'en:be game for sth'
(id=15697523 ; fe=en:be game for sth ; type=1 ; niveau=200 ;
luminosité=25 ;
somme entrante=3117 creation date=2020-11-14 touchdate=2025-06-14 19:03:08.000) ≈ 1467 relations sortantes
- en:be game for sth --
r_associated #0: 54 / 1 ->
en:be up for sth
n1=en:be game for sth | n2=en:be up for sth | rel=r_associated | relid=0 | w=54
- en:be game for sth --
r_associated #0: 54 / 1 ->
être partant
n1=en:be game for sth | n2=être partant | rel=r_associated | relid=0 | w=54
- en:be game for sth --
r_associated #0: 54 / 1 ->
partant
n1=en:be game for sth | n2=partant | rel=r_associated | relid=0 | w=54
- en:be game for sth --
r_associated #0: 53 / 0.981 ->
en:be game for something
n1=en:be game for sth | n2=en:be game for something | rel=r_associated | relid=0 | w=53
- en:be game for sth --
r_associated #0: 52 / 0.963 ->
en:be up for something
n1=en:be game for sth | n2=en:be up for something | rel=r_associated | relid=0 | w=52
- en:be game for sth --
r_associated #0: 52 / 0.963 ->
en:to be up for sth
n1=en:be game for sth | n2=en:to be up for sth | rel=r_associated | relid=0 | w=52
- en:be game for sth --
r_associated #0: 51 / 0.944 ->
en:to be game for sth
n1=en:be game for sth | n2=en:to be game for sth | rel=r_associated | relid=0 | w=51
- en:be game for sth --
r_associated #0: 45 / 0.833 ->
être partant pour qch
n1=en:be game for sth | n2=être partant pour qch | rel=r_associated | relid=0 | w=45
- en:be game for sth --
r_associated #0: 40 / 0.741 ->
chose
n1=en:be game for sth | n2=chose | rel=r_associated | relid=0 | w=40
- en:be game for sth --
r_associated #0: 40 / 0.741 ->
qch
n1=en:be game for sth | n2=qch | rel=r_associated | relid=0 | w=40
- en:be game for sth --
r_associated #0: 40 / 0.741 ->
quelque
n1=en:be game for sth | n2=quelque | rel=r_associated | relid=0 | w=40
- en:be game for sth --
r_associated #0: 39 / 0.722 ->
être partant pour quelque chose
n1=en:be game for sth | n2=être partant pour quelque chose | rel=r_associated | relid=0 | w=39
- en:be game for sth --
r_associated #0: 35 / 0.648 ->
alimentation
n1=en:be game for sth | n2=alimentation | rel=r_associated | relid=0 | w=35
- en:be game for sth --
r_associated #0: 35 / 0.648 ->
France
n1=en:be game for sth | n2=France | rel=r_associated | relid=0 | w=35
- en:be game for sth --
r_associated #0: 34 / 0.63 ->
en:animate being
n1=en:be game for sth | n2=en:animate being | rel=r_associated | relid=0 | w=34
- en:be game for sth --
r_associated #0: 34 / 0.63 ->
en:golf
n1=en:be game for sth | n2=en:golf | rel=r_associated | relid=0 | w=34
- en:be game for sth --
r_associated #0: 34 / 0.63 ->
en:golf game
n1=en:be game for sth | n2=en:golf game | rel=r_associated | relid=0 | w=34
- en:be game for sth --
r_associated #0: 34 / 0.63 ->
en:military machine
n1=en:be game for sth | n2=en:military machine | rel=r_associated | relid=0 | w=34
- en:be game for sth --
r_associated #0: 34 / 0.63 ->
en:organized religion
n1=en:be game for sth | n2=en:organized religion | rel=r_associated | relid=0 | w=34
- en:be game for sth --
r_associated #0: 34 / 0.63 ->
tissus
n1=en:be game for sth | n2=tissus | rel=r_associated | relid=0 | w=34
- en:be game for sth --
r_associated #0: 33 / 0.611 ->
en:beast
n1=en:be game for sth | n2=en:beast | rel=r_associated | relid=0 | w=33
- en:be game for sth --
r_associated #0: 33 / 0.611 ->
en:computer science
n1=en:be game for sth | n2=en:computer science | rel=r_associated | relid=0 | w=33
- en:be game for sth --
r_associated #0: 33 / 0.611 ->
en:medicine
n1=en:be game for sth | n2=en:medicine | rel=r_associated | relid=0 | w=33
- en:be game for sth --
r_associated #0: 33 / 0.611 ->
en:textiles
n1=en:be game for sth | n2=en:textiles | rel=r_associated | relid=0 | w=33
- en:be game for sth --
r_associated #0: 33 / 0.611 ->
étoffes
n1=en:be game for sth | n2=étoffes | rel=r_associated | relid=0 | w=33
- en:be game for sth --
r_associated #0: 33 / 0.611 ->
psychologie
n1=en:be game for sth | n2=psychologie | rel=r_associated | relid=0 | w=33
- en:be game for sth --
r_associated #0: 33 / 0.611 ->
textile
n1=en:be game for sth | n2=textile | rel=r_associated | relid=0 | w=33
- en:be game for sth --
r_associated #0: 33 / 0.611 ->
textiles
n1=en:be game for sth | n2=textiles | rel=r_associated | relid=0 | w=33
- en:be game for sth --
r_associated #0: 32 / 0.593 ->
corps humain
n1=en:be game for sth | n2=corps humain | rel=r_associated | relid=0 | w=32
- en:be game for sth --
r_associated #0: 32 / 0.593 ->
cuisine
n1=en:be game for sth | n2=cuisine | rel=r_associated | relid=0 | w=32
- en:be game for sth --
r_associated #0: 32 / 0.593 ->
économie
n1=en:be game for sth | n2=économie | rel=r_associated | relid=0 | w=32
- en:be game for sth --
r_associated #0: 32 / 0.593 ->
en:brute
n1=en:be game for sth | n2=en:brute | rel=r_associated | relid=0 | w=32
- en:be game for sth --
r_associated #0: 32 / 0.593 ->
en:faith
n1=en:be game for sth | n2=en:faith | rel=r_associated | relid=0 | w=32
- en:be game for sth --
r_associated #0: 32 / 0.593 ->
en:stock
n1=en:be game for sth | n2=en:stock | rel=r_associated | relid=0 | w=32
- en:be game for sth --
r_associated #0: 32 / 0.593 ->
serrurerie
n1=en:be game for sth | n2=serrurerie | rel=r_associated | relid=0 | w=32
- en:be game for sth --
r_associated #0: 31 / 0.574 ->
couture
n1=en:be game for sth | n2=couture | rel=r_associated | relid=0 | w=31
- en:be game for sth --
r_associated #0: 31 / 0.574 ->
en:dramatic art
n1=en:be game for sth | n2=en:dramatic art | rel=r_associated | relid=0 | w=31
- en:be game for sth --
r_associated #0: 31 / 0.574 ->
en:theatre
n1=en:be game for sth | n2=en:theatre | rel=r_associated | relid=0 | w=31
- en:be game for sth --
r_associated #0: 31 / 0.574 ->
nutrition
n1=en:be game for sth | n2=nutrition | rel=r_associated | relid=0 | w=31
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
boursicoteur
[peut]
se faire [objet]
couilles en or
n1=en:be game for sth | n2=boursicoteur [peut]
se faire [objet]
couilles en or | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
affaire
(occupation)
n1=en:be game for sth | n2=affaire (occupation) | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
appuyer
n1=en:be game for sth | n2=appuyer | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
attacher
n1=en:be game for sth | n2=attacher | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
avoir du punch
n1=en:be game for sth | n2=avoir du punch | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
avoir la pêche
n1=en:be game for sth | n2=avoir la pêche | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
café
n1=en:be game for sth | n2=café | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
carry
n1=en:be game for sth | n2=carry | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
couteau
n1=en:be game for sth | n2=couteau | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
cultiver
n1=en:be game for sth | n2=cultiver | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
d'idées
n1=en:be game for sth | n2=d'idées | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
devenir
(Verbe infinitif)
n1=en:be game for sth | n2=devenir (Verbe infinitif) | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en faire son affaire
n1=en:be game for sth | n2=en faire son affaire | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:absent
n1=en:be game for sth | n2=en:absent | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:acceptable
n1=en:be game for sth | n2=en:acceptable | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:accrual
n1=en:be game for sth | n2=en:accrual | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:aerosolize
n1=en:be game for sth | n2=en:aerosolize | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:aliquotting
n1=en:be game for sth | n2=en:aliquotting | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:allogeneic
n1=en:be game for sth | n2=en:allogeneic | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:alternative
n1=en:be game for sth | n2=en:alternative | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:appreciation
n1=en:be game for sth | n2=en:appreciation | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:armed forces
n1=en:be game for sth | n2=en:armed forces | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:arrival
n1=en:be game for sth | n2=en:arrival | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:axis
n1=en:be game for sth | n2=en:axis | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:be in good form
n1=en:be game for sth | n2=en:be in good form | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:be ready to do something
n1=en:be game for sth | n2=en:be ready to do something | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:bear
n1=en:be game for sth | n2=en:bear | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:best (quality)
n1=en:be game for sth | n2=en:best (quality) | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:biological
n1=en:be game for sth | n2=en:biological | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:blend in
n1=en:be game for sth | n2=en:blend in | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:both
n1=en:be game for sth | n2=en:both | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:bring
n1=en:be game for sth | n2=en:bring | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:bust
n1=en:be game for sth | n2=en:bust | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:buzz off
n1=en:be game for sth | n2=en:buzz off | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:chew
n1=en:be game for sth | n2=en:chew | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:clarify
n1=en:be game for sth | n2=en:clarify | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:commence
n1=en:be game for sth | n2=en:commence | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:commit
n1=en:be game for sth | n2=en:commit | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:consumption of goods
n1=en:be game for sth | n2=en:consumption of goods | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:contiguous
n1=en:be game for sth | n2=en:contiguous | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:convalesce
n1=en:be game for sth | n2=en:convalesce | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:correct (qualifier)
n1=en:be game for sth | n2=en:correct (qualifier) | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:decompress
n1=en:be game for sth | n2=en:decompress | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:diffuse
n1=en:be game for sth | n2=en:diffuse | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:encrypted
n1=en:be game for sth | n2=en:encrypted | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:engineer
n1=en:be game for sth | n2=en:engineer | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:establish
n1=en:be game for sth | n2=en:establish | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:fairly bad
n1=en:be game for sth | n2=en:fairly bad | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:feel great
n1=en:be game for sth | n2=en:feel great | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:few
n1=en:be game for sth | n2=en:few | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:fine - adjective
n1=en:be game for sth | n2=en:fine - adjective | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:fling
n1=en:be game for sth | n2=en:fling | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:fragment
n1=en:be game for sth | n2=en:fragment | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:get ready for something
n1=en:be game for sth | n2=en:get ready for something | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:get ready to do something
n1=en:be game for sth | n2=en:get ready to do something | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:go fetch something
n1=en:be game for sth | n2=en:go fetch something | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:hold out
n1=en:be game for sth | n2=en:hold out | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:hold up
n1=en:be game for sth | n2=en:hold up | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:ingredient
n1=en:be game for sth | n2=en:ingredient | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:live on
n1=en:be game for sth | n2=en:live on | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:livestock
n1=en:be game for sth | n2=en:livestock | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:make believe
n1=en:be game for sth | n2=en:make believe | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:military
n1=en:be game for sth | n2=en:military | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:number
n1=en:be game for sth | n2=en:number | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:open
n1=en:be game for sth | n2=en:open | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:overspread
n1=en:be game for sth | n2=en:overspread | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:overwork
n1=en:be game for sth | n2=en:overwork | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:passage
n1=en:be game for sth | n2=en:passage | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:paste
n1=en:be game for sth | n2=en:paste | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:patient base
n1=en:be game for sth | n2=en:patient base | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:plough
n1=en:be game for sth | n2=en:plough | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:precaution
n1=en:be game for sth | n2=en:precaution | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:produce
n1=en:be game for sth | n2=en:produce | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:record
n1=en:be game for sth | n2=en:record | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:reform
n1=en:be game for sth | n2=en:reform | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:regain
n1=en:be game for sth | n2=en:regain | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:salve
n1=en:be game for sth | n2=en:salve | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:scale
n1=en:be game for sth | n2=en:scale | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:scope
n1=en:be game for sth | n2=en:scope | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:score
n1=en:be game for sth | n2=en:score | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:seize upon something
n1=en:be game for sth | n2=en:seize upon something | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:sire
n1=en:be game for sth | n2=en:sire | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:subject
n1=en:be game for sth | n2=en:subject | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:subscribe
n1=en:be game for sth | n2=en:subscribe | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:take a leak
n1=en:be game for sth | n2=en:take a leak | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:take care of something
