel -- r_associated #0: 30 / 0.064 -> télé
    n1=pixel | n2=télé | rel=r_associated | relid=0 | w=30
  55. pixel -- r_associated #0: 29 / 0.062 -> définition
    (informatique)

    n1=pixel | n2=définition
    (informatique)
    | rel=r_associated | relid=0 | w=29
  56. pixel -- r_associated #0: 29 / 0.062 -> noir et blanc
    n1=pixel | n2=noir et blanc | rel=r_associated | relid=0 | w=29
  57. pixel -- r_associated #0: 28 / 0.06 -> mégapixel
    n1=pixel | n2=mégapixel | rel=r_associated | relid=0 | w=28
  58. pixel -- r_associated #0: 28 / 0.06 -> PixL
    n1=pixel | n2=PixL | rel=r_associated | relid=0 | w=28
  59. pixel -- r_associated #0: 27 / 0.057 -> retoucher
    [objet]
    photo

    n1=pixel | n2=retoucher
    [objet]
    photo | rel=r_associated | relid=0 | w=27
  60. pixel -- r_associated #0: 27 / 0.057 -> fenêtre
    n1=pixel | n2=fenêtre | rel=r_associated | relid=0 | w=27
  61. pixel -- r_associated #0: 27 / 0.057 -> pixeliser
    n1=pixel | n2=pixeliser | rel=r_associated | relid=0 | w=27
  62. pixel -- r_associated #0: 27 / 0.057 -> Space Invaders
    n1=pixel | n2=Space Invaders | rel=r_associated | relid=0 | w=27
  63. pixel -- r_associated #0: 27 / 0.057 -> VGA
    n1=pixel | n2=VGA | rel=r_associated | relid=0 | w=27
  64. pixel -- r_associated #0: 26 / 0.055 -> pixelé
    n1=pixel | n2=pixelé | rel=r_associated | relid=0 | w=26
  65. pixel -- r_associated #0: 26 / 0.055 -> pixellé
    n1=pixel | n2=pixellé | rel=r_associated | relid=0 | w=26
  66. pixel -- r_associated #0: 26 / 0.055 -> pixellisation
    n1=pixel | n2=pixellisation | rel=r_associated | relid=0 | w=26
  67. pixel -- r_associated #0: 26 / 0.055 -> point d'un écran
    n1=pixel | n2=point d'un écran | rel=r_associated | relid=0 | w=26
  68. pixel -- r_associated #0: 26 / 0.055 -> télécommunications
    n1=pixel | n2=télécommunications | rel=r_associated | relid=0 | w=26
  69. pixel -- r_associated #0: 24 / 0.051 -> logiciel de retouche d'image
    n1=pixel | n2=logiciel de retouche d'image | rel=r_associated | relid=0 | w=24
  70. pixel -- r_associated #0: 24 / 0.051 -> zoom
    n1=pixel | n2=zoom | rel=r_associated | relid=0 | w=24
  71. pixel -- r_associated #0: 23 / 0.049 -> points par pouce
    n1=pixel | n2=points par pouce | rel=r_associated | relid=0 | w=23
  72. pixel -- r_associated #0: 23 / 0.049 -> volumetric pixel
    n1=pixel | n2=volumetric pixel | rel=r_associated | relid=0 | w=23
  73. pixel -- r_associated #0: 22 / 0.047 -> code
    n1=pixel | n2=code | rel=r_associated | relid=0 | w=22
  74. pixel -- r_associated #0: 21 / 0.045 -> en:pixel
    n1=pixel | n2=en:pixel | rel=r_associated | relid=0 | w=21
  75. pixel -- r_associated #0: 20 / 0.043 -> action !
    n1=pixel | n2=action ! | rel=r_associated | relid=0 | w=20
  76. pixel -- r_associated #0: 20 / 0.043 -> appareil photographique
    n1=pixel | n2=appareil photographique | rel=r_associated | relid=0 | w=20
  77. pixel -- r_associated #0: 20 / 0.043 -> apprentissage profond
    n1=pixel | n2=apprentissage profond | rel=r_associated | relid=0 | w=20
  78. pixel -- r_associated #0: 20 / 0.043 -> ça tourne
    n1=pixel | n2=ça tourne | rel=r_associated | relid=0 | w=20
  79. pixel -- r_associated #0: 20 / 0.043 -> camera
    n1=pixel | n2=camera | rel=r_associated | relid=0 | w=20
  80. pixel -- r_associated #0: 20 / 0.043 -> caméra numérique
    n1=pixel | n2=caméra numérique | rel=r_associated | relid=0 | w=20
  81. pixel -- r_associated #0: 20 / 0.043 -> chambre photographique
    n1=pixel | n2=chambre photographique | rel=r_associated | relid=0 | w=20
  82. pixel -- r_associated #0: 20 / 0.043 -> Chambre photographique
    n1=pixel | n2=Chambre photographique | rel=r_associated | relid=0 | w=20
  83. pixel -- r_associated #0: 20 / 0.043 -> en:action!
