'se blesser'
(id=131414 ; fe=se blesser ; type=1 ; niveau=48.267 ;
luminosité=643 ;
somme entrante=43176.40997314453 creation date=2007-06-21 touchdate=2025-12-07 11:04:34.000) ≈ 56 relations sortantes
- se blesser --
r_has_conseq #41: 224 / 1 ->
crier
n1=se blesser | n2=crier | rel=r_has_conseq | relid=41 | w=224
- se blesser --
r_has_conseq #41: 223 / 0.996 ->
en:tibia fracture
n1=se blesser | n2=en:tibia fracture | rel=r_has_conseq | relid=41 | w=223
- se blesser --
r_has_conseq #41: 222 / 0.991 ->
aller aux urgences
n1=se blesser | n2=aller aux urgences | rel=r_has_conseq | relid=41 | w=222
- se blesser --
r_has_conseq #41: 222 / 0.991 ->
douleur physique
n1=se blesser | n2=douleur physique | rel=r_has_conseq | relid=41 | w=222
- se blesser --
r_has_conseq #41: 222 / 0.991 ->
fracture du tibia
n1=se blesser | n2=fracture du tibia | rel=r_has_conseq | relid=41 | w=222
- se blesser --
r_has_conseq #41: 221 / 0.987 ->
douleur
n1=se blesser | n2=douleur | rel=r_has_conseq | relid=41 | w=221
- se blesser --
r_has_conseq #41: 221 / 0.987 ->
hurler
n1=se blesser | n2=hurler | rel=r_has_conseq | relid=41 | w=221
- se blesser --
r_has_conseq #41: 58 / 0.259 ->
fracture de tibias
n1=se blesser | n2=fracture de tibias | rel=r_has_conseq | relid=41 | w=58
- se blesser --
r_has_conseq #41: 56 / 0.25 ->
avoir un mal de chien
n1=se blesser | n2=avoir un mal de chien | rel=r_has_conseq | relid=41 | w=56
- se blesser --
r_has_conseq #41: 55 / 0.246 ->
blessure
n1=se blesser | n2=blessure | rel=r_has_conseq | relid=41 | w=55
- se blesser --
r_has_conseq #41: 55 / 0.246 ->
fracture de tibia
n1=se blesser | n2=fracture de tibia | rel=r_has_conseq | relid=41 | w=55
- se blesser --
r_has_conseq #41: 45 / 0.201 ->
avoir les yeux rouges
n1=se blesser | n2=avoir les yeux rouges | rel=r_has_conseq | relid=41 | w=45
- se blesser --
r_has_conseq #41: 32 / 0.143 ->
traces de sang
n1=se blesser | n2=traces de sang | rel=r_has_conseq | relid=41 | w=32
- se blesser --
r_has_conseq #41: 30 / 0.134 ->
en:hematoma
n1=se blesser | n2=en:hematoma | rel=r_has_conseq | relid=41 | w=30
- se blesser --
r_has_conseq #41: 30 / 0.134 ->
saignement de nez
n1=se blesser | n2=saignement de nez | rel=r_has_conseq | relid=41 | w=30
- se blesser --
r_has_conseq #41: 29 / 0.129 ->
blood
n1=se blesser | n2=blood | rel=r_has_conseq | relid=41 | w=29
- se blesser --
r_has_conseq #41: 29 / 0.129 ->
en:nose bleed
n1=se blesser | n2=en:nose bleed | rel=r_has_conseq | relid=41 | w=29
- se blesser --
r_has_conseq #41: 29 / 0.129 ->
pleurs
n1=se blesser | n2=pleurs | rel=r_has_conseq | relid=41 | w=29
- se blesser --
r_has_conseq #41: 29 / 0.129 ->
pousser des cris
n1=se blesser | n2=pousser des cris | rel=r_has_conseq | relid=41 | w=29
- se blesser --
r_has_conseq #41: 28 / 0.125 ->
en:ache everywhere
n1=se blesser | n2=en:ache everywhere | rel=r_has_conseq | relid=41 | w=28
- se blesser --
r_has_conseq #41: 28 / 0.125 ->