n1=en:be game for sth | n2=en:take care of something | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:take responsibility for something
n1=en:be game for sth | n2=en:take responsibility for something | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:throw
n1=en:be game for sth | n2=en:throw | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:tire out
n1=en:be game for sth | n2=en:tire out | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:title
n1=en:be game for sth | n2=en:title | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to be fit
n1=en:be game for sth | n2=en:to be fit | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to be fitted with
n1=en:be game for sth | n2=en:to be fitted with | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to bring something into play
n1=en:be game for sth | n2=en:to bring something into play | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to cook something up
n1=en:be game for sth | n2=en:to cook something up | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to gain
n1=en:be game for sth | n2=en:to gain | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to get
n1=en:be game for sth | n2=en:to get | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to go
n1=en:be game for sth | n2=en:to go | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to instigate
n1=en:be game for sth | n2=en:to instigate | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to pick something up
n1=en:be game for sth | n2=en:to pick something up | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to play sth
n1=en:be game for sth | n2=en:to play sth | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to put something towards something
n1=en:be game for sth | n2=en:to put something towards something | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to reclaim
n1=en:be game for sth | n2=en:to reclaim | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to save
n1=en:be game for sth | n2=en:to save | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to throw something with all your might
n1=en:be game for sth | n2=en:to throw something with all your might | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to turn something on
n1=en:be game for sth | n2=en:to turn something on | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:to use sth
n1=en:be game for sth | n2=en:to use sth | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:unwind
n1=en:be game for sth | n2=en:unwind | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:volume curve
n1=en:be game for sth | n2=en:volume curve | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:wear down
n1=en:be game for sth | n2=en:wear down | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:wear thin
n1=en:be game for sth | n2=en:wear thin | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
en:wear upon
n1=en:be game for sth | n2=en:wear upon | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
être à
n1=en:be game for sth | n2=être à | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
être à la hauteur de quelque chose
n1=en:be game for sth | n2=être à la hauteur de quelque chose | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
être compétent pour [qch]
n1=en:be game for sth | n2=être compétent pour [qch] | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
être prêt
n1=en:be game for sth | n2=être prêt | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
faire quelque chose de beau
n1=en:be game for sth | n2=faire quelque chose de beau | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
faire suer
n1=en:be game for sth | n2=faire suer | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
femme célibataire
n1=en:be game for sth | n2=femme célibataire | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
forme
n1=en:be game for sth | n2=forme | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
fournir
n1=en:be game for sth | n2=fournir | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
frite
n1=en:be game for sth | n2=frite | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
gain
n1=en:be game for sth | n2=gain | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
go
n1=en:be game for sth | n2=go | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
guérison
n1=en:be game for sth | n2=guérison | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
hâve
n1=en:be game for sth | n2=hâve | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
have
n1=en:be game for sth | n2=have | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
huile de palmiste
n1=en:be game for sth | n2=huile de palmiste | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
ingrédient de cuisine
n1=en:be game for sth | n2=ingrédient de cuisine | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
intervenir
n1=en:be game for sth | n2=intervenir | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
inventer
n1=en:be game for sth | n2=inventer | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
lait
n1=en:be game for sth | n2=lait | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
Le Parfait
n1=en:be game for sth | n2=Le Parfait | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
obligation
n1=en:be game for sth | n2=obligation | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
obtenir
n1=en:be game for sth | n2=obtenir | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
plein d'énergie
n1=en:be game for sth | n2=plein d'énergie | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
porter
n1=en:be game for sth | n2=porter | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
prendre en charge quelque chose
n1=en:be game for sth | n2=prendre en charge quelque chose | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
prescription
n1=en:be game for sth | n2=prescription | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
réception
n1=en:be game for sth | n2=réception | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
reclaim
n1=en:be game for sth | n2=reclaim | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
revenir
n1=en:be game for sth | n2=revenir | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
s'accommoder
n1=en:be game for sth | n2=s'accommoder | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
s'égarer
n1=en:be game for sth | n2=s'égarer | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
se cambrer
n1=en:be game for sth | n2=se cambrer | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
se lancer
n1=en:be game for sth | n2=se lancer | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
se passer
n1=en:be game for sth | n2=se passer | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
se relever
n1=en:be game for sth | n2=se relever | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
se reposer
n1=en:be game for sth | n2=se reposer | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
suivre une piste
n1=en:be game for sth | n2=suivre une piste | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
supporter
n1=en:be game for sth | n2=supporter | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
toucher
(Verbe infinitif)
n1=en:be game for sth | n2=toucher (Verbe infinitif) | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 30 / 0.556 ->
vieilli
n1=en:be game for sth | n2=vieilli | rel=r_associated | relid=0 | w=30
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
chat
[peut]
se faire [endroit]
tronc
n1=en:be game for sth | n2=chat [peut]
se faire [endroit]
tronc | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
pays
[peut]
se faire [objet]
guerre
n1=en:be game for sth | n2=pays [peut]
se faire [objet]
guerre | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
femme célibataire
[peut]
se faire [objet]
plateau télé
n1=en:be game for sth | n2=femme célibataire [peut]
se faire [objet]
plateau télé | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
acquérir
n1=en:be game for sth | n2=acquérir | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
avoir
n1=en:be game for sth | n2=avoir | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
avoir la forme
n1=en:be game for sth | n2=avoir la forme | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
avoir
(Verbe infinitif)
n1=en:be game for sth | n2=avoir (Verbe infinitif) | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
changement
n1=en:be game for sth | n2=changement | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
chercher çà et là et collecter
n1=en:be game for sth | n2=chercher çà et là et collecter | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
devenir
n1=en:be game for sth | n2=devenir | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en revenir
n1=en:be game for sth | n2=en revenir | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:absorbable
n1=en:be game for sth | n2=en:absorbable | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:additional
n1=en:be game for sth | n2=en:additional | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:advance
n1=en:be game for sth | n2=en:advance | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:aerobic
n1=en:be game for sth | n2=en:aerobic | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:amplification
n1=en:be game for sth | n2=en:amplification | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:approval
n1=en:be game for sth | n2=en:approval | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:automated (qualifier value)
n1=en:be game for sth | n2=en:automated (qualifier value) | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:be fighting fit
n1=en:be game for sth | n2=en:be fighting fit | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:be in shape
n1=en:be game for sth | n2=en:be in shape | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:bear out
n1=en:be game for sth | n2=en:bear out | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:beat
n1=en:be game for sth | n2=en:beat | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:benefits
n1=en:be game for sth | n2=en:benefits | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:birth
n1=en:be game for sth | n2=en:birth | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:break
n1=en:be game for sth | n2=en:break | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:care
n1=en:be game for sth | n2=en:care | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:clinical/radiologic
n1=en:be game for sth | n2=en:clinical/radiologic | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:code
n1=en:be game for sth | n2=en:code | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:common (qualifier value)
n1=en:be game for sth | n2=en:common (qualifier value) | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:concern
n1=en:be game for sth | n2=en:concern | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:conditional
n1=en:be game for sth | n2=en:conditional | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:constrain
n1=en:be game for sth | n2=en:constrain | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:context
n1=en:be game for sth | n2=en:context | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:continue
n1=en:be game for sth | n2=en:continue | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:control
n1=en:be game for sth | n2=en:control | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:cook something up
n1=en:be game for sth | n2=en:cook something up | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:create
n1=en:be game for sth | n2=en:create | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:data table
n1=en:be game for sth | n2=en:data table | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:defecate
n1=en:be game for sth | n2=en:defecate | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:deprecated - general qualifier
n1=en:be game for sth | n2=en:deprecated - general qualifier | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:developmental diagnostic
n1=en:be game for sth | n2=en:developmental diagnostic | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:direct type of relationship
n1=en:be game for sth | n2=en:direct type of relationship | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:discard
n1=en:be game for sth | n2=en:discard | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:discover
n1=en:be game for sth | n2=en:discover | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:do anything special
n1=en:be game for sth | n2=en:do anything special | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:do not chew
n1=en:be game for sth | n2=en:do not chew | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:domain
n1=en:be game for sth | n2=en:domain | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:dose-dependent
n1=en:be game for sth | n2=en:dose-dependent | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:economise
n1=en:be game for sth | n2=en:economise | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:economize
n1=en:be game for sth | n2=en:economize | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:essential
n1=en:be game for sth | n2=en:essential | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:expect
n1=en:be game for sth | n2=en:expect | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:geographic area
n1=en:be game for sth | n2=en:geographic area | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:have the measure of something
n1=en:be game for sth | n2=en:have the measure of something | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:hypothesis
n1=en:be game for sth | n2=en:hypothesis | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:initiator
n1=en:be game for sth | n2=en:initiator | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:knowledge field
n1=en:be game for sth | n2=en:knowledge field | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:last
n1=en:be game for sth | n2=en:last | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:literacy
n1=en:be game for sth | n2=en:literacy | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:make
n1=en:be game for sth | n2=en:make | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:manufacture
n1=en:be game for sth | n2=en:manufacture | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:milestone
n1=en:be game for sth | n2=en:milestone | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:module
n1=en:be game for sth | n2=en:module | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:nominate
n1=en:be game for sth | n2=en:nominate | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:prediction
n1=en:be game for sth | n2=en:prediction | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:process
n1=en:be game for sth | n2=en:process | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:profit
n1=en:be game for sth | n2=en:profit | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:projection
n1=en:be game for sth | n2=en:projection | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:reason
n1=en:be game for sth | n2=en:reason | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:relative quantity