    n1=pixel | n2=en:action! | rel=r_associated | relid=0 | w=20
  84. pixel -- r_associated #0: 20 / 0.043 -> en:be pixelated
    n1=pixel | n2=en:be pixelated | rel=r_associated | relid=0 | w=20
  85. pixel -- r_associated #0: 20 / 0.043 -> en:be pixellated
    n1=pixel | n2=en:be pixellated | rel=r_associated | relid=0 | w=20
  86. pixel -- r_associated #0: 20 / 0.043 -> en:bitmap image
    n1=pixel | n2=en:bitmap image | rel=r_associated | relid=0 | w=20
  87. pixel -- r_associated #0: 20 / 0.043 -> en:camera
    n1=pixel | n2=en:camera | rel=r_associated | relid=0 | w=20
  88. pixel -- r_associated #0: 20 / 0.043 -> en:data processing
    n1=pixel | n2=en:data processing | rel=r_associated | relid=0 | w=20
  89. pixel -- r_associated #0: 20 / 0.043 -> en:digital imaging
    n1=pixel | n2=en:digital imaging | rel=r_associated | relid=0 | w=20
  90. pixel -- r_associated #0: 20 / 0.043 -> en:digital photo
    n1=pixel | n2=en:digital photo | rel=r_associated | relid=0 | w=20
  91. pixel -- r_associated #0: 20 / 0.043 -> en:digital photography
    n1=pixel | n2=en:digital photography | rel=r_associated | relid=0 | w=20
  92. pixel -- r_associated #0: 20 / 0.043 -> en:digitalization
    n1=pixel | n2=en:digitalization | rel=r_associated | relid=0 | w=20
  93. pixel -- r_associated #0: 20 / 0.043 -> en:dots per inch
    n1=pixel | n2=en:dots per inch | rel=r_associated | relid=0 | w=20
  94. pixel -- r_associated #0: 20 / 0.043 -> en:drawing software
    n1=pixel | n2=en:drawing software | rel=r_associated | relid=0 | w=20
  95. pixel -- r_associated #0: 20 / 0.043 -> en:electronic data processing
    n1=pixel | n2=en:electronic data processing | rel=r_associated | relid=0 | w=20
  96. pixel -- r_associated #0: 20 / 0.043 -> en:field of view
    n1=pixel | n2=en:field of view | rel=r_associated | relid=0 | w=20
  97. pixel -- r_associated #0: 20 / 0.043 -> en:hi res
    n1=pixel | n2=en:hi res | rel=r_associated | relid=0 | w=20
  98. pixel -- r_associated #0: 20 / 0.043 -> en:high res
    n1=pixel | n2=en:high res | rel=r_associated | relid=0 | w=20
  99. pixel -- r_associated #0: 20 / 0.043 -> en:information
    n1=pixel | n2=en:information | rel=r_associated | relid=0 | w=20
  100. pixel -- r_associated #0: 20 / 0.043 -> en:Lights
    n1=pixel | n2=en:Lights | rel=r_associated | relid=0 | w=20
  101. pixel -- r_associated #0: 20 / 0.043 -> en:megapixel
    n1=pixel | n2=en:megapixel | rel=r_associated | relid=0 | w=20
  102. pixel -- r_associated #0: 20 / 0.043 -> en:mixel
    n1=pixel | n2=en:mixel | rel=r_associated | relid=0 | w=20
  103. pixel -- r_associated #0: 20 / 0.043 -> en:numerizing
    n1=pixel | n2=en:numerizing | rel=r_associated | relid=0 | w=20
  104. pixel -- r_associated #0: 20 / 0.043 -> en:partial volume effect
    n1=pixel | n2=en:partial volume effect | rel=r_associated | relid=0 | w=20
  105. pixel -- r_associated #0: 20 / 0.043 -> en:pixelate
    n1=pixel | n2=en:pixelate | rel=r_associated | relid=0 | w=20
  106. pixel -- r_associated #0: 20 / 0.043 -> en:pixellate
    n1=pixel | n2=en:pixellate | rel=r_associated | relid=0 | w=20
  107. pixel -- r_associated #0: 20 / 0.043 -> en:pixels per inch
    n1=pixel | n2=en:pixels per inch | rel=r_associated | relid=0 | w=20
  108. pixel -- r_associated #0: 20 / 0.043 -> en:voxel
    n1=pixel | n2=en:voxel | rel=r_associated | relid=0 | w=20
  109. pixel -- r_associated #0: 20 / 0.043 -> Image matricielle
    n1=pixel | n2=Image matricielle | rel=r_associated | relid=0 | w=20
  110. pixel -- r_associated #0: 20 / 0.043 -> logiciel de traitement d'images
    n1=pixel | n2=logiciel de traitement d'images | rel=r_associated | relid=0 | w=20
  111. pixel -- r_associated #0: 20 / 0.043 -> Moteur
    n1=pixel | n2=Moteur | rel=r_associated | relid=0 | w=20
  112. pixel -- r_associated #0: 20 / 0.043 -> numériquement
    n1=pixel | n2=numériquement | rel=r_associated | relid=0 | w=20
  113. pixel -- r_associated #0: 20 / 0.043 -> Photo numérique
    n1=pixel | n2=Photo numérique | rel=r_associated | relid=0 | w=20
  114. pixel -- r_associated #0: 20 / 0.043 -> pixel bloqué
    n1=pixel | n2=pixel bloqué | rel=r_associated | relid=0 | w=20
  115. pixel -- r_associated #0: 20 / 0.043 -> pixel brûlé
    n1=pixel | n2=pixel brûlé | rel=r_associated | relid=0 | w=20
  116. pixel -- r_associated #0: 20 / 0.043 -> reflex numérique
    n1=pixel | n2=reflex numérique | rel=r_associated | relid=0 | w=20
  117. pixel -- r_associated #0: 20 / 0.043 -> résolution
    (optique)

    n1=pixel | n2=résolution
    (optique)
    | rel=r_associated | relid=0 | w=20
  118. pixel -- r_associated #0: 20 / 0.043 -> Technologie de l'information
    n1=pixel | n2=Technologie de l'information | rel=r_associated | relid=0 | w=20
  119. pixel -- r_associated #0: 15 / 0.032 -> en:informatics
    n1=pixel | n2=en:informatics | rel=r_associated | relid=0 | w=15
  120. pixel -- r_associated #0: 15 / 0.032 -> en:information technology
    n1=pixel | n2=en:information technology | rel=r_associated | relid=0 | w=15
  121. pixel -- r_associated #0: 15 / 0.032 -> en:IT
    n1=pixel | n2=en:IT | rel=r_associated | relid=0 | w=15
  122. pixel -- r_associated #0: 15 / 0.032 -> technologie de l'information
    n1=pixel | n2=technologie de l'information | rel=r_associated | relid=0 | w=15
  123. pixel -- r_associated #0: 14 / 0.03 -> ordinateur
    n1=pixel | n2=ordinateur | rel=r_associated | relid=0 | w=14
  124. pixel -- r_associated #0: 13 / 0.028 -> élément
    n1=pixel | n2=élément | rel=r_associated | relid=0 | w=13
  125. pixel -- r_associated #0: 12 / 0.026 -> dessin
    n1=pixel | n2=dessin | rel=r_associated | relid=0 | w=12
  126. pixel -- r_associated #0: 10 / 0.021 -> caméra
    n1=pixel | n2=caméra | rel=r_associated | relid=0 | w=10