en:be sore all over
n1=se blesser | n2=en:be sore all over | rel=r_has_conseq | relid=41 | w=28
- se blesser --
r_has_conseq #41: 28 / 0.125 ->
en:to cry out
n1=se blesser | n2=en:to cry out | rel=r_has_conseq | relid=41 | w=28
- se blesser --
r_has_conseq #41: 28 / 0.125 ->
en:to shout
n1=se blesser | n2=en:to shout | rel=r_has_conseq | relid=41 | w=28
- se blesser --
r_has_conseq #41: 28 / 0.125 ->
saignement
n1=se blesser | n2=saignement | rel=r_has_conseq | relid=41 | w=28
- se blesser --
r_has_conseq #41: 27 / 0.121 ->
dire merde
n1=se blesser | n2=dire merde | rel=r_has_conseq | relid=41 | w=27
- se blesser --
r_has_conseq #41: 27 / 0.121 ->
en:ache all over
n1=se blesser | n2=en:ache all over | rel=r_has_conseq | relid=41 | w=27
- se blesser --
r_has_conseq #41: 27 / 0.121 ->
en:hurt everywhere
n1=se blesser | n2=en:hurt everywhere | rel=r_has_conseq | relid=41 | w=27
- se blesser --
r_has_conseq #41: 27 / 0.121 ->
en:mercurochrome
n1=se blesser | n2=en:mercurochrome | rel=r_has_conseq | relid=41 | w=27
- se blesser --
r_has_conseq #41: 26 / 0.116 ->
en:bleeding
n1=se blesser | n2=en:bleeding | rel=r_has_conseq | relid=41 | w=26
- se blesser --
r_has_conseq #41: 26 / 0.116 ->
en:nosebleed
n1=se blesser | n2=en:nosebleed | rel=r_has_conseq | relid=41 | w=26
- se blesser --
r_has_conseq #41: 26 / 0.116 ->
en:shout
n1=se blesser | n2=en:shout | rel=r_has_conseq | relid=41 | w=26
- se blesser --
r_has_conseq #41: 25 / 0.112 ->
en:blood
n1=se blesser | n2=en:blood | rel=r_has_conseq | relid=41 | w=25
- se blesser --
r_has_conseq #41: 24 / 0.107 ->
en:hurt all over
n1=se blesser | n2=en:hurt all over | rel=r_has_conseq | relid=41 | w=24
- se blesser --
r_has_conseq #41: 23 / 0.103 ->
en:cry out
n1=se blesser | n2=en:cry out | rel=r_has_conseq | relid=41 | w=23
- se blesser --
r_has_conseq #41: 23 / 0.103 ->
en:let out a cry
n1=se blesser | n2=en:let out a cry | rel=r_has_conseq | relid=41 | w=23
- se blesser --
r_has_conseq #41: 23 / 0.103 ->
pousser un cri
n1=se blesser | n2=pousser un cri | rel=r_has_conseq | relid=41 | w=23
- se blesser --
r_has_conseq #41: 22 / 0.098 ->
avoir mal partout
n1=se blesser | n2=avoir mal partout | rel=r_has_conseq | relid=41 | w=22
- se blesser --
r_has_conseq #41: 21 / 0.094 ->
avoir mal
n1=se blesser | n2=avoir mal | rel=r_has_conseq | relid=41 | w=21
- se blesser --
r_has_conseq #41: 21 / 0.094 ->
ecchymose
n1=se blesser | n2=ecchymose | rel=r_has_conseq | relid=41 | w=21
- se blesser --
r_has_conseq #41: 21 / 0.094 ->
en:be in pain
n1=se blesser | n2=en:be in pain | rel=r_has_conseq | relid=41 | w=21
- se blesser --
r_has_conseq #41: 21 / 0.094 ->
hématome
n1=se blesser | n2=hématome | rel=r_has_conseq | relid=41 | w=21
- se blesser --
r_has_conseq #41: 21 / 0.094 ->
mercurochrome
n1=se blesser | n2=mercurochrome | rel=r_has_conseq | relid=41 | w=21
- se blesser --
r_has_conseq #41: 21 / 0.094 ->
pansement
n1=se blesser | n2=pansement | rel=r_has_conseq | relid=41 | w=21