n1=en:be game for sth | n2=en:relative quantity | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:requirement
n1=en:be game for sth | n2=en:requirement | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:reverse
n1=en:be game for sth | n2=en:reverse | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:rick
n1=en:be game for sth | n2=en:rick | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:seduce
n1=en:be game for sth | n2=en:seduce | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:shit
n1=en:be game for sth | n2=en:shit | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:social capital
n1=en:be game for sth | n2=en:social capital | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:sponsorship
n1=en:be game for sth | n2=en:sponsorship | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:synchronous
n1=en:be game for sth | n2=en:synchronous | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:tax
n1=en:be game for sth | n2=en:tax | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:threshold
n1=en:be game for sth | n2=en:threshold | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:to compel somebody to do something
n1=en:be game for sth | n2=en:to compel somebody to do something | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:to exploit
n1=en:be game for sth | n2=en:to exploit | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:to get to something
n1=en:be game for sth | n2=en:to get to something | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:to have something on
n1=en:be game for sth | n2=en:to have something on | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:to loosen up
n1=en:be game for sth | n2=en:to loosen up | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:to make a profit of something
n1=en:be game for sth | n2=en:to make a profit of something | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:to make somebody do something
n1=en:be game for sth | n2=en:to make somebody do something | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:to prepare o.s. for sth
n1=en:be game for sth | n2=en:to prepare o.s. for sth | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:to take on the responsibility for something
n1=en:be game for sth | n2=en:to take on the responsibility for something | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:to take something and use it to do something
n1=en:be game for sth | n2=en:to take something and use it to do something | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:to use something again
n1=en:be game for sth | n2=en:to use something again | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:to use the same something
n1=en:be game for sth | n2=en:to use the same something | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:use sth
n1=en:be game for sth | n2=en:use sth | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:variability
n1=en:be game for sth | n2=en:variability | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:view
n1=en:be game for sth | n2=en:view | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
en:wear off
n1=en:be game for sth | n2=en:wear off | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
être en ligne
n1=en:be game for sth | n2=être en ligne | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
être victime de [qch]
n1=en:be game for sth | n2=être victime de [qch] | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
être
(Verbe infinitif)
n1=en:be game for sth | n2=être (Verbe infinitif) | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
faire [qch] de beau
n1=en:be game for sth | n2=faire [qch] de beau | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
ficher
n1=en:be game for sth | n2=ficher | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
forger
n1=en:be game for sth | n2=forger | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
fritte
n1=en:be game for sth | n2=fritte | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
gagner
n1=en:be game for sth | n2=gagner | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
hériter de quelque chose
n1=en:be game for sth | n2=hériter de quelque chose | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
intervalle de mesure
n1=en:be game for sth | n2=intervalle de mesure | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
maintenir
n1=en:be game for sth | n2=maintenir | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
maquiller [qch]
n1=en:be game for sth | n2=maquiller [qch] | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
mettre au point
n1=en:be game for sth | n2=mettre au point | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
mettre en valeur
n1=en:be game for sth | n2=mettre en valeur | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
niveau
n1=en:be game for sth | n2=niveau | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
opprimer
n1=en:be game for sth | n2=opprimer | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
percer
n1=en:be game for sth | n2=percer | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
pousser
n1=en:be game for sth | n2=pousser | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
prendre
n1=en:be game for sth | n2=prendre | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
prendre en charge
n1=en:be game for sth | n2=prendre en charge | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
recover
n1=en:be game for sth | n2=recover | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
réglement de compte
n1=en:be game for sth | n2=réglement de compte | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
remplacer
n1=en:be game for sth | n2=remplacer | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
s'acclimater
n1=en:be game for sth | n2=s'acclimater | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
s'apprêter à faire [qch]
n1=en:be game for sth | n2=s'apprêter à faire [qch] | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
s'apprivoiser
n1=en:be game for sth | n2=s'apprivoiser | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
s'atteler à faire [qch]
n1=en:be game for sth | n2=s'atteler à faire [qch] | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
s'entretenir
n1=en:be game for sth | n2=s'entretenir | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
s'opérer
n1=en:be game for sth | n2=s'opérer | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
se confectionner
n1=en:be game for sth | n2=se confectionner | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
se mêler de ses affaires
n1=en:be game for sth | n2=se mêler de ses affaires | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
se requinquer
n1=en:be game for sth | n2=se requinquer | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
se tenir
n1=en:be game for sth | n2=se tenir | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
source
n1=en:be game for sth | n2=source | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 29 / 0.537 ->
toucher
n1=en:be game for sth | n2=toucher | rel=r_associated | relid=0 | w=29
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
affaires
n1=en:be game for sth | n2=affaires | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
aller bien
n1=en:be game for sth | n2=aller bien | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
aller chercher
n1=en:be game for sth | n2=aller chercher | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
aller chercher [qch]
n1=en:be game for sth | n2=aller chercher [qch] | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
atteler
n1=en:be game for sth | n2=atteler | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
autoriser
n1=en:be game for sth | n2=autoriser | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
avoir la frite
n1=en:be game for sth | n2=avoir la frite | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
chasse
n1=en:be game for sth | n2=chasse | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
chercher
n1=en:be game for sth | n2=chercher | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
choisir
n1=en:be game for sth | n2=choisir | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
courir
n1=en:be game for sth | n2=courir | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:acoustic
n1=en:be game for sth | n2=en:acoustic | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:activate biological process
n1=en:be game for sth | n2=en:activate biological process | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:affiliated
n1=en:be game for sth | n2=en:affiliated | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:aim
n1=en:be game for sth | n2=en:aim | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:applicable
n1=en:be game for sth | n2=en:applicable | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:arbitrary
n1=en:be game for sth | n2=en:arbitrary | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:assent
n1=en:be game for sth | n2=en:assent | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:be in proportion to something
n1=en:be game for sth | n2=en:be in proportion to something | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:be the victim of something
n1=en:be game for sth | n2=en:be the victim of something | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:become
n1=en:be game for sth | n2=en:become | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:bend
n1=en:be game for sth | n2=en:bend | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:brand
n1=en:be game for sth | n2=en:brand | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:cash in one's chips
n1=en:be game for sth | n2=en:cash in one's chips | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:change
n1=en:be game for sth | n2=en:change | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:concentrate
n1=en:be game for sth | n2=en:concentrate | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:consistent with
n1=en:be game for sth | n2=en:consistent with | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:corroborate
n1=en:be game for sth | n2=en:corroborate | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:cover
n1=en:be game for sth | n2=en:cover | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:crime
n1=en:be game for sth | n2=en:crime | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:defense
n1=en:be game for sth | n2=en:defense | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:delinquency
n1=en:be game for sth | n2=en:delinquency | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:deny
n1=en:be game for sth | n2=en:deny | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:die
n1=en:be game for sth | n2=en:die | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:distributed by
n1=en:be game for sth | n2=en:distributed by | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:drug shortage
n1=en:be game for sth | n2=en:drug shortage | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:endorse
n1=en:be game for sth | n2=en:endorse | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:eta
n1=en:be game for sth | n2=en:eta | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:excruciating
n1=en:be game for sth | n2=en:excruciating | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:expression
n1=en:be game for sth | n2=en:expression | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:facility
n1=en:be game for sth | n2=en:facility | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:fag
n1=en:be game for sth | n2=en:fag | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:fetch
n1=en:be game for sth | n2=en:fetch | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:fifth
n1=en:be game for sth | n2=en:fifth | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:get up to something
n1=en:be game for sth | n2=en:get up to something | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:hatch
n1=en:be game for sth | n2=en:hatch | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:information and media
n1=en:be game for sth | n2=en:information and media | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:invent
n1=en:be game for sth | n2=en:invent | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:layout
n1=en:be game for sth | n2=en:layout | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:let
n1=en:be game for sth | n2=en:let | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:lineage
n1=en:be game for sth | n2=en:lineage | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:machinate
n1=en:be game for sth | n2=en:machinate | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:make unnecessary
n1=en:be game for sth | n2=en:make unnecessary | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:make use of something
n1=en:be game for sth | n2=en:make use of something | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:offer
n1=en:be game for sth | n2=en:offer | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:pattern
n1=en:be game for sth | n2=en:pattern | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:phenomenon
n1=en:be game for sth | n2=en:phenomenon | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:planned study subject experience
n1=en:be game for sth | n2=en:planned study subject experience | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:reach
n1=en:be game for sth | n2=en:reach | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:restriction
n1=en:be game for sth | n2=en:restriction | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:session
n1=en:be game for sth | n2=en:session | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:shuffle
n1=en:be game for sth | n2=en:shuffle | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:spread out
n1=en:be game for sth | n2=en:spread out | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:stay fit
n1=en:be game for sth | n2=en:stay fit | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:stool
n1=en:be game for sth | n2=en:stool | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:streak
n1=en:be game for sth | n2=en:streak | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:suggestion
n1=en:be game for sth | n2=en:suggestion | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:survive
n1=en:be game for sth | n2=en:survive | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:sustain
n1=en:be game for sth | n2=en:sustain | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:take a crap
n1=en:be game for sth | n2=en:take a crap | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:take something and use it to do something
n1=en:be game for sth | n2=en:take something and use it to do something | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:to be in shape
n1=en:be game for sth | n2=en:to be in shape | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:to be ready for something
n1=en:be game for sth | n2=en:to be ready for something | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:to be the done thing