  127. pixel -- r_associated #0: 10 / 0.021 -> moniteur
    (informatique)

    n1=pixel | n2=moniteur
    (informatique)
    | rel=r_associated | relid=0 | w=10
  128. pixel -- r_associated #0: 10 / 0.021 -> pixel art
    n1=pixel | n2=pixel art | rel=r_associated | relid=0 | w=10
  129. pixel -- r_associated #0: 9 / 0.019 -> écran
    (appareil)

    n1=pixel | n2=écran
    (appareil)
    | rel=r_associated | relid=0 | w=9
  130. pixel -- r_associated #0: 9 / 0.019 -> logo
    n1=pixel | n2=logo | rel=r_associated | relid=0 | w=9
  131. pixel -- r_associated #0: 9 / 0.019 -> pixel par pouce
    n1=pixel | n2=pixel par pouce | rel=r_associated | relid=0 | w=9
  132. pixel -- r_associated #0: 8 / 0.017 -> jpeg
    n1=pixel | n2=jpeg | rel=r_associated | relid=0 | w=8
  133. pixel -- r_associated #0: 7 / 0.015 -> photographie
    (image)

    n1=pixel | n2=photographie
    (image)
    | rel=r_associated | relid=0 | w=7
  134. pixel -- r_associated #0: 5 / 0.011 -> en:data-processing
    n1=pixel | n2=en:data-processing | rel=r_associated | relid=0 | w=5
  135. pixel -- r_associated #0: 5 / 0.011 -> en:electronical data processing
    n1=pixel | n2=en:electronical data processing | rel=r_associated | relid=0 | w=5
  136. pixel -- r_associated #0: 5 / 0.011 -> en:informatical
    n1=pixel | n2=en:informatical | rel=r_associated | relid=0 | w=5
  137. pixel -- r_associated #0: 5 / 0.011 -> en:information processing
    n1=pixel | n2=en:information processing | rel=r_associated | relid=0 | w=5
  138. pixel -- r_associated #0: 5 / 0.011 -> Informatique
    n1=pixel | n2=Informatique | rel=r_associated | relid=0 | w=5
  139. pixel -- r_associated #0: 3 / 0.006 -> pixel invisible
    n1=pixel | n2=pixel invisible | rel=r_associated | relid=0 | w=3
  140. pixel -- r_associated #0: 1 / 0.002 -> pixel espion
    n1=pixel | n2=pixel espion | rel=r_associated | relid=0 | w=1
≈ 260 relations entrantes

  1. pixellisation --- r_associated #0: 569 --> pixel
    n1=pixellisation | n2=pixel | rel=r_associated | relid=0 | w=569
  2. informatique --- r_associated #0: 422 --> pixel
    n1=informatique | n2=pixel | rel=r_associated | relid=0 | w=422
  3. appareil photo --- r_associated #0: 180 --> pixel
    n1=appareil photo | n2=pixel | rel=r_associated | relid=0 | w=180
  4. en:camera --- r_associated #0: 175 --> pixel
    n1=en:camera | n2=pixel | rel=r_associated | relid=0 | w=175
  5. appareil photographique --- r_associated #0: 171 --> pixel
    n1=appareil photographique | n2=pixel | rel=r_associated | relid=0 | w=171
  6. en:voxel --- r_associated #0: 166 --> pixel
    n1=en:voxel | n2=pixel | rel=r_associated | relid=0 | w=166
  7. voxel --- r_associated #0: 166 --> pixel
    n1=voxel | n2=pixel | rel=r_associated | relid=0 | w=166
  8. volumetric pixel --- r_associated #0: 148 --> pixel
    n1=volumetric pixel | n2=pixel | rel=r_associated | relid=0 | w=148
  9. pixel art --- r_associated #0: 147 --> pixel
    n1=pixel art | n2=pixel | rel=r_associated | relid=0 | w=147
  10. pixel mixte --- r_associated #0: 147 --> pixel
    n1=pixel mixte | n2=pixel | rel=r_associated | relid=0 | w=147
  11. pixel par pouce --- r_associated #0: 147 --> pixel
    n1=pixel par pouce | n2=pixel | rel=r_associated | relid=0 | w=147
  12. logiciel de dessin --- r_associated #0: 146 --> pixel
    n1=logiciel de dessin | n2=pixel | rel=r_associated | relid=0 | w=146
  13. en:drawing software --- r_associated #0: 145 --> pixel
    n1=en:drawing software | n2=pixel | rel=r_associated | relid=0 | w=145
  14. carte graphique --- r_associated #0: 135 --> pixel
    n1=carte graphique | n2=pixel | rel=r_associated | relid=0 | w=135
  15. Moteur --- r_associated #0: 130 --> pixel
    n1=Moteur | n2=pixel | rel=r_associated | relid=0 | w=130
  16. action ! --- r_associated #0: 130 --> pixel
    n1=action ! | n2=pixel | rel=r_associated | relid=0 | w=130
  17. en:Lights --- r_associated #0: 130 --> pixel
    n1=en:Lights | n2=pixel | rel=r_associated | relid=0 | w=130
  18. ça tourne --- r_associated #0: 130 --> pixel
    n1=ça tourne | n2=pixel | rel=r_associated | relid=0 | w=130
  19. en:action! --- r_associated #0: 120 --> pixel
    n1=en:action! | n2=pixel | rel=r_associated | relid=0 | w=120
  20. en:digital photography --- r_associated #0: 110 --> pixel
    n1=en:digital photography | n2=pixel | rel=r_associated | relid=0 | w=110
  21. photographie numérique --- r_associated #0: 110 --> pixel
    n1=photographie numérique | n2=pixel | rel=r_associated | relid=0 | w=110
  22. éditeur d'image --- r_associated #0: 97 --> pixel
    n1=éditeur d'image | n2=pixel | rel=r_associated | relid=0 | w=97
  23. écran --- r_associated #0: 92 --> pixel
    n1=écran | n2=pixel | rel=r_associated | relid=0 | w=92
  24. pixelisation --- r_associated #0: 81 --> pixel
    n1=pixelisation | n2=pixel | rel=r_associated | relid=0 | w=81
  25. en:IT --- r_associated #0: 80 --> pixel
    n1=en:IT | n2=pixel | rel=r_associated | relid=0 | w=80
  26. en:informatics --- r_associated #0: 80 --> pixel
    n1=en:informatics | n2=pixel | rel=r_associated | relid=0 | w=80
  27. en:information technology --- r_associated #0: 75 --> pixel
    n1=en:information technology | n2=pixel | rel=r_associated | relid=0 | w=75
  28. pixéliser --- r_associated #0: 72 --> pixel
    n1=pixéliser | n2=pixel | rel=r_associated | relid=0 | w=72
  29. résolution
    (optique, informatique)
    --- r_associated #0: 63 --> pixel

    n1=résolution
    (optique, informatique)
    | n2=pixel | rel=r_associated | relid=0 | w=63
  30. jeux vidéo indépendants --- r_associated #0: 60 --> pixel
    n1=jeux vidéo indépendants | n2=pixel | rel=r_associated | relid=0 | w=60
  31. jpg --- r_associated #0: 60 --> pixel
    n1=jpg | n2=pixel | rel=r_associated | relid=0 | w=60