- se blesser --
r_has_conseq #41: 21 / 0.094 ->
pleurer
n1=se blesser | n2=pleurer | rel=r_has_conseq | relid=41 | w=21
- se blesser --
r_has_conseq #41: 21 / 0.094 ->
saigner
n1=se blesser | n2=saigner | rel=r_has_conseq | relid=41 | w=21
- se blesser --
r_has_conseq #41: 21 / 0.094 ->
saigner
(perdre du sang)
n1=se blesser | n2=saigner (perdre du sang) | rel=r_has_conseq | relid=41 | w=21
- se blesser --
r_has_conseq #41: 21 / 0.094 ->
sang
n1=se blesser | n2=sang | rel=r_has_conseq | relid=41 | w=21
- se blesser --
r_has_conseq #41: 21 / 0.094 ->
sang
(hémoglobine)
n1=se blesser | n2=sang (hémoglobine) | rel=r_has_conseq | relid=41 | w=21
- se blesser --
r_has_conseq #41: 21 / 0.094 ->
se faire un bleu
n1=se blesser | n2=se faire un bleu | rel=r_has_conseq | relid=41 | w=21
- se blesser --
r_has_conseq #41: 9 / 0.04 ->
fractures dans les tibias
n1=se blesser | n2=fractures dans les tibias | rel=r_has_conseq | relid=41 | w=9
- se blesser --
r_has_conseq #41: 7 / 0.031 ->
fractures de tibia
n1=se blesser | n2=fractures de tibia | rel=r_has_conseq | relid=41 | w=7
- se blesser --
r_has_conseq #41: 6 / 0.027 ->
fractures de tibias
n1=se blesser | n2=fractures de tibias | rel=r_has_conseq | relid=41 | w=6
- se blesser --
r_has_conseq #41: 5 / 0.022 ->
fractures des tibias
n1=se blesser | n2=fractures des tibias | rel=r_has_conseq | relid=41 | w=5
- se blesser --
r_has_conseq #41: 4 / 0.018 ->
fractures du tibia
n1=se blesser | n2=fractures du tibia | rel=r_has_conseq | relid=41 | w=4
- se blesser --
r_has_conseq #41: 4 / 0.018 ->
fractures tibiales
n1=se blesser | n2=fractures tibiales | rel=r_has_conseq | relid=41 | w=4
- se blesser --
r_has_conseq #41: 2 / 0.009 ->
Douleur physique
n1=se blesser | n2=Douleur physique | rel=r_has_conseq | relid=41 | w=2
| ≈ 96 relations entrantes
- se cogner à ---
r_has_conseq #41: 310 -->
se blesser
n1=se cogner à | n2=se blesser | rel=r_has_conseq | relid=41 | w=310
- risque ---
r_has_conseq #41: 180 -->
se blesser
n1=risque | n2=se blesser | rel=r_has_conseq | relid=41 | w=180
- en:fall flat on your face ---
r_has_conseq #41: 130 -->
se blesser
n1=en:fall flat on your face | n2=se blesser | rel=r_has_conseq | relid=41 | w=130
- se casser la figure ---
r_has_conseq #41: 130 -->
se blesser
n1=se casser la figure | n2=se blesser | rel=r_has_conseq | relid=41 | w=130
- tomber par terre ---
r_has_conseq #41: 109 -->
se blesser
n1=tomber par terre | n2=se blesser | rel=r_has_conseq | relid=41 | w=109
- accident ---
r_has_conseq #41: 108 -->
se blesser
n1=accident | n2=se blesser | rel=r_has_conseq | relid=41 | w=108
- en:fall to the ground ---
r_has_conseq #41: 105 -->
se blesser
n1=en:fall to the ground | n2=se blesser | rel=r_has_conseq | relid=41 | w=105
- crash ---
r_has_conseq #41: 104 -->
se blesser
n1=crash | n2=se blesser | rel=r_has_conseq | relid=41 | w=104
- se tirer une balle ---
r_has_conseq #41: 104 -->