n1=en:be game for sth | n2=en:to be the done thing | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:to deal with something
n1=en:be game for sth | n2=en:to deal with something | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:to feel fit
n1=en:be game for sth | n2=en:to feel fit | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:to fling
n1=en:be game for sth | n2=en:to fling | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:to make use of something
n1=en:be game for sth | n2=en:to make use of something | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:to put something on
n1=en:be game for sth | n2=en:to put something on | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:to spread
n1=en:be game for sth | n2=en:to spread | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:to start something up
n1=en:be game for sth | n2=en:to start something up | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:to switch something on
n1=en:be game for sth | n2=en:to switch something on | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:to take responsibility for sth
n1=en:be game for sth | n2=en:to take responsibility for sth | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:toss
n1=en:be game for sth | n2=en:toss | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
en:warning
n1=en:be game for sth | n2=en:warning | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
engager
n1=en:be game for sth | n2=engager | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
être à la mesure de quelque chose
n1=en:be game for sth | n2=être à la mesure de quelque chose | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
être en forme
n1=en:be game for sth | n2=être en forme | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
exploit
n1=en:be game for sth | n2=exploit | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
faire [qch] d'intéressant
n1=en:be game for sth | n2=faire [qch] d'intéressant | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
faire la cuisine
n1=en:be game for sth | n2=faire la cuisine | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
garder la forme
n1=en:be game for sth | n2=garder la forme | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
gérer
n1=en:be game for sth | n2=gérer | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
guérir
n1=en:be game for sth | n2=guérir | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
haver
n1=en:be game for sth | n2=haver | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
machiner [qch]
n1=en:be game for sth | n2=machiner [qch] | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
ne pas avoir la conscience tranquille
n1=en:be game for sth | n2=ne pas avoir la conscience tranquille | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
payer
n1=en:be game for sth | n2=payer | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
réagir
n1=en:be game for sth | n2=réagir | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
regain
n1=en:be game for sth | n2=regain | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
relever un vêtement par le bas
n1=en:be game for sth | n2=relever un vêtement par le bas | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
répondre à un appel téléphonique
n1=en:be game for sth | n2=répondre à un appel téléphonique | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
s'envoyer [qch]
n1=en:be game for sth | n2=s'envoyer [qch] | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
se charger de gérer [qch]
n1=en:be game for sth | n2=se charger de gérer [qch] | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
se dominer
n1=en:be game for sth | n2=se dominer | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
se prolonger
n1=en:be game for sth | n2=se prolonger | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
se ressaisir
n1=en:be game for sth | n2=se ressaisir | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
supporter
(Verbe infinitif)
n1=en:be game for sth | n2=supporter (Verbe infinitif) | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
tenir
n1=en:be game for sth | n2=tenir | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 28 / 0.519 ->
travail
n1=en:be game for sth | n2=travail | rel=r_associated | relid=0 | w=28
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
chat
[peut]
se faire [objet]
griffes
n1=en:be game for sth | n2=chat [peut]
se faire [objet]
griffes | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
individu
[peut]
se faire [avec]
machine ŕ café
n1=en:be game for sth | n2=individu [peut]
se faire [avec]
machine ŕ café | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
accepter
n1=en:be game for sth | n2=accepter | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
acheter
n1=en:be game for sth | n2=acheter | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
asservir
n1=en:be game for sth | n2=asservir | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
assujettir
n1=en:be game for sth | n2=assujettir | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
avoir maille à partir
n1=en:be game for sth | n2=avoir maille à partir | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
avoir mangé du lion
n1=en:be game for sth | n2=avoir mangé du lion | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
bonjour [qch]
n1=en:be game for sth | n2=bonjour [qch] | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
chocolat
n1=en:be game for sth | n2=chocolat | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
conserver
n1=en:be game for sth | n2=conserver | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
contraindre
n1=en:be game for sth | n2=contraindre | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
déceler
n1=en:be game for sth | n2=déceler | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:action taken with device
n1=en:be game for sth | n2=en:action taken with device | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:adjudication
n1=en:be game for sth | n2=en:adjudication | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:agent
n1=en:be game for sth | n2=en:agent | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:algorithm
n1=en:be game for sth | n2=en:algorithm | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:and/or
n1=en:be game for sth | n2=en:and/or | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:approximate
n1=en:be game for sth | n2=en:approximate | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:arrive at
n1=en:be game for sth | n2=en:arrive at | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:attain
n1=en:be game for sth | n2=en:attain | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:bad
n1=en:be game for sth | n2=en:bad | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:be in great shape
n1=en:be game for sth | n2=en:be in great shape | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:blood product distribution
n1=en:be game for sth | n2=en:blood product distribution | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:buffered
n1=en:be game for sth | n2=en:buffered | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:category
n1=en:be game for sth | n2=en:category | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:characterization
n1=en:be game for sth | n2=en:characterization | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:composite
n1=en:be game for sth | n2=en:composite | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:default - option
n1=en:be game for sth | n2=en:default - option | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:definitive
n1=en:be game for sth | n2=en:definitive | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:descend
n1=en:be game for sth | n2=en:descend | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:disapproval
n1=en:be game for sth | n2=en:disapproval | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:dispense
n1=en:be game for sth | n2=en:dispense | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:disperse
n1=en:be game for sth | n2=en:disperse | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:disseminate
n1=en:be game for sth | n2=en:disseminate | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:dry
n1=en:be game for sth | n2=en:dry | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:elevated
n1=en:be game for sth | n2=en:elevated | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:environment
n1=en:be game for sth | n2=en:environment | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:experience
n1=en:be game for sth | n2=en:experience | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:feel fine
n1=en:be game for sth | n2=en:feel fine | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:firm enough for intercourse
n1=en:be game for sth | n2=en:firm enough for intercourse | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:frame
n1=en:be game for sth | n2=en:frame | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:get ready for sth
n1=en:be game for sth | n2=en:get ready for sth | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:get somebody something
n1=en:be game for sth | n2=en:get somebody something | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:get something back
n1=en:be game for sth | n2=en:get something back | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:give-up the ghost
n1=en:be game for sth | n2=en:give-up the ghost | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:graph edge
n1=en:be game for sth | n2=en:graph edge | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:group
n1=en:be game for sth | n2=en:group | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:have
n1=en:be game for sth | n2=en:have | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:impart
n1=en:be game for sth | n2=en:impart | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:indorse
n1=en:be game for sth | n2=en:indorse | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:lay down
n1=en:be game for sth | n2=en:lay down | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:make something up
n1=en:be game for sth | n2=en:make something up | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:part
n1=en:be game for sth | n2=en:part | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:perplex
n1=en:be game for sth | n2=en:perplex | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:place
n1=en:be game for sth | n2=en:place | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:puberty
n1=en:be game for sth | n2=en:puberty | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:rabeprazole sodium
n1=en:be game for sth | n2=en:rabeprazole sodium | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:radiagel
n1=en:be game for sth | n2=en:radiagel | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:range
n1=en:be game for sth | n2=en:range | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:ready
n1=en:be game for sth | n2=en:ready | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:retrieve
n1=en:be game for sth | n2=en:retrieve | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:send
n1=en:be game for sth | n2=en:send | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:set
n1=en:be game for sth | n2=en:set | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:shell
n1=en:be game for sth | n2=en:shell | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:stand by to do something
n1=en:be game for sth | n2=en:stand by to do something | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:stiffen
n1=en:be game for sth | n2=en:stiffen | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:stimulus
n1=en:be game for sth | n2=en:stimulus | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:subtype
n1=en:be game for sth | n2=en:subtype | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:take a shit
n1=en:be game for sth | n2=en:take a shit | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:take responsibility for sth
n1=en:be game for sth | n2=en:take responsibility for sth | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:tire
n1=en:be game for sth | n2=en:tire | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:to be in good shape
n1=en:be game for sth | n2=en:to be in good shape | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:to be on form
n1=en:be game for sth | n2=en:to be on form | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:to do anything special
n1=en:be game for sth | n2=en:to do anything special | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:to get ready to do something
n1=en:be game for sth | n2=en:to get ready to do something | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:to get up to something
n1=en:be game for sth | n2=en:to get up to something | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:to have something in you
n1=en:be game for sth | n2=en:to have something in you | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:to make use of sth
n1=en:be game for sth | n2=en:to make use of sth | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:to wear
n1=en:be game for sth | n2=en:to wear | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:toss out
n1=en:be game for sth | n2=en:toss out | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:tumor bed
n1=en:be game for sth | n2=en:tumor bed | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:turn
n1=en:be game for sth | n2=en:turn | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:twist
n1=en:be game for sth | n2=en:twist | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:vesture
n1=en:be game for sth | n2=en:vesture | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:whirl
n1=en:be game for sth | n2=en:whirl | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
en:window
n1=en:be game for sth | n2=en:window | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
énergie
n1=en:be game for sth | n2=énergie | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
équivaloir à
n1=en:be game for sth | n2=équivaloir à | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
être à la hauteur
n1=en:be game for sth | n2=être à la hauteur | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
être au niveau
n1=en:be game for sth | n2=être au niveau | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
être en travail
n1=en:be game for sth | n2=être en travail | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
fabriquer [qch]
n1=en:be game for sth | n2=fabriquer [qch] | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
fard
n1=en:be game for sth | n2=fard | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
hauteur
n1=en:be game for sth | n2=hauteur | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
imaginer de toute pièce
n1=en:be game for sth | n2=imaginer de toute pièce | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
imaginer des histoires
n1=en:be game for sth | n2=imaginer des histoires | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
obliger
n1=en:be game for sth | n2=obliger | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