  32. imagerie numérique --- r_associated #0: 57 --> pixel
    n1=imagerie numérique | n2=pixel | rel=r_associated | relid=0 | w=57
  33. en:megapixel --- r_associated #0: 55 --> pixel
    n1=en:megapixel | n2=pixel | rel=r_associated | relid=0 | w=55
  34. megapixel --- r_associated #0: 55 --> pixel
    n1=megapixel | n2=pixel | rel=r_associated | relid=0 | w=55
  35. retoucher
    [objet]
    photo
    --- r_associated #0: 52 --> pixel

    n1=retoucher
    [objet]
    photo | n2=pixel | rel=r_associated | relid=0 | w=52
  36. logiciel de traitement d'images --- r_associated #0: 52 --> pixel
    n1=logiciel de traitement d'images | n2=pixel | rel=r_associated | relid=0 | w=52
  37. logiciel de retouche d'image --- r_associated #0: 51 --> pixel
    n1=logiciel de retouche d'image | n2=pixel | rel=r_associated | relid=0 | w=51
  38. quantum est ŕ particule
    ce que
    ... est ŕ image
    --- r_associated #0: 50 --> pixel

    n1=quantum est ŕ particule
    ce que
    ... est ŕ image | n2=pixel | rel=r_associated | relid=0 | w=50
  39. brique est ŕ mur
    ce que
    ... est ŕ image
    --- r_associated #0: 50 --> pixel

    n1=brique est ŕ mur
    ce que
    ... est ŕ image | n2=pixel | rel=r_associated | relid=0 | w=50
  40. camera --- r_associated #0: 49 --> pixel
    n1=camera | n2=pixel | rel=r_associated | relid=0 | w=49
  41. numérique --- r_associated #0: 46 --> pixel
    n1=numérique | n2=pixel | rel=r_associated | relid=0 | w=46
  42. Photo numérique --- r_associated #0: 45 --> pixel
    n1=Photo numérique | n2=pixel | rel=r_associated | relid=0 | w=45
  43. RVB --- r_associated #0: 45 --> pixel
    n1=RVB | n2=pixel | rel=r_associated | relid=0 | w=45
  44. en:digital photo --- r_associated #0: 45 --> pixel
    n1=en:digital photo | n2=pixel | rel=r_associated | relid=0 | w=45
  45. photo numérique --- r_associated #0: 45 --> pixel
    n1=photo numérique | n2=pixel | rel=r_associated | relid=0 | w=45
  46. ppp --- r_associated #0: 45 --> pixel
    n1=ppp | n2=pixel | rel=r_associated | relid=0 | w=45
  47. pixel invisible --- r_associated #0: 44 --> pixel
    n1=pixel invisible | n2=pixel | rel=r_associated | relid=0 | w=44
  48. Chambre photographique --- r_associated #0: 40 --> pixel
    n1=Chambre photographique | n2=pixel | rel=r_associated | relid=0 | w=40
  49. effet de volume partiel --- r_associated #0: 40 --> pixel
    n1=effet de volume partiel | n2=pixel | rel=r_associated | relid=0 | w=40
  50. image matricielle --- r_associated #0: 40 --> pixel
    n1=image matricielle | n2=pixel | rel=r_associated | relid=0 | w=40
  51. haute définition --- r_associated #0: 39 --> pixel
    n1=haute définition | n2=pixel | rel=r_associated | relid=0 | w=39
  52. Technologie de l'information --- r_associated #0: 38 --> pixel
    n1=Technologie de l'information | n2=pixel | rel=r_associated | relid=0 | w=38
  53. en:pixels per inch --- r_associated #0: 38 --> pixel
    n1=en:pixels per inch | n2=pixel | rel=r_associated | relid=0 | w=38
  54. reflex numérique --- r_associated #0: 38 --> pixel
    n1=reflex numérique | n2=pixel | rel=r_associated | relid=0 | w=38
  55. chambre photographique --- r_associated #0: 37 --> pixel
    n1=chambre photographique | n2=pixel | rel=r_associated | relid=0 | w=37
  56. champ de reconstruction --- r_associated #0: 35 --> pixel
    n1=champ de reconstruction | n2=pixel | rel=r_associated | relid=0 | w=35
  57. en:dots per inch --- r_associated #0: 35 --> pixel
    n1=en:dots per inch | n2=pixel | rel=r_associated | relid=0 | w=35
  58. filtre --- r_associated #0: 35 --> pixel
    n1=filtre | n2=pixel | rel=r_associated | relid=0 | w=35
  59. matrice --- r_associated #0: 35 --> pixel
    n1=matrice | n2=pixel | rel=r_associated | relid=0 | w=35
  60. numérisation --- r_associated #0: 35 --> pixel
    n1=numérisation | n2=pixel | rel=r_associated | relid=0 | w=35
  61. points par pouce --- r_associated #0: 35 --> pixel
    n1=points par pouce | n2=pixel | rel=r_associated | relid=0 | w=35
  62. résolution --- r_associated #0: 35 --> pixel
    n1=résolution | n2=pixel | rel=r_associated | relid=0 | w=35
  63. résolution d'écran --- r_associated #0: 35 --> pixel
    n1=résolution d'écran | n2=pixel | rel=r_associated | relid=0 | w=35
  64. résolution
    (optique)
    --- r_associated #0: 35 --> pixel

    n1=résolution
    (optique)
    | n2=pixel | rel=r_associated | relid=0 | w=35
  65. en:bitmap image --- r_associated #0: 34 --> pixel
    n1=en:bitmap image | n2=pixel | rel=r_associated | relid=0 | w=34
  66. Image matricielle --- r_associated #0: 33 --> pixel
    n1=Image matricielle | n2=pixel | rel=r_associated | relid=0 | w=33
  67. Space Invaders --- r_associated #0: 33 --> pixel
    n1=Space Invaders | n2=pixel | rel=r_associated | relid=0 | w=33
  68. point --- r_associated #0: 33 --> pixel
    n1=point | n2=pixel | rel=r_associated | relid=0 | w=33
  69. PixL --- r_associated #0: 32 --> pixel
    n1=PixL | n2=pixel | rel=r_associated | relid=0 | w=32
  70. caméra numérique --- r_associated #0: 32 --> pixel
    n1=caméra numérique | n2=pixel | rel=r_associated | relid=0 | w=32
  71. en:digital imaging --- r_associated #0: 31 --> pixel
    n1=en:digital imaging | n2=pixel | rel=r_associated | relid=0 | w=31
  72. en:digitalization --- r_associated #0: 31 --> pixel
    n1=en:digitalization | n2=pixel | rel=r_associated | relid=0 | w=31
  73. pixel espion --- r_associated #0: 31 --> pixel
    n1=pixel espion | n2=pixel | rel=r_associated | relid=0 | w=31
  74. Apprentissage Profond --- r_associated #0: 30 --> pixel
    n1=Apprentissage Profond | n2=pixel | rel=r_associated | relid=0 | w=30
  75. code --- r_associated #0: 30 --> pixel
    n1=code | n2=pixel | rel=r_associated | relid=0 | w=30
  76. en:be pixelated --- r_associated #0: 30 --> pixel