se blesser
n1=se tirer une balle | n2=se blesser | rel=r_has_conseq | relid=41 | w=104
- tomber ---
r_has_conseq #41: 104 -->
se blesser
n1=tomber | n2=se blesser | rel=r_has_conseq | relid=41 | w=104
- accident stupide ---
r_has_conseq #41: 103 -->
se blesser
n1=accident stupide | n2=se blesser | rel=r_has_conseq | relid=41 | w=103
- avalanche
(neige) ---
r_has_conseq #41: 103 -->
se blesser
n1=avalanche (neige) | n2=se blesser | rel=r_has_conseq | relid=41 | w=103
- boxe ---
r_has_conseq #41: 103 -->
se blesser
n1=boxe | n2=se blesser | rel=r_has_conseq | relid=41 | w=103
- faire de la gymnastique ---
r_has_conseq #41: 103 -->
se blesser
n1=faire de la gymnastique | n2=se blesser | rel=r_has_conseq | relid=41 | w=103
- manquer de chance ---
r_has_conseq #41: 103 -->
se blesser
n1=manquer de chance | n2=se blesser | rel=r_has_conseq | relid=41 | w=103
- voiture ---
r_has_conseq #41: 103 -->
se blesser
n1=voiture | n2=se blesser | rel=r_has_conseq | relid=41 | w=103
- en:fall on the ground ---
r_has_conseq #41: 100 -->
se blesser
n1=en:fall on the ground | n2=se blesser | rel=r_has_conseq | relid=41 | w=100
- se battre ---
r_has_conseq #41: 90 -->
se blesser
n1=se battre | n2=se blesser | rel=r_has_conseq | relid=41 | w=90
- dangereux ---
r_has_conseq #41: 79 -->
se blesser
n1=dangereux | n2=se blesser | rel=r_has_conseq | relid=41 | w=79
- en:rob a bank ---
r_has_conseq #41: 75 -->
se blesser
n1=en:rob a bank | n2=se blesser | rel=r_has_conseq | relid=41 | w=75
- braquer une banque ---
r_has_conseq #41: 71 -->
se blesser
n1=braquer une banque | n2=se blesser | rel=r_has_conseq | relid=41 | w=71
- se casser la margoulette ---
r_has_conseq #41: 71 -->
se blesser
n1=se casser la margoulette | n2=se blesser | rel=r_has_conseq | relid=41 | w=71
- en:go belly up ---
r_has_conseq #41: 70 -->
se blesser
n1=en:go belly up | n2=se blesser | rel=r_has_conseq | relid=41 | w=70
- se casser la binette ---
r_has_conseq #41: 66 -->
se blesser
n1=se casser la binette | n2=se blesser | rel=r_has_conseq | relid=41 | w=66
- en:fall on the floor ---
r_has_conseq #41: 65 -->
se blesser
n1=en:fall on the floor | n2=se blesser | rel=r_has_conseq | relid=41 | w=65
- en:fall to earth ---
r_has_conseq #41: 65 -->
se blesser
n1=en:fall to earth | n2=se blesser | rel=r_has_conseq | relid=41 | w=65
- en:fall to the floor ---
r_has_conseq #41: 65 -->
se blesser
n1=en:fall to the floor | n2=se blesser | rel=r_has_conseq | relid=41 | w=65
- s'étaler de tout son long ---
r_has_conseq #41: 65 -->
se blesser
n1=s'étaler de tout son long | n2=se blesser | rel=r_has_conseq | relid=41 | w=65
- en:to fall flat on one's face ---
r_has_conseq #41: 62 -->
se blesser
n1=en:to fall flat on one's face | n2=se blesser | rel=r_has_conseq | relid=41 | w=62
- chute de ski ---
r_has_conseq #41: 61 -->
se blesser
n1=chute de ski | n2=se blesser | rel=r_has_conseq | relid=41 | w=61
- ramasser une gamelle ---