pâtes à tartiner
n1=en:be game for sth | n2=pâtes à tartiner | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
Politique
n1=en:be game for sth | n2=Politique | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
prendre en charge [qch]
n1=en:be game for sth | n2=prendre en charge [qch] | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
préparer
n1=en:be game for sth | n2=préparer | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
préparer généralement en secret
n1=en:be game for sth | n2=préparer généralement en secret | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
prêt
n1=en:be game for sth | n2=prêt | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
rester
n1=en:be game for sth | n2=rester | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
rougir
n1=en:be game for sth | n2=rougir | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
s'accomplir
n1=en:be game for sth | n2=s'accomplir | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
s'adapter
n1=en:be game for sth | n2=s'adapter | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
s'arranger
n1=en:be game for sth | n2=s'arranger | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
se créer
n1=en:be game for sth | n2=se créer | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
se diriger
n1=en:be game for sth | n2=se diriger | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
se former
n1=en:be game for sth | n2=se former | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
se laisser aller
n1=en:be game for sth | n2=se laisser aller | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
se livrer
n1=en:be game for sth | n2=se livrer | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
se maîtriser
n1=en:be game for sth | n2=se maîtriser | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
se préparer pour quelque chose
n1=en:be game for sth | n2=se préparer pour quelque chose | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
se rattraper
n1=en:be game for sth | n2=se rattraper | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
se satisfaire
n1=en:be game for sth | n2=se satisfaire | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
se tenir prêt à [qch]
n1=en:be game for sth | n2=se tenir prêt à [qch] | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
se transporter
n1=en:be game for sth | n2=se transporter | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
sucré
n1=en:be game for sth | n2=sucré | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
tomber
n1=en:be game for sth | n2=tomber | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 27 / 0.5 ->
violenter
n1=en:be game for sth | n2=violenter | rel=r_associated | relid=0 | w=27
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
admettre
n1=en:be game for sth | n2=admettre | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
aller quelque part pour rapporter [qch]
n1=en:be game for sth | n2=aller quelque part pour rapporter [qch] | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
attaque
n1=en:be game for sth | n2=attaque | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
bonne humeur
n1=en:be game for sth | n2=bonne humeur | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
bouffe
n1=en:be game for sth | n2=bouffe | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
boursicoteur
n1=en:be game for sth | n2=boursicoteur | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
commander
n1=en:be game for sth | n2=commander | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
cuisiner
n1=en:be game for sth | n2=cuisiner | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
débuter une activité
n1=en:be game for sth | n2=débuter une activité | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:accessory
n1=en:be game for sth | n2=en:accessory | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:amended
n1=en:be game for sth | n2=en:amended | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:anaerobic
n1=en:be game for sth | n2=en:anaerobic | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:attendance
n1=en:be game for sth | n2=en:attendance | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:attribution
n1=en:be game for sth | n2=en:attribution | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:authority
n1=en:be game for sth | n2=en:authority | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:autoimmune reaction
n1=en:be game for sth | n2=en:autoimmune reaction | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:be in top form
n1=en:be game for sth | n2=en:be in top form | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:be on form
n1=en:be game for sth | n2=en:be on form | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:belong
n1=en:be game for sth | n2=en:belong | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:below
n1=en:be game for sth | n2=en:below | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:bidirectional
n1=en:be game for sth | n2=en:bidirectional | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:binding
n1=en:be game for sth | n2=en:binding | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:bring in
n1=en:be game for sth | n2=en:bring in | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:bugger off
n1=en:be game for sth | n2=en:bugger off | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:butcher
n1=en:be game for sth | n2=en:butcher | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:challenge
n1=en:be game for sth | n2=en:challenge | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:channel
n1=en:be game for sth | n2=en:channel | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:chuck out
n1=en:be game for sth | n2=en:chuck out | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:circumscribe
n1=en:be game for sth | n2=en:circumscribe | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:coarse
n1=en:be game for sth | n2=en:coarse | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:comport
n1=en:be game for sth | n2=en:comport | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:conduct
n1=en:be game for sth | n2=en:conduct | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:conversion
n1=en:be game for sth | n2=en:conversion | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:coordination
n1=en:be game for sth | n2=en:coordination | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:cost
n1=en:be game for sth | n2=en:cost | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:default
n1=en:be game for sth | n2=en:default | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:deliver
n1=en:be game for sth | n2=en:deliver | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:deploy
n1=en:be game for sth | n2=en:deploy | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:designated
n1=en:be game for sth | n2=en:designated | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:develop
n1=en:be game for sth | n2=en:develop | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:dilate
n1=en:be game for sth | n2=en:dilate | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:discontinued
n1=en:be game for sth | n2=en:discontinued | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:disposition
n1=en:be game for sth | n2=en:disposition | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:do
n1=en:be game for sth | n2=en:do | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:do not fill before
n1=en:be game for sth | n2=en:do not fill before | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:domesticate
n1=en:be game for sth | n2=en:domesticate | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:drive
n1=en:be game for sth | n2=en:drive | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:easy
n1=en:be game for sth | n2=en:easy | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:equivalent
n1=en:be game for sth | n2=en:equivalent | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:exact (qualifier)
n1=en:be game for sth | n2=en:exact (qualifier) | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:expend
n1=en:be game for sth | n2=en:expend | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:extend
n1=en:be game for sth | n2=en:extend | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:fair (qualifier)
n1=en:be game for sth | n2=en:fair (qualifier) | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:find
n1=en:be game for sth | n2=en:find | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:flex
n1=en:be game for sth | n2=en:flex | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:gain
n1=en:be game for sth | n2=en:gain | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:gestate
n1=en:be game for sth | n2=en:gestate | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:give birth
n1=en:be game for sth | n2=en:give birth | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:go
n1=en:be game for sth | n2=en:go | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:go away
n1=en:be game for sth | n2=en:go away | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:go get something
n1=en:be game for sth | n2=en:go get something | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:keep
n1=en:be game for sth | n2=en:keep | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:keep fit
n1=en:be game for sth | n2=en:keep fit | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:lay
n1=en:be game for sth | n2=en:lay | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:Liverpool are on form and playing well
n1=en:be game for sth | n2=en:Liverpool are on form and playing well | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:loss
n1=en:be game for sth | n2=en:loss | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:move
n1=en:be game for sth | n2=en:move | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:obtain
n1=en:be game for sth | n2=en:obtain | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:origin
n1=en:be game for sth | n2=en:origin | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:pack
n1=en:be game for sth | n2=en:pack | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:pick something up
n1=en:be game for sth | n2=en:pick something up | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:play sth
n1=en:be game for sth | n2=en:play sth | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:plow
n1=en:be game for sth | n2=en:plow | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:point
n1=en:be game for sth | n2=en:point | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:prepuberty
n1=en:be game for sth | n2=en:prepuberty | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:put - instruction imperative
n1=en:be game for sth | n2=en:put - instruction imperative | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:puzzle
n1=en:be game for sth | n2=en:puzzle | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:race/ethnic residential segregation
n1=en:be game for sth | n2=en:race/ethnic residential segregation | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:redact
n1=en:be game for sth | n2=en:redact | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:run
n1=en:be game for sth | n2=en:run | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:sensate
n1=en:be game for sth | n2=en:sensate | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:source
n1=en:be game for sth | n2=en:source | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:stupefy
n1=en:be game for sth | n2=en:stupefy | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:sunscreen effect
n1=en:be game for sth | n2=en:sunscreen effect | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:supplies
n1=en:be game for sth | n2=en:supplies | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:take on the responsibility for something
n1=en:be game for sth | n2=en:take on the responsibility for something | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:tame
n1=en:be game for sth | n2=en:tame | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:template
n1=en:be game for sth | n2=en:template | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:throw away
n1=en:be game for sth | n2=en:throw away | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to be on good form
n1=en:be game for sth | n2=en:to be on good form | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to be on point
n1=en:be game for sth | n2=en:to be on point | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to carry something inside
n1=en:be game for sth | n2=en:to carry something inside | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to get ready for something
n1=en:be game for sth | n2=en:to get ready for something | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to have the measure of something
n1=en:be game for sth | n2=en:to have the measure of something | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to join in with something
n1=en:be game for sth | n2=en:to join in with something | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to keep in shape
n1=en:be game for sth | n2=en:to keep in shape | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to regain
n1=en:be game for sth | n2=en:to regain | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to set something going
n1=en:be game for sth | n2=en:to set something going | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to sing along to something
n1=en:be game for sth | n2=en:to sing along to something | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to sing something together
n1=en:be game for sth | n2=en:to sing something together | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to stand by for something
n1=en:be game for sth | n2=en:to stand by for something | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to stand by to do something
n1=en:be game for sth | n2=en:to stand by to do something | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to stay fit
n1=en:be game for sth | n2=en:to stay fit | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:to stay in shape
n1=en:be game for sth | n2=en:to stay in shape | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
en:unfold
n1=en:be game for sth | n2=en:unfold | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
essaimer
n1=en:be game for sth | n2=essaimer | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
être à la hauteur de [qch]
n1=en:be game for sth | n2=être à la hauteur de [qch] | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
être en règle
n1=en:be game for sth | n2=être en règle | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
exiger
n1=en:be game for sth | n2=exiger | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
fabriquer
n1=en:be game for sth | n2=fabriquer | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
griffes
n1=en:be game for sth | n2=griffes | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
make
n1=en:be game for sth | n2=make | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
mettre