    n1=en:be pixelated | n2=pixel | rel=r_associated | relid=0 | w=30
  77. en:be pixellated --- r_associated #0: 30 --> pixel
    n1=en:be pixellated | n2=pixel | rel=r_associated | relid=0 | w=30
  78. en:data-processing --- r_associated #0: 30 --> pixel
    n1=en:data-processing | n2=pixel | rel=r_associated | relid=0 | w=30
  79. en:electronical data processing --- r_associated #0: 30 --> pixel
    n1=en:electronical data processing | n2=pixel | rel=r_associated | relid=0 | w=30
  80. en:hi res --- r_associated #0: 30 --> pixel
    n1=en:hi res | n2=pixel | rel=r_associated | relid=0 | w=30
  81. en:high res --- r_associated #0: 30 --> pixel
    n1=en:high res | n2=pixel | rel=r_associated | relid=0 | w=30
  82. en:informatical --- r_associated #0: 30 --> pixel
    n1=en:informatical | n2=pixel | rel=r_associated | relid=0 | w=30
  83. en:information processing --- r_associated #0: 30 --> pixel
    n1=en:information processing | n2=pixel | rel=r_associated | relid=0 | w=30
  84. en:mixel --- r_associated #0: 30 --> pixel
    n1=en:mixel | n2=pixel | rel=r_associated | relid=0 | w=30
  85. en:pel --- r_associated #0: 30 --> pixel
    n1=en:pel | n2=pixel | rel=r_associated | relid=0 | w=30
  86. en:pixelate --- r_associated #0: 30 --> pixel
    n1=en:pixelate | n2=pixel | rel=r_associated | relid=0 | w=30
  87. en:pixellate --- r_associated #0: 30 --> pixel
    n1=en:pixellate | n2=pixel | rel=r_associated | relid=0 | w=30
  88. fenêtre --- r_associated #0: 30 --> pixel
    n1=fenêtre | n2=pixel | rel=r_associated | relid=0 | w=30
  89. moniteur --- r_associated #0: 30 --> pixel
    n1=moniteur | n2=pixel | rel=r_associated | relid=0 | w=30
  90. photo --- r_associated #0: 30 --> pixel
    n1=photo | n2=pixel | rel=r_associated | relid=0 | w=30
  91. pixelliser --- r_associated #0: 30 --> pixel
    n1=pixelliser | n2=pixel | rel=r_associated | relid=0 | w=30
  92. technologie --- r_associated #0: 30 --> pixel
    n1=technologie | n2=pixel | rel=r_associated | relid=0 | w=30
  93. technologie de l'information --- r_associated #0: 30 --> pixel
    n1=technologie de l'information | n2=pixel | rel=r_associated | relid=0 | w=30
  94. apprentissage profond --- r_associated #0: 29 --> pixel
    n1=apprentissage profond | n2=pixel | rel=r_associated | relid=0 | w=29
  95. en:field of view --- r_associated #0: 29 --> pixel
    n1=en:field of view | n2=pixel | rel=r_associated | relid=0 | w=29
  96. numériquement --- r_associated #0: 29 --> pixel
    n1=numériquement | n2=pixel | rel=r_associated | relid=0 | w=29
  97. pixels --- r_associated #0: 29 --> pixel
    n1=pixels | n2=pixel | rel=r_associated | relid=0 | w=29
  98. en:data processing --- r_associated #0: 28 --> pixel
    n1=en:data processing | n2=pixel | rel=r_associated | relid=0 | w=28
  99. définition
    (informatique)
    --- r_associated #0: 27 --> pixel

    n1=définition
    (informatique)
    | n2=pixel | rel=r_associated | relid=0 | w=27
  100. en:electronic data processing --- r_associated #0: 27 --> pixel
    n1=en:electronic data processing | n2=pixel | rel=r_associated | relid=0 | w=27
  101. en:information --- r_associated #0: 27 --> pixel
    n1=en:information | n2=pixel | rel=r_associated | relid=0 | w=27
  102. en:numerizing --- r_associated #0: 27 --> pixel
    n1=en:numerizing | n2=pixel | rel=r_associated | relid=0 | w=27
  103. numérisé --- r_associated #0: 27 --> pixel
    n1=numérisé | n2=pixel | rel=r_associated | relid=0 | w=27
  104. en:partial volume effect --- r_associated #0: 26 --> pixel
    n1=en:partial volume effect | n2=pixel | rel=r_associated | relid=0 | w=26
  105. image numérique --- r_associated #0: 26 --> pixel
    n1=image numérique | n2=pixel | rel=r_associated | relid=0 | w=26
  106. pixel art style --- r_associated #0: 26 --> pixel
    n1=pixel art style | n2=pixel | rel=r_associated | relid=0 | w=26
  107. pixel bloqué --- r_associated #0: 26 --> pixel
    n1=pixel bloqué | n2=pixel | rel=r_associated | relid=0 | w=26
  108. pixel brûlé --- r_associated #0: 26 --> pixel
    n1=pixel brûlé | n2=pixel | rel=r_associated | relid=0 | w=26
  109. pixel game --- r_associated #0: 26 --> pixel
    n1=pixel game | n2=pixel | rel=r_associated | relid=0 | w=26
  110. pixeliser --- r_associated #0: 26 --> pixel
    n1=pixeliser | n2=pixel | rel=r_associated | relid=0 | w=26
  111. pixellé --- r_associated #0: 26 --> pixel
    n1=pixellé | n2=pixel | rel=r_associated | relid=0 | w=26
  112. pixelé --- r_associated #0: 26 --> pixel
    n1=pixelé | n2=pixel | rel=r_associated | relid=0 | w=26
  113. zoom --- r_associated #0: 26 --> pixel
    n1=zoom | n2=pixel | rel=r_associated | relid=0 | w=26
  114. en:computational --- r_associated #0: 25 --> pixel
    n1=en:computational | n2=pixel | rel=r_associated | relid=0 | w=25
  115. en:digitizing --- r_associated #0: 25 --> pixel
    n1=en:digitizing | n2=pixel | rel=r_associated | relid=0 | w=25
  116. pixel binning --- r_associated #0: 25 --> pixel
    n1=pixel binning | n2=pixel | rel=r_associated | relid=0 | w=25
  117. pixel d'image --- r_associated #0: 25 --> pixel
    n1=pixel d'image | n2=pixel | rel=r_associated | relid=0 | w=25
  118. pixel de suivi --- r_associated #0: 25 --> pixel
    n1=pixel de suivi | n2=pixel | rel=r_associated | relid=0 | w=25
  119. pixel défectueux --- r_associated #0: 25 --> pixel
    n1=pixel défectueux | n2=pixel | rel=r_associated | relid=0 | w=25
  120. pixel figé --- r_associated #0: 25 --> pixel
    n1=pixel figé | n2=pixel | rel=r_associated | relid=0 | w=25
  121. pixel shader --- r_associated #0: 25 --> pixel
    n1=pixel shader | n2=pixel | rel=r_associated | relid=0 | w=25
  122. pixel world --- r_associated #0: 25 --> pixel
    n1=pixel world | n2=pixel | rel=r_associated | relid=0 | w=25