r_has_conseq #41: 60 -->
se blesser
n1=ramasser une gamelle | n2=se blesser | rel=r_has_conseq | relid=41 | w=60
- avalanche ---
r_has_conseq #41: 55 -->
se blesser
n1=avalanche | n2=se blesser | rel=r_has_conseq | relid=41 | w=55
- en:fall flat on one's face ---
r_has_conseq #41: 55 -->
se blesser
n1=en:fall flat on one's face | n2=se blesser | rel=r_has_conseq | relid=41 | w=55
- tomber à plat ventre ---
r_has_conseq #41: 55 -->
se blesser
n1=tomber à plat ventre | n2=se blesser | rel=r_has_conseq | relid=41 | w=55
- ramasser un gadin ---
r_has_conseq #41: 51 -->
se blesser
n1=ramasser un gadin | n2=se blesser | rel=r_has_conseq | relid=41 | w=51
- prendre une bûche ---
r_has_conseq #41: 50 -->
se blesser
n1=prendre une bûche | n2=se blesser | rel=r_has_conseq | relid=41 | w=50
- prendre une gamelle ---
r_has_conseq #41: 50 -->
se blesser
n1=prendre une gamelle | n2=se blesser | rel=r_has_conseq | relid=41 | w=50
- tomber de tout son long ---
r_has_conseq #41: 50 -->
se blesser
n1=tomber de tout son long | n2=se blesser | rel=r_has_conseq | relid=41 | w=50
- en:to come a cropper ---
r_has_conseq #41: 45 -->
se blesser
n1=en:to come a cropper | n2=se blesser | rel=r_has_conseq | relid=41 | w=45
- prendre un gadin ---
r_has_conseq #41: 45 -->
se blesser
n1=prendre un gadin | n2=se blesser | rel=r_has_conseq | relid=41 | w=45
- en:go to the gym ---
r_has_conseq #41: 43 -->
se blesser
n1=en:go to the gym | n2=se blesser | rel=r_has_conseq | relid=41 | w=43
- chuter
(tomber) ---
r_has_conseq #41: 42 -->
se blesser
n1=chuter (tomber) | n2=se blesser | rel=r_has_conseq | relid=41 | w=42
- heurter un arbre ---
r_has_conseq #41: 42 -->
se blesser
n1=heurter un arbre | n2=se blesser | rel=r_has_conseq | relid=41 | w=42
- en:eat dirt ---
r_has_conseq #41: 40 -->
se blesser
n1=en:eat dirt | n2=se blesser | rel=r_has_conseq | relid=41 | w=40
- en:fail at a business ---
r_has_conseq #41: 40 -->
se blesser
n1=en:fail at a business | n2=se blesser | rel=r_has_conseq | relid=41 | w=40
- en:go out of business ---
r_has_conseq #41: 40 -->
se blesser
n1=en:go out of business | n2=se blesser | rel=r_has_conseq | relid=41 | w=40
- en:get smashed up ---
r_has_conseq #41: 37 -->
se blesser
n1=en:get smashed up | n2=se blesser | rel=r_has_conseq | relid=41 | w=37
- en:do gymnastics ---
r_has_conseq #41: 35 -->
se blesser
n1=en:do gymnastics | n2=se blesser | rel=r_has_conseq | relid=41 | w=35
- en:fall over ---
r_has_conseq #41: 35 -->
se blesser
n1=en:fall over | n2=se blesser | rel=r_has_conseq | relid=41 | w=35
- tomber les quatre fers en l'air ---
r_has_conseq #41: 33 -->
se blesser
n1=tomber les quatre fers en l'air | n2=se blesser | rel=r_has_conseq | relid=41 | w=33
- en:fall flat on your back ---
r_has_conseq #41: 32 -->
se blesser
n1=en:fall flat on your back | n2=se blesser | rel=r_has_conseq | relid=41 | w=32
- chuter ---
r_has_conseq #41: 30 -->
se blesser
n1=chuter | n2=se blesser | rel=r_has_conseq | relid=41 | w=30