n1=en:be game for sth | n2=mettre | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
noisette
n1=en:be game for sth | n2=noisette | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
noisettes
n1=en:be game for sth | n2=noisettes | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
Nutella
n1=en:be game for sth | n2=Nutella | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
patate
(dynamisme)
n1=en:be game for sth | n2=patate (dynamisme) | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
pêche
n1=en:be game for sth | n2=pêche | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
péter le feu
n1=en:be game for sth | n2=péter le feu | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
plateau télé
n1=en:be game for sth | n2=plateau télé | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
quelqu
n1=en:be game for sth | n2=quelqu | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
recouvrer la santé
n1=en:be game for sth | n2=recouvrer la santé | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
redresser
n1=en:be game for sth | n2=redresser | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
rétablir
n1=en:be game for sth | n2=rétablir | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
rêver
n1=en:be game for sth | n2=rêver | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
revivre
n1=en:be game for sth | n2=revivre | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
rouge
(couleur)
n1=en:be game for sth | n2=rouge (couleur) | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
s'améliorer
n1=en:be game for sth | n2=s'améliorer | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
s'apprêter à faire quelque chose
n1=en:be game for sth | n2=s'apprêter à faire quelque chose | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
s'égailler
n1=en:be game for sth | n2=s'égailler | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
s'embourber
n1=en:be game for sth | n2=s'embourber | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
s'en tirer
n1=en:be game for sth | n2=s'en tirer | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
s'établir
n1=en:be game for sth | n2=s'établir | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
s'introduire
n1=en:be game for sth | n2=s'introduire | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
se contenter
n1=en:be game for sth | n2=se contenter | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
se répandre
n1=en:be game for sth | n2=se répandre | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
se rétablir
n1=en:be game for sth | n2=se rétablir | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
se rétracter
n1=en:be game for sth | n2=se rétracter | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
se sentir bien
n1=en:be game for sth | n2=se sentir bien | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
se tenir prêt à quelque chose
n1=en:be game for sth | n2=se tenir prêt à quelque chose | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
soumettre
n1=en:be game for sth | n2=soumettre | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
surgir
n1=en:be game for sth | n2=surgir | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
tartine
n1=en:be game for sth | n2=tartine | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 26 / 0.481 ->
trafiquer
n1=en:be game for sth | n2=trafiquer | rel=r_associated | relid=0 | w=26
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
à l'aise
n1=en:be game for sth | n2=à l'aise | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
acculer
n1=en:be game for sth | n2=acculer | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
amis
n1=en:be game for sth | n2=amis | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
apporter
n1=en:be game for sth | n2=apporter | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
arriver
n1=en:be game for sth | n2=arriver | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
atteindre une durée de prison
n1=en:be game for sth | n2=atteindre une durée de prison | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
beau
n1=en:be game for sth | n2=beau | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
blanc
n1=en:be game for sth | n2=blanc | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
colorer
n1=en:be game for sth | n2=colorer | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
contre-partie
n1=en:be game for sth | n2=contre-partie | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
danse
n1=en:be game for sth | n2=danse | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
des idées
n1=en:be game for sth | n2=des idées | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
détournement d'un mouvement
n1=en:be game for sth | n2=détournement d'un mouvement | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
discuter de qqch
n1=en:be game for sth | n2=discuter de qqch | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
dormir
n1=en:be game for sth | n2=dormir | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
durer
n1=en:be game for sth | n2=durer | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:acquire
n1=en:be game for sth | n2=en:acquire | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:actual
n1=en:be game for sth | n2=en:actual | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:add
n1=en:be game for sth | n2=en:add | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:adjuvant
n1=en:be game for sth | n2=en:adjuvant | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:analysis
n1=en:be game for sth | n2=en:analysis | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:are on form
n1=en:be game for sth | n2=en:are on form | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:assign
n1=en:be game for sth | n2=en:assign | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:associated with
n1=en:be game for sth | n2=en:associated with | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:auditory
n1=en:be game for sth | n2=en:auditory | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:be in great form
n1=en:be game for sth | n2=en:be in great form | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:be in tip-top form
n1=en:be game for sth | n2=en:be in tip-top form | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:be on good form
n1=en:be game for sth | n2=en:be on good form | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:be prepared for something
n1=en:be game for sth | n2=en:be prepared for something | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:bimanual
n1=en:be game for sth | n2=en:bimanual | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:blackout
n1=en:be game for sth | n2=en:blackout | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:call on
n1=en:be game for sth | n2=en:call on | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:change by reversal
n1=en:be game for sth | n2=en:change by reversal | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:circularise
n1=en:be game for sth | n2=en:circularise | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:collect
n1=en:be game for sth | n2=en:collect | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:confine
n1=en:be game for sth | n2=en:confine | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:cross
n1=en:be game for sth | n2=en:cross | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:customize
n1=en:be game for sth | n2=en:customize | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:damage
n1=en:be game for sth | n2=en:damage | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:dilute
n1=en:be game for sth | n2=en:dilute | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:dispose
n1=en:be game for sth | n2=en:dispose | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:distribution
n1=en:be game for sth | n2=en:distribution | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:earn
n1=en:be game for sth | n2=en:earn | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:endure
n1=en:be game for sth | n2=en:endure | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:extensive
n1=en:be game for sth | n2=en:extensive | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:feel in great shape
n1=en:be game for sth | n2=en:feel in great shape | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:feminine
n1=en:be game for sth | n2=en:feminine | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:get
n1=en:be game for sth | n2=en:get | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:get under one's skin
n1=en:be game for sth | n2=en:get under one's skin | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:have on
n1=en:be game for sth | n2=en:have on | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:history
n1=en:be game for sth | n2=en:history | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:hit
n1=en:be game for sth | n2=en:hit | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:hurtle
n1=en:be game for sth | n2=en:hurtle | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:keep in good shape
n1=en:be game for sth | n2=en:keep in good shape | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:lead
n1=en:be game for sth | n2=en:lead | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:live
n1=en:be game for sth | n2=en:live | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:material
n1=en:be game for sth | n2=en:material | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:mismatch
n1=en:be game for sth | n2=en:mismatch | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:model
n1=en:be game for sth | n2=en:model | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:nonplus
n1=en:be game for sth | n2=en:nonplus | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:order
n1=en:be game for sth | n2=en:order | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:perish
n1=en:be game for sth | n2=en:perish | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:picture
n1=en:be game for sth | n2=en:picture | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:plump
n1=en:be game for sth | n2=en:plump | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:plunk for
n1=en:be game for sth | n2=en:plunk for | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:prepare o.s for
n1=en:be game for sth | n2=en:prepare o.s for | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:prepare o.s. for something
n1=en:be game for sth | n2=en:prepare o.s. for something | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:progress
n1=en:be game for sth | n2=en:progress | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:put on
n1=en:be game for sth | n2=en:put on | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:recover
n1=en:be game for sth | n2=en:recover | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:relax
n1=en:be game for sth | n2=en:relax | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:restrain
n1=en:be game for sth | n2=en:restrain | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:salvage
n1=en:be game for sth | n2=en:salvage | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:spree
n1=en:be game for sth | n2=en:spree | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:take in
n1=en:be game for sth | n2=en:take in | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:thank you
n1=en:be game for sth | n2=en:thank you | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:to be in proportion to something
n1=en:be game for sth | n2=en:to be in proportion to something | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:to come about
n1=en:be game for sth | n2=en:to come about | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:to feel great
n1=en:be game for sth | n2=en:to feel great | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:to get ready for sth
n1=en:be game for sth | n2=en:to get ready for sth | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:to prepare o.s for
n1=en:be game for sth | n2=en:to prepare o.s for | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:to put
n1=en:be game for sth | n2=en:to put | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:to recover
n1=en:be game for sth | n2=en:to recover | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:to slip something on
n1=en:be game for sth | n2=en:to slip something on | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:to spread to something
n1=en:be game for sth | n2=en:to spread to something | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:to take something on
n1=en:be game for sth | n2=en:to take something on | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:tour
n1=en:be game for sth | n2=en:tour | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:weary
n1=en:be game for sth | n2=en:weary | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
en:work
n1=en:be game for sth | n2=en:work | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
être au meilleur de sa forme
n1=en:be game for sth | n2=être au meilleur de sa forme | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
être capable de
n1=en:be game for sth | n2=être capable de | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
être de
n1=en:be game for sth | n2=être de | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
être en beauté
n1=en:be game for sth | n2=être en beauté | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
être en pleine santé
n1=en:be game for sth | n2=être en pleine santé | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
être en relief
n1=en:be game for sth | n2=être en relief | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
faire
n1=en:be game for sth | n2=faire | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
get
n1=en:be game for sth | n2=get | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
graviter
n1=en:be game for sth | n2=graviter | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
imposer
n1=en:be game for sth | n2=imposer | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
individu
n1=en:be game for sth | n2=individu | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
maquiller quelque chose
n1=en:be game for sth | n2=maquiller quelque chose | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
mûrir
n1=en:be game for sth | n2=mûrir | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
nutella
n1=en:be game for sth | n2=nutella | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
péter la forme
n1=en:be game for sth | n2=péter la forme | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
pleine forme
n1=en:be game for sth | n2=pleine forme | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
prendre [qch] en charge
n1=en:be game for sth | n2=prendre [qch] en charge | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
prendre quelque chose à son compte
n1=en:be game for sth | n2=prendre quelque chose à son compte | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
récupérer
n1=en:be game for sth | n2=récupérer | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