  123. Caméra numérique --- r_associated #0: 24 --> pixel
    n1=Caméra numérique | n2=pixel | rel=r_associated | relid=0 | w=24
  124. en:mixed pixel --- r_associated #0: 24 --> pixel
    n1=en:mixed pixel | n2=pixel | rel=r_associated | relid=0 | w=24
  125. mégapixel --- r_associated #0: 24 --> pixel
    n1=mégapixel | n2=pixel | rel=r_associated | relid=0 | w=24
  126. point d'image --- r_associated #0: 24 --> pixel
    n1=point d'image | n2=pixel | rel=r_associated | relid=0 | w=24
  127. transfert interligne --- r_associated #0: 24 --> pixel
    n1=transfert interligne | n2=pixel | rel=r_associated | relid=0 | w=24
  128. Archicad --- r_associated #0: 23 --> pixel
    n1=Archicad | n2=pixel | rel=r_associated | relid=0 | w=23
  129. Minecraft --- r_associated #0: 23 --> pixel
    n1=Minecraft | n2=pixel | rel=r_associated | relid=0 | w=23
  130. en:digitalizing --- r_associated #0: 23 --> pixel
    n1=en:digitalizing | n2=pixel | rel=r_associated | relid=0 | w=23
  131. en:information science --- r_associated #0: 23 --> pixel
    n1=en:information science | n2=pixel | rel=r_associated | relid=0 | w=23
  132. en:raster image --- r_associated #0: 23 --> pixel
    n1=en:raster image | n2=pixel | rel=r_associated | relid=0 | w=23
  133. photographie --- r_associated #0: 23 --> pixel
    n1=photographie | n2=pixel | rel=r_associated | relid=0 | w=23
  134. point d'écran --- r_associated #0: 23 --> pixel
    n1=point d'écran | n2=pixel | rel=r_associated | relid=0 | w=23
  135. bit --- r_associated #0: 22 --> pixel
    n1=bit | n2=pixel | rel=r_associated | relid=0 | w=22
  136. en:EDP --- r_associated #0: 22 --> pixel
    n1=en:EDP | n2=pixel | rel=r_associated | relid=0 | w=22
  137. texte --- r_associated #0: 22 --> pixel
    n1=texte | n2=pixel | rel=r_associated | relid=0 | w=22
  138. VGA --- r_associated #0: 21 --> pixel
    n1=VGA | n2=pixel | rel=r_associated | relid=0 | w=21
  139. bitmap --- r_associated #0: 21 --> pixel
    n1=bitmap | n2=pixel | rel=r_associated | relid=0 | w=21
  140. en:pixel --- r_associated #0: 21 --> pixel
    n1=en:pixel | n2=pixel | rel=r_associated | relid=0 | w=21
  141. jeu sandbox --- r_associated #0: 21 --> pixel
    n1=jeu sandbox | n2=pixel | rel=r_associated | relid=0 | w=21
  142. numériser --- r_associated #0: 21 --> pixel
    n1=numériser | n2=pixel | rel=r_associated | relid=0 | w=21
  143. point par pouce --- r_associated #0: 21 --> pixel
    n1=point par pouce | n2=pixel | rel=r_associated | relid=0 | w=21
  144. traitement électronique des données --- r_associated #0: 21 --> pixel
    n1=traitement électronique des données | n2=pixel | rel=r_associated | relid=0 | w=21
  145. unité --- r_associated #0: 21 --> pixel
    n1=unité | n2=pixel | rel=r_associated | relid=0 | w=21
  146. APN --- r_associated #0: 20 --> pixel
    n1=APN | n2=pixel | rel=r_associated | relid=0 | w=20
  147. XPeng --- r_associated #0: 20 --> pixel
    n1=XPeng | n2=pixel | rel=r_associated | relid=0 | w=20
  148. appareil photo numérique --- r_associated #0: 20 --> pixel
    n1=appareil photo numérique | n2=pixel | rel=r_associated | relid=0 | w=20
  149. art --- r_associated #0: 20 --> pixel
    n1=art | n2=pixel | rel=r_associated | relid=0 | w=20
  150. cliché --- r_associated #0: 20 --> pixel
    n1=cliché | n2=pixel | rel=r_associated | relid=0 | w=20
  151. couleurs --- r_associated #0: 20 --> pixel
    n1=couleurs | n2=pixel | rel=r_associated | relid=0 | w=20
  152. imprimante --- r_associated #0: 20 --> pixel
    n1=imprimante | n2=pixel | rel=r_associated | relid=0 | w=20
  153. imprimer --- r_associated #0: 20 --> pixel
    n1=imprimer | n2=pixel | rel=r_associated | relid=0 | w=20
  154. noir et blanc --- r_associated #0: 20 --> pixel
    n1=noir et blanc | n2=pixel | rel=r_associated | relid=0 | w=20
  155. point d'un écran --- r_associated #0: 20 --> pixel
    n1=point d'un écran | n2=pixel | rel=r_associated | relid=0 | w=20
  156. scanner --- r_associated #0: 20 --> pixel
    n1=scanner | n2=pixel | rel=r_associated | relid=0 | w=20
  157. traitement des données --- r_associated #0: 20 --> pixel
    n1=traitement des données | n2=pixel | rel=r_associated | relid=0 | w=20
  158. télé --- r_associated #0: 20 --> pixel
    n1=télé | n2=pixel | rel=r_associated | relid=0 | w=20
  159. télécommunications --- r_associated #0: 20 --> pixel
    n1=télécommunications | n2=pixel | rel=r_associated | relid=0 | w=20
  160. valeur --- r_associated #0: 20 --> pixel
    n1=valeur | n2=pixel | rel=r_associated | relid=0 | w=20
  161. Haute définition --- r_associated #0: 17 --> pixel
    n1=Haute définition | n2=pixel | rel=r_associated | relid=0 | w=17
  162. Pixel art --- r_associated #0: 16 --> pixel
    n1=Pixel art | n2=pixel | rel=r_associated | relid=0 | w=16
  163. définition --- r_associated #0: 16 --> pixel
    n1=définition | n2=pixel | rel=r_associated | relid=0 | w=16
  164. Appareil photo --- r_associated #0: 15 --> pixel
    n1=Appareil photo | n2=pixel | rel=r_associated | relid=0 | w=15
  165. Appareil photographique --- r_associated #0: 15 --> pixel
    n1=Appareil photographique | n2=pixel | rel=r_associated | relid=0 | w=15
  166. Apprentissage profond --- r_associated #0: 15 --> pixel
    n1=Apprentissage profond | n2=pixel | rel=r_associated | relid=0 | w=15
  167. Logiciel de dessin --- r_associated #0: 15 --> pixel
    n1=Logiciel de dessin | n2=pixel | rel=r_associated | relid=0 | w=15
  168. Mégapixel --- r_associated #0: 15 --> pixel
    n1=Mégapixel | n2=pixel | rel=r_associated | relid=0 | w=15
  169. Photographie numérique --- r_associated #0: 15 --> pixel
    n1=Photographie numérique | n2=pixel | rel=r_associated | relid=0 | w=15
  170. Traitement des données --- r_associated #0: 15 --> pixel
    n1=Traitement des données | n2=pixel | rel=r_associated | relid=0 | w=15