- en:come a cropper ---
r_has_conseq #41: 30 -->
se blesser
n1=en:come a cropper | n2=se blesser | rel=r_has_conseq | relid=41 | w=30
- en:eat shit ---
r_has_conseq #41: 30 -->
se blesser
n1=en:eat shit | n2=se blesser | rel=r_has_conseq | relid=41 | w=30
- en:spreadeagle ---
r_has_conseq #41: 30 -->
se blesser
n1=en:spreadeagle | n2=se blesser | rel=r_has_conseq | relid=41 | w=30
- ramasser une pelle ---
r_has_conseq #41: 30 -->
se blesser
n1=ramasser une pelle | n2=se blesser | rel=r_has_conseq | relid=41 | w=30
- tomber d'un arbre ---
r_has_conseq #41: 29 -->
se blesser
n1=tomber d'un arbre | n2=se blesser | rel=r_has_conseq | relid=41 | w=29
- tomber la tête la première ---
r_has_conseq #41: 29 -->
se blesser
n1=tomber la tête la première | n2=se blesser | rel=r_has_conseq | relid=41 | w=29
- avec les bras et les jambes écartés ---
r_has_conseq #41: 27 -->
se blesser
n1=avec les bras et les jambes écartés | n2=se blesser | rel=r_has_conseq | relid=41 | w=27
- grand aigle ---
r_has_conseq #41: 26 -->
se blesser
n1=grand aigle | n2=se blesser | rel=r_has_conseq | relid=41 | w=26
- en:to hit the deck ---
r_has_conseq #41: 25 -->
se blesser
n1=en:to hit the deck | n2=se blesser | rel=r_has_conseq | relid=41 | w=25
- se casser la gueule
(chuter) ---
r_has_conseq #41: 25 -->
se blesser
n1=se casser la gueule (chuter) | n2=se blesser | rel=r_has_conseq | relid=41 | w=25
- en:boxing bout ---
r_has_conseq #41: 23 -->
se blesser
n1=en:boxing bout | n2=se blesser | rel=r_has_conseq | relid=41 | w=23
- en:hold up a bank ---
r_has_conseq #41: 23 -->
se blesser
n1=en:hold up a bank | n2=se blesser | rel=r_has_conseq | relid=41 | w=23
- se ratatiner ---
r_has_conseq #41: 23 -->
se blesser
n1=se ratatiner | n2=se blesser | rel=r_has_conseq | relid=41 | w=23
- être en liquidation ---
r_has_conseq #41: 23 -->
se blesser
n1=être en liquidation | n2=se blesser | rel=r_has_conseq | relid=41 | w=23
- en:to hold up a bank ---
r_has_conseq #41: 22 -->
se blesser
n1=en:to hold up a bank | n2=se blesser | rel=r_has_conseq | relid=41 | w=22
- faire un bide ---
r_has_conseq #41: 22 -->
se blesser
n1=faire un bide | n2=se blesser | rel=r_has_conseq | relid=41 | w=22
- dur ---
r_has_conseq #41: 18 -->
se blesser
n1=dur | n2=se blesser | rel=r_has_conseq | relid=41 | w=18
- en:fall ---
r_has_conseq #41: 18 -->
se blesser
n1=en:fall | n2=se blesser | rel=r_has_conseq | relid=41 | w=18
- en:suffer a fall ---
r_has_conseq #41: 18 -->
se blesser
n1=en:suffer a fall | n2=se blesser | rel=r_has_conseq | relid=41 | w=18
- faire un footing ---
r_has_conseq #41: 18 -->
se blesser
n1=faire un footing | n2=se blesser | rel=r_has_conseq | relid=41 | w=18
- faire un jogging ---
r_has_conseq #41: 18 -->
se blesser
n1=faire un jogging | n2=se blesser | rel=r_has_conseq | relid=41 | w=18
- faire une chute ---
r_has_conseq #41: 18 -->
se blesser
n1=faire une chute | n2=se blesser | rel=r_has_conseq | relid=41 | w=18