récupérer la direction de [qch]
n1=en:be game for sth | n2=récupérer la direction de [qch] | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
réduire
n1=en:be game for sth | n2=réduire | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
s'attribuer [qch]
n1=en:be game for sth | n2=s'attribuer [qch] | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
s'autoriser par
n1=en:be game for sth | n2=s'autoriser par | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
s'en occuper
n1=en:be game for sth | n2=s'en occuper | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
s'occuper de mauvais gré
n1=en:be game for sth | n2=s'occuper de mauvais gré | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
s'orienter
n1=en:be game for sth | n2=s'orienter | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
saisir
n1=en:be game for sth | n2=saisir | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
Save
n1=en:be game for sth | n2=Save | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
se faire
n1=en:be game for sth | n2=se faire | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
se farcir
n1=en:be game for sth | n2=se farcir | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
se préparer
n1=en:be game for sth | n2=se préparer | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
se préparer à
n1=en:be game for sth | n2=se préparer à | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
se préparer à quelque chose
n1=en:be game for sth | n2=se préparer à quelque chose | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
se produire
n1=en:be game for sth | n2=se produire | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
se redresser
n1=en:be game for sth | n2=se redresser | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
se retrouver
n1=en:be game for sth | n2=se retrouver | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
seconde partie
n1=en:be game for sth | n2=seconde partie | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
stretch
n1=en:be game for sth | n2=stretch | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
suer
n1=en:be game for sth | n2=suer | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
tronc
n1=en:be game for sth | n2=tronc | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
un temps de travail
n1=en:be game for sth | n2=un temps de travail | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 25 / 0.463 ->
wear
n1=en:be game for sth | n2=wear | rel=r_associated | relid=0 | w=25
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
action
n1=en:be game for sth | n2=action | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
adopter
n1=en:be game for sth | n2=adopter | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
affaire
n1=en:be game for sth | n2=affaire | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
affaires
(effets personnels)
n1=en:be game for sth | n2=affaires (effets personnels) | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
affluer
n1=en:be game for sth | n2=affluer | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
aller
n1=en:be game for sth | n2=aller | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
approcher
n1=en:be game for sth | n2=approcher | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
argent
n1=en:be game for sth | n2=argent | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
assumer
n1=en:be game for sth | n2=assumer | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
assumer une tâche
n1=en:be game for sth | n2=assumer une tâche | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
avoir la banane
n1=en:be game for sth | n2=avoir la banane | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
bonjour quelque chose
n1=en:be game for sth | n2=bonjour quelque chose | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
conduire
n1=en:be game for sth | n2=conduire | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
convoquer
n1=en:be game for sth | n2=convoquer | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
crédit
n1=en:be game for sth | n2=crédit | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
demander
n1=en:be game for sth | n2=demander | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:altered consistency
n1=en:be game for sth | n2=en:altered consistency | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:arrange
n1=en:be game for sth | n2=en:arrange | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:arrest
n1=en:be game for sth | n2=en:arrest | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:assembly
n1=en:be game for sth | n2=en:assembly | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:baseline
n1=en:be game for sth | n2=en:baseline | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:be happy
n1=en:be game for sth | n2=en:be happy | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:be prepared to do something
n1=en:be game for sth | n2=en:be prepared to do something | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:be ready for something
n1=en:be game for sth | n2=en:be ready for something | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:ca-ca
n1=en:be game for sth | n2=en:ca-ca | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:cast away
n1=en:be game for sth | n2=en:cast away | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:cause
n1=en:be game for sth | n2=en:cause | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:chain
n1=en:be game for sth | n2=en:chain | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:completed by (qualifier)
n1=en:be game for sth | n2=en:completed by (qualifier) | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:compression
n1=en:be game for sth | n2=en:compression | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:concentrated disadvantage
n1=en:be game for sth | n2=en:concentrated disadvantage | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:confidentiality
n1=en:be game for sth | n2=en:confidentiality | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:crap
n1=en:be game for sth | n2=en:crap | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:critical
n1=en:be game for sth | n2=en:critical | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:cytotoxic
n1=en:be game for sth | n2=en:cytotoxic | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:destruction
n1=en:be game for sth | n2=en:destruction | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:domestic
n1=en:be game for sth | n2=en:domestic | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:domesticize
n1=en:be game for sth | n2=en:domesticize | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:endogenous
n1=en:be game for sth | n2=en:endogenous | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:energy balance
n1=en:be game for sth | n2=en:energy balance | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:error
n1=en:be game for sth | n2=en:error | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:feast
n1=en:be game for sth | n2=en:feast | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:feel fit
n1=en:be game for sth | n2=en:feel fit | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:financial account
n1=en:be game for sth | n2=en:financial account | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:fuck off
n1=en:be game for sth | n2=en:fuck off | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:functional map
n1=en:be game for sth | n2=en:functional map | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:go back
n1=en:be game for sth | n2=en:go back | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:hold
n1=en:be game for sth | n2=en:hold | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:hold open
n1=en:be game for sth | n2=en:hold open | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:impose
n1=en:be game for sth | n2=en:impose | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:intellectual property
n1=en:be game for sth | n2=en:intellectual property | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:international normalized ratio
n1=en:be game for sth | n2=en:international normalized ratio | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:make - instruction imperative
n1=en:be game for sth | n2=en:make - instruction imperative | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:materialize
n1=en:be game for sth | n2=en:materialize | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:ownership
n1=en:be game for sth | n2=en:ownership | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:polyclonal vaccine
n1=en:be game for sth | n2=en:polyclonal vaccine | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:prepare o.s. for sth
n1=en:be game for sth | n2=en:prepare o.s. for sth | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:propagate
n1=en:be game for sth | n2=en:propagate | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:put away
n1=en:be game for sth | n2=en:put away | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:realise
n1=en:be game for sth | n2=en:realise | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:recuperate
n1=en:be game for sth | n2=en:recuperate | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:resolution
n1=en:be game for sth | n2=en:resolution | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:route
n1=en:be game for sth | n2=en:route | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:sound
n1=en:be game for sth | n2=en:sound | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:spreading (qualifier value)
n1=en:be game for sth | n2=en:spreading (qualifier value) | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:stick out
n1=en:be game for sth | n2=en:stick out | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:take
n1=en:be game for sth | n2=en:take | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:take something on
n1=en:be game for sth | n2=en:take something on | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:to be falling
n1=en:be game for sth | n2=en:to be falling | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:to be up for
n1=en:be game for sth | n2=en:to be up for | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:to be up to something
n1=en:be game for sth | n2=en:to be up to something | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:to bring something to bear
n1=en:be game for sth | n2=en:to bring something to bear | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:to can take something
n1=en:be game for sth | n2=en:to can take something | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:to happen
n1=en:be game for sth | n2=en:to happen | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:to keep fit
n1=en:be game for sth | n2=en:to keep fit | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:to move up by something
n1=en:be game for sth | n2=en:to move up by something | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:to put something toward something
n1=en:be game for sth | n2=en:to put something toward something | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:to retrieve
n1=en:be game for sth | n2=en:to retrieve | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:to seize upon something
n1=en:be game for sth | n2=en:to seize upon something | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:to take something over
n1=en:be game for sth | n2=en:to take something over | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:urinate
n1=en:be game for sth | n2=en:urinate | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:vex
n1=en:be game for sth | n2=en:vex | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
en:wear out
n1=en:be game for sth | n2=en:wear out | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
enfant
n1=en:be game for sth | n2=enfant | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
être
n1=en:be game for sth | n2=être | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
être à la hauteur de
n1=en:be game for sth | n2=être à la hauteur de | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
être égal à [qch]
n1=en:be game for sth | n2=être égal à [qch] | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
être en équilibre
n1=en:be game for sth | n2=être en équilibre | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
être en phase
n1=en:be game for sth | n2=être en phase | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
être prêt à [qch]
n1=en:be game for sth | n2=être prêt à [qch] | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
être victime de quelque chose
n1=en:be game for sth | n2=être victime de quelque chose | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
figuré
n1=en:be game for sth | n2=figuré | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
fricoter [qch]
n1=en:be game for sth | n2=fricoter [qch] | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
gérer
(s'occuper de)
n1=en:be game for sth | n2=gérer (s'occuper de) | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
graisse végétale
n1=en:be game for sth | n2=graisse végétale | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
guerre
n1=en:be game for sth | n2=guerre | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
importer
n1=en:be game for sth | n2=importer | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
machine à café
n1=en:be game for sth | n2=machine à café | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
machiner quelque chose
n1=en:be game for sth | n2=machiner quelque chose | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
maladie
n1=en:be game for sth | n2=maladie | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
mitonner
n1=en:be game for sth | n2=mitonner | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
monter
n1=en:be game for sth | n2=monter | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
nations
n1=en:be game for sth | n2=nations | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
nécessité
n1=en:be game for sth | n2=nécessité | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
pâte
n1=en:be game for sth | n2=pâte | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
perdurer
n1=en:be game for sth | n2=perdurer | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
pieds
n1=en:be game for sth | n2=pieds | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
plier
n1=en:be game for sth | n2=plier | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
programmer [qch]
n1=en:be game for sth | n2=programmer [qch] | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
repartir
n1=en:be game for sth | n2=repartir | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
réussir
n1=en:be game for sth | n2=réussir | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
réutiliser autrement
n1=en:be game for sth | n2=réutiliser autrement | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
s'abandonner
n1=en:be game for sth | n2=s'abandonner | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
s'affiner