  171. archicad --- r_associated #0: 15 --> pixel
    n1=archicad | n2=pixel | rel=r_associated | relid=0 | w=15
  172. effet de souffle (lésion par) --- r_associated #0: 15 --> pixel
    n1=effet de souffle (lésion par) | n2=pixel | rel=r_associated | relid=0 | w=15
  173. Imagerie numérique --- r_associated #0: 12 --> pixel
    n1=Imagerie numérique | n2=pixel | rel=r_associated | relid=0 | w=12
  174. Pixellisation --- r_associated #0: 12 --> pixel
    n1=Pixellisation | n2=pixel | rel=r_associated | relid=0 | w=12
  175. art du pixel --- r_associated #0: 11 --> pixel
    n1=art du pixel | n2=pixel | rel=r_associated | relid=0 | w=11
  176. Camera --- r_associated #0: 10 --> pixel
    n1=Camera | n2=pixel | rel=r_associated | relid=0 | w=10
  177. INFORMATIQUE --- r_associated #0: 10 --> pixel
    n1=INFORMATIQUE | n2=pixel | rel=r_associated | relid=0 | w=10
  178. Informatique --- r_associated #0: 10 --> pixel
    n1=Informatique | n2=pixel | rel=r_associated | relid=0 | w=10
  179. Numérisation --- r_associated #0: 10 --> pixel
    n1=Numérisation | n2=pixel | rel=r_associated | relid=0 | w=10
  180. Point par pouce --- r_associated #0: 10 --> pixel
    n1=Point par pouce | n2=pixel | rel=r_associated | relid=0 | w=10
  181. TECHNOLOGIE DE L'INFORMATION --- r_associated #0: 10 --> pixel
    n1=TECHNOLOGIE DE L'INFORMATION | n2=pixel | rel=r_associated | relid=0 | w=10
  182. Technologie de l'Information --- r_associated #0: 10 --> pixel
    n1=Technologie de l'Information | n2=pixel | rel=r_associated | relid=0 | w=10
  183. Traitement électronique des données --- r_associated #0: 10 --> pixel
    n1=Traitement électronique des données | n2=pixel | rel=r_associated | relid=0 | w=10
  184. Voxel --- r_associated #0: 10 --> pixel
    n1=Voxel | n2=pixel | rel=r_associated | relid=0 | w=10
  185. champ d'exploration --- r_associated #0: 10 --> pixel
    n1=champ d'exploration | n2=pixel | rel=r_associated | relid=0 | w=10
  186. computationnel --- r_associated #0: 10 --> pixel
    n1=computationnel | n2=pixel | rel=r_associated | relid=0 | w=10
  187. computationnelle --- r_associated #0: 10 --> pixel
    n1=computationnelle | n2=pixel | rel=r_associated | relid=0 | w=10
  188. en:Action! --- r_associated #0: 10 --> pixel
    n1=en:Action! | n2=pixel | rel=r_associated | relid=0 | w=10
  189. en:DPI --- r_associated #0: 10 --> pixel
    n1=en:DPI | n2=pixel | rel=r_associated | relid=0 | w=10
  190. en:Information --- r_associated #0: 10 --> pixel
    n1=en:Information | n2=pixel | rel=r_associated | relid=0 | w=10
  191. en:Rolling! --- r_associated #0: 10 --> pixel
    n1=en:Rolling! | n2=pixel | rel=r_associated | relid=0 | w=10
  192. en:a digital camcorder --- r_associated #0: 10 --> pixel
    n1=en:a digital camcorder | n2=pixel | rel=r_associated | relid=0 | w=10
  193. en:digitization --- r_associated #0: 10 --> pixel
    n1=en:digitization | n2=pixel | rel=r_associated | relid=0 | w=10
  194. en:dpi --- r_associated #0: 10 --> pixel
    n1=en:dpi | n2=pixel | rel=r_associated | relid=0 | w=10
  195. en:hi-res --- r_associated #0: 10 --> pixel
    n1=en:hi-res | n2=pixel | rel=r_associated | relid=0 | w=10
  196. en:high-res --- r_associated #0: 10 --> pixel
    n1=en:high-res | n2=pixel | rel=r_associated | relid=0 | w=10
  197. en:image editor --- r_associated #0: 10 --> pixel
    n1=en:image editor | n2=pixel | rel=r_associated | relid=0 | w=10
  198. en:interline transfer --- r_associated #0: 10 --> pixel
    n1=en:interline transfer | n2=pixel | rel=r_associated | relid=0 | w=10
  199. en:lesion by blast effect --- r_associated #0: 10 --> pixel
    n1=en:lesion by blast effect | n2=pixel | rel=r_associated | relid=0 | w=10
  200. en:lights --- r_associated #0: 10 --> pixel
    n1=en:lights | n2=pixel | rel=r_associated | relid=0 | w=10
  201. en:partial volume averaging --- r_associated #0: 10 --> pixel
    n1=en:partial volume averaging | n2=pixel | rel=r_associated | relid=0 | w=10
  202. en:screen resolution --- r_associated #0: 10 --> pixel
    n1=en:screen resolution | n2=pixel | rel=r_associated | relid=0 | w=10
  203. field of view --- r_associated #0: 10 --> pixel
    n1=field of view | n2=pixel | rel=r_associated | relid=0 | w=10
  204. image --- r_associated #0: 10 --> pixel
    n1=image | n2=pixel | rel=r_associated | relid=0 | w=10
  205. informationnel --- r_associated #0: 10 --> pixel
    n1=informationnel | n2=pixel | rel=r_associated | relid=0 | w=10
  206. infos --- r_associated #0: 10 --> pixel
    n1=infos | n2=pixel | rel=r_associated | relid=0 | w=10
  207. mécanographie --- r_associated #0: 10 --> pixel
    n1=mécanographie | n2=pixel | rel=r_associated | relid=0 | w=10
  208. nulles (cellules) --- r_associated #0: 10 --> pixel
    n1=nulles (cellules) | n2=pixel | rel=r_associated | relid=0 | w=10
  209. pixelliser [qch] --- r_associated #0: 10 --> pixel
    n1=pixelliser [qch] | n2=pixel | rel=r_associated | relid=0 | w=10
  210. pixelliser quelque chose --- r_associated #0: 10 --> pixel
    n1=pixelliser quelque chose | n2=pixel | rel=r_associated | relid=0 | w=10
  211. pixéliser [qch] --- r_associated #0: 10 --> pixel
    n1=pixéliser [qch] | n2=pixel | rel=r_associated | relid=0 | w=10
  212. pixéliser quelque chose --- r_associated #0: 10 --> pixel
    n1=pixéliser quelque chose | n2=pixel | rel=r_associated | relid=0 | w=10
  213. renseignement brut --- r_associated #0: 10 --> pixel
    n1=renseignement brut | n2=pixel | rel=r_associated | relid=0 | w=10
  214. service des renseignements --- r_associated #0: 10 --> pixel
    n1=service des renseignements | n2=pixel | rel=r_associated | relid=0 | w=10
  215. voûte crânienne (affections non traumatiques de la) --- r_associated #0: 10 --> pixel