- mauvaise utilisation ---
r_has_conseq #41: 18 -->
se blesser
n1=mauvaise utilisation | n2=se blesser | rel=r_has_conseq | relid=41 | w=18
- rentrer dans un obstacle ---
r_has_conseq #41: 18 -->
se blesser
n1=rentrer dans un obstacle | n2=se blesser | rel=r_has_conseq | relid=41 | w=18
- se casser la gueule ---
r_has_conseq #41: 18 -->
se blesser
n1=se casser la gueule | n2=se blesser | rel=r_has_conseq | relid=41 | w=18
- émotif ---
r_has_conseq #41: 18 -->
se blesser
n1=émotif | n2=se blesser | rel=r_has_conseq | relid=41 | w=18
- Boxe ---
r_has_conseq #41: 15 -->
se blesser
n1=Boxe | n2=se blesser | rel=r_has_conseq | relid=41 | w=15
- se faire casser la gueule ---
r_has_conseq #41: 11 -->
se blesser
n1=se faire casser la gueule | n2=se blesser | rel=r_has_conseq | relid=41 | w=11
- Mauvaise utilisation ---
r_has_conseq #41: 10 -->
se blesser
n1=Mauvaise utilisation | n2=se blesser | rel=r_has_conseq | relid=41 | w=10
- en:become wizened ---
r_has_conseq #41: 10 -->
se blesser
n1=en:become wizened | n2=se blesser | rel=r_has_conseq | relid=41 | w=10
- en:fall head over heels ---
r_has_conseq #41: 10 -->
se blesser
n1=en:fall head over heels | n2=se blesser | rel=r_has_conseq | relid=41 | w=10
- en:shrivel up ---
r_has_conseq #41: 10 -->
se blesser
n1=en:shrivel up | n2=se blesser | rel=r_has_conseq | relid=41 | w=10
- en:spread-eagled ---
r_has_conseq #41: 10 -->
se blesser
n1=en:spread-eagled | n2=se blesser | rel=r_has_conseq | relid=41 | w=10
- se bananer ---
r_has_conseq #41: 10 -->
se blesser
n1=se bananer | n2=se blesser | rel=r_has_conseq | relid=41 | w=10
- se faire casser la figure ---
r_has_conseq #41: 10 -->
se blesser
n1=se faire casser la figure | n2=se blesser | rel=r_has_conseq | relid=41 | w=10
- se retrouver cul par-dessus tête ---
r_has_conseq #41: 10 -->
se blesser
n1=se retrouver cul par-dessus tête | n2=se blesser | rel=r_has_conseq | relid=41 | w=10
- en:die a death ---
r_has_conseq #41: 5 -->
se blesser
n1=en:die a death | n2=se blesser | rel=r_has_conseq | relid=41 | w=5
- grand-aigle ---
r_has_conseq #41: 5 -->
se blesser
n1=grand-aigle | n2=se blesser | rel=r_has_conseq | relid=41 | w=5
- se cogner ---
r_has_conseq #41: 4 -->
se blesser
n1=se cogner | n2=se blesser | rel=r_has_conseq | relid=41 | w=4
- tomber accidentellement ---
r_has_conseq #41: 4 -->
se blesser
n1=tomber accidentellement | n2=se blesser | rel=r_has_conseq | relid=41 | w=4
- être imprudent ---
r_has_conseq #41: 4 -->
se blesser
n1=être imprudent | n2=se blesser | rel=r_has_conseq | relid=41 | w=4
- chute
(tomber) ---
r_has_conseq #41: 3 -->
se blesser
n1=chute (tomber) | n2=se blesser | rel=r_has_conseq | relid=41 | w=3
- tomber
(chute) ---
r_has_conseq #41: 3 -->
se blesser
n1=tomber (chute) | n2=se blesser | rel=r_has_conseq | relid=41 | w=3
- chute ---
r_has_conseq #41: 2 -->
se blesser
n1=chute | n2=se blesser | rel=r_has_conseq | relid=41 | w=2
|