    n1=voûte crânienne (affections non traumatiques de la) | n2=pixel | rel=r_associated | relid=0 | w=10
  216. sous-pixel --- r_associated #0: 9 --> pixel
    n1=sous-pixel | n2=pixel | rel=r_associated | relid=0 | w=9
  217. Appareil photo numérique --- r_associated #0: 5 --> pixel
    n1=Appareil photo numérique | n2=pixel | rel=r_associated | relid=0 | w=5
  218. Image numérique --- r_associated #0: 5 --> pixel
    n1=Image numérique | n2=pixel | rel=r_associated | relid=0 | w=5
  219. Imprimante --- r_associated #0: 5 --> pixel
    n1=Imprimante | n2=pixel | rel=r_associated | relid=0 | w=5
  220. Pixel shader --- r_associated #0: 5 --> pixel
    n1=Pixel shader | n2=pixel | rel=r_associated | relid=0 | w=5
  221. TÉLÉCOMMUNICATIONS --- r_associated #0: 5 --> pixel
    n1=TÉLÉCOMMUNICATIONS | n2=pixel | rel=r_associated | relid=0 | w=5
  222. apn --- r_associated #0: 5 --> pixel
    n1=apn | n2=pixel | rel=r_associated | relid=0 | w=5
  223. data processing --- r_associated #0: 5 --> pixel
    n1=data processing | n2=pixel | rel=r_associated | relid=0 | w=5
  224. effet Hamburger --- r_associated #0: 5 --> pixel
    n1=effet Hamburger | n2=pixel | rel=r_associated | relid=0 | w=5
  225. effet indésirable d'un dispositif médical --- r_associated #0: 5 --> pixel
    n1=effet indésirable d'un dispositif médical | n2=pixel | rel=r_associated | relid=0 | w=5
  226. effet indésirable d'un médicament --- r_associated #0: 5 --> pixel
    n1=effet indésirable d'un médicament | n2=pixel | rel=r_associated | relid=0 | w=5
  227. en:HD --- r_associated #0: 5 --> pixel
    n1=en:HD | n2=pixel | rel=r_associated | relid=0 | w=5
  228. en:digital camcorder --- r_associated #0: 5 --> pixel
    n1=en:digital camcorder | n2=pixel | rel=r_associated | relid=0 | w=5
  229. métrologie --- r_associated #0: 4 --> pixel
    n1=métrologie | n2=pixel | rel=r_associated | relid=0 | w=4
  230. point d'insertion --- r_associated #0: 4 --> pixel
    n1=point d'insertion | n2=pixel | rel=r_associated | relid=0 | w=4
  231. vert --- r_associated #0: 4 --> pixel
    n1=vert | n2=pixel | rel=r_associated | relid=0 | w=4
  232. quart de pixel --- r_associated #0: 3 --> pixel
    n1=quart de pixel | n2=pixel | rel=r_associated | relid=0 | w=3
  233. rapport d'aspect d'un pixel --- r_associated #0: 3 --> pixel
    n1=rapport d'aspect d'un pixel | n2=pixel | rel=r_associated | relid=0 | w=3
  234. 128ème pixel d'une image --- r_associated #0: 2 --> pixel
    n1=128ème pixel d'une image | n2=pixel | rel=r_associated | relid=0 | w=2
  235. Samsung Galaxy S III --- r_associated #0: 2 --> pixel
    n1=Samsung Galaxy S III | n2=pixel | rel=r_associated | relid=0 | w=2
  236. Ti --- r_associated #0: 2 --> pixel
    n1=Ti | n2=pixel | rel=r_associated | relid=0 | w=2
  237. chrominance --- r_associated #0: 2 --> pixel
    n1=chrominance | n2=pixel | rel=r_associated | relid=0 | w=2
  238. pixel dense --- r_associated #0: 2 --> pixel
    n1=pixel dense | n2=pixel | rel=r_associated | relid=0 | w=2
  239. 3 200×2 400 --- r_associated #0: 1 --> pixel
    n1=3 200×2 400 | n2=pixel | rel=r_associated | relid=0 | w=1
  240. 6 400×4 096 --- r_associated #0: 1 --> pixel
    n1=6 400×4 096 | n2=pixel | rel=r_associated | relid=0 | w=1
  241. 7 680×4 800 --- r_associated #0: 1 --> pixel
    n1=7 680×4 800 | n2=pixel | rel=r_associated | relid=0 | w=1
  242. DUAL --- r_associated #0: 1 --> pixel
    n1=DUAL | n2=pixel | rel=r_associated | relid=0 | w=1
  243. PHOTO --- r_associated #0: 1 --> pixel
    n1=PHOTO | n2=pixel | rel=r_associated | relid=0 | w=1
  244. Super Video Graphics Array --- r_associated #0: 1 --> pixel
    n1=Super Video Graphics Array | n2=pixel | rel=r_associated | relid=0 | w=1
  245. X --- r_associated #0: 1 --> pixel
    n1=X | n2=pixel | rel=r_associated | relid=0 | w=1
  246. absence de pixel mort --- r_associated #0: 1 --> pixel
    n1=absence de pixel mort | n2=pixel | rel=r_associated | relid=0 | w=1
  247. binarisation --- r_associated #0: 1 --> pixel
    n1=binarisation | n2=pixel | rel=r_associated | relid=0 | w=1
  248. capacitif --- r_associated #0: 1 --> pixel
    n1=capacitif | n2=pixel | rel=r_associated | relid=0 | w=1
  249. couleur --- r_associated #0: 1 --> pixel
    n1=couleur | n2=pixel | rel=r_associated | relid=0 | w=1
  250. en:element --- r_associated #0: 1 --> pixel
    n1=en:element | n2=pixel | rel=r_associated | relid=0 | w=1
  251. entrelacer --- r_associated #0: 1 --> pixel
    n1=entrelacer | n2=pixel | rel=r_associated | relid=0 | w=1
  252. histogramme --- r_associated #0: 1 --> pixel
    n1=histogramme | n2=pixel | rel=r_associated | relid=0 | w=1
  253. interpoler --- r_associated #0: 1 --> pixel
    n1=interpoler | n2=pixel | rel=r_associated | relid=0 | w=1
  254. luminance --- r_associated #0: 1 --> pixel
    n1=luminance | n2=pixel | rel=r_associated | relid=0 | w=1
  255. lumineux --- r_associated #0: 1 --> pixel
    n1=lumineux | n2=pixel | rel=r_associated | relid=0 | w=1
  256. normalement blanc --- r_associated #0: 1 --> pixel
    n1=normalement blanc | n2=pixel | rel=r_associated | relid=0 | w=1
  257. pal --- r_associated #0: 1 --> pixel
    n1=pal | n2=pixel | rel=r_associated | relid=0 | w=1
  258. photosensible --- r_associated #0: 1 --> pixel
    n1=photosensible | n2=pixel | rel=r_associated | relid=0 | w=1
  259. pixel art en art abstrait géométrique --- r_associated #0: 1 --> pixel
    n1=pixel art en art abstrait géométrique | n2=pixel | rel=r_associated | relid=0 | w=1
  260. x --- r_associated #0: 1 --> pixel
    n1=x | n2=pixel | rel=r_associated | relid=0 | w=1
Le service Rézo permet d'énumérer les relations existant pour un terme. Ce service est interrogeable par programme.
Projet JeuxDeMots - url: http://www.jeuxdemots.org
contact: mathieu.lafourcade@lirmm.fr