n1=en:be game for sth | n2=s'affiner | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
s'appuyer
n1=en:be game for sth | n2=s'appuyer | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
s'arroger
n1=en:be game for sth | n2=s'arroger | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
se jeter
n1=en:be game for sth | n2=se jeter | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
se présenter
n1=en:be game for sth | n2=se présenter | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
se sentir d'attaque
n1=en:be game for sth | n2=se sentir d'attaque | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
se tourner
n1=en:be game for sth | n2=se tourner | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
subir
n1=en:be game for sth | n2=subir | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
support
n1=en:be game for sth | n2=support | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
tartiner
n1=en:be game for sth | n2=tartiner | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
tenir la forme
n1=en:be game for sth | n2=tenir la forme | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 24 / 0.444 ->
turn
n1=en:be game for sth | n2=turn | rel=r_associated | relid=0 | w=24
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
acheter
(acquérir)
n1=en:be game for sth | n2=acheter (acquérir) | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
aise
n1=en:be game for sth | n2=aise | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
aller
(Verbe infinitif)
n1=en:be game for sth | n2=aller (Verbe infinitif) | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
amener
n1=en:be game for sth | n2=amener | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
bien assumer les responsabilités de [qch]
n1=en:be game for sth | n2=bien assumer les responsabilités de [qch] | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
bomber le torse
n1=en:be game for sth | n2=bomber le torse | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
brancher
n1=en:be game for sth | n2=brancher | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
burnous
n1=en:be game for sth | n2=burnous | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
business
n1=en:be game for sth | n2=business | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
cognition
n1=en:be game for sth | n2=cognition | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
créer de toutes pièces
n1=en:be game for sth | n2=créer de toutes pièces | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
disséminer
n1=en:be game for sth | n2=disséminer | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
empaumer
n1=en:be game for sth | n2=empaumer | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:abnormal color
n1=en:be game for sth | n2=en:abnormal color | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:abstracting
n1=en:be game for sth | n2=en:abstracting | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:administer
n1=en:be game for sth | n2=en:administer | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:am on form
n1=en:be game for sth | n2=en:am on form | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:apply
n1=en:be game for sth | n2=en:apply | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:at
n1=en:be game for sth | n2=en:at | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:attachment
n1=en:be game for sth | n2=en:attachment | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:backup
n1=en:be game for sth | n2=en:backup | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:baffle
n1=en:be game for sth | n2=en:baffle | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:batch
n1=en:be game for sth | n2=en:batch | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:be in a great mood
n1=en:be game for sth | n2=en:be in a great mood | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:be up for
n1=en:be game for sth | n2=en:be up for | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:be up to something
n1=en:be game for sth | n2=en:be up to something | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:bedridden
n1=en:be game for sth | n2=en:bedridden | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:bit
n1=en:be game for sth | n2=en:bit | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:blend
n1=en:be game for sth | n2=en:blend | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:buy the farm
n1=en:be game for sth | n2=en:buy the farm | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:calibration
n1=en:be game for sth | n2=en:calibration | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:cast aside
n1=en:be game for sth | n2=en:cast aside | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:catch
n1=en:be game for sth | n2=en:catch | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:certification
n1=en:be game for sth | n2=en:certification | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:chemoprotective
n1=en:be game for sth | n2=en:chemoprotective | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:conduction
n1=en:be game for sth | n2=en:conduction | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:contract
n1=en:be game for sth | n2=en:contract | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:debase
n1=en:be game for sth | n2=en:debase | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:diagnostic
n1=en:be game for sth | n2=en:diagnostic | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:do not mix
n1=en:be game for sth | n2=en:do not mix | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:done (qualifier value)
n1=en:be game for sth | n2=en:done (qualifier value) | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:dribble
n1=en:be game for sth | n2=en:dribble | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:ex vivo
n1=en:be game for sth | n2=en:ex vivo | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:expectancy
n1=en:be game for sth | n2=en:expectancy | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:fag out
n1=en:be game for sth | n2=en:fag out | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:favorable
n1=en:be game for sth | n2=en:favorable | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:final
n1=en:be game for sth | n2=en:final | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:hazard
n1=en:be game for sth | n2=en:hazard | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:increment
n1=en:be game for sth | n2=en:increment | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:insert
n1=en:be game for sth | n2=en:insert | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:investigation finding
n1=en:be game for sth | n2=en:investigation finding | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:job decision latitude
n1=en:be game for sth | n2=en:job decision latitude | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:lane
n1=en:be game for sth | n2=en:lane | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:living
n1=en:be game for sth | n2=en:living | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:meaning
n1=en:be game for sth | n2=en:meaning | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:mediator
n1=en:be game for sth | n2=en:mediator | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:move around
n1=en:be game for sth | n2=en:move around | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:negation
n1=en:be game for sth | n2=en:negation | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:oblige
n1=en:be game for sth | n2=en:oblige | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:observer
n1=en:be game for sth | n2=en:observer | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:odor
n1=en:be game for sth | n2=en:odor | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:output
n1=en:be game for sth | n2=en:output | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:pass
n1=en:be game for sth | n2=en:pass | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:patronage
n1=en:be game for sth | n2=en:patronage | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:performance
n1=en:be game for sth | n2=en:performance | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:pick up the tab for something
n1=en:be game for sth | n2=en:pick up the tab for something | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:plump for
n1=en:be game for sth | n2=en:plump for | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:pose
n1=en:be game for sth | n2=en:pose | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:provenance
n1=en:be game for sth | n2=en:provenance | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:psychological demand
n1=en:be game for sth | n2=en:psychological demand | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:realize
n1=en:be game for sth | n2=en:realize | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:rectify
n1=en:be game for sth | n2=en:rectify | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:redeem
n1=en:be game for sth | n2=en:redeem | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:regenerate
n1=en:be game for sth | n2=en:regenerate | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:relationship
n1=en:be game for sth | n2=en:relationship | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:reminder
n1=en:be game for sth | n2=en:reminder | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:risk
n1=en:be game for sth | n2=en:risk | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:rule
n1=en:be game for sth | n2=en:rule | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:save
n1=en:be game for sth | n2=en:save | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:scram
n1=en:be game for sth | n2=en:scram | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:seed
n1=en:be game for sth | n2=en:seed | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:series
n1=en:be game for sth | n2=en:series | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:set up
n1=en:be game for sth | n2=en:set up | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:spend a penny
n1=en:be game for sth | n2=en:spend a penny | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:stay in good shape
n1=en:be game for sth | n2=en:stay in good shape | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:stay in shape
n1=en:be game for sth | n2=en:stay in shape | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:stay in the groove
n1=en:be game for sth | n2=en:stay in the groove | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:stretch out
n1=en:be game for sth | n2=en:stretch out | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:suffer
n1=en:be game for sth | n2=en:suffer | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:supportive assistance
n1=en:be game for sth | n2=en:supportive assistance | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:suspicion
n1=en:be game for sth | n2=en:suspicion | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:to be equal to something
n1=en:be game for sth | n2=en:to be equal to something | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:to be full of pep
n1=en:be game for sth | n2=en:to be full of pep | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:to be prepared to do something
n1=en:be game for sth | n2=en:to be prepared to do something | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:to carry something inside yourself
n1=en:be game for sth | n2=en:to carry something inside yourself | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:to compel
n1=en:be game for sth | n2=en:to compel | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:to have
n1=en:be game for sth | n2=en:to have | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:to keep in good shape
n1=en:be game for sth | n2=en:to keep in good shape | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:to make
n1=en:be game for sth | n2=en:to make | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:to pick something up again
n1=en:be game for sth | n2=en:to pick something up again | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:to send out
n1=en:be game for sth | n2=en:to send out | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:to slip into something
n1=en:be game for sth | n2=en:to slip into something | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:to take responsibility for something
n1=en:be game for sth | n2=en:to take responsibility for something | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:toss away
n1=en:be game for sth | n2=en:toss away | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
en:voxel
n1=en:be game for sth | n2=en:voxel | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
être à la mesure de [qch]
n1=en:be game for sth | n2=être à la mesure de [qch] | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
être d'attaque
n1=en:be game for sth | n2=être d'attaque | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
être punchy
n1=en:be game for sth | n2=être punchy | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
faire en sorte
n1=en:be game for sth | n2=faire en sorte | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
familier
n1=en:be game for sth | n2=familier | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
fourrer
n1=en:be game for sth | n2=fourrer | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
honte
n1=en:be game for sth | n2=honte | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
immobiliser
n1=en:be game for sth | n2=immobiliser | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
la santé
n1=en:be game for sth | n2=la santé | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
machiner
n1=en:be game for sth | n2=machiner | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
obtenir une mauvais note
n1=en:be game for sth | n2=obtenir une mauvais note | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
piquer
n1=en:be game for sth | n2=piquer | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
prendre quelque chose en charge
n1=en:be game for sth | n2=prendre quelque chose en charge | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
put
n1=en:be game for sth | n2=put | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
racine
n1=en:be game for sth | n2=racine | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
recommencer
n1=en:be game for sth | n2=recommencer | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
recouvrer
n1=en:be game for sth | n2=recouvrer | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
récupérer [qch]
n1=en:be game for sth | n2=récupérer [qch] | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
recycler
n1=en:be game for sth | n2=recycler | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
retrouver des couleurs
n1=en:be game for sth | n2=retrouver des couleurs | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
s'accoutumer
n1=en:be game for sth | n2=s'accoutumer | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
s'insinuer
n1=en:be game for sth | n2=s'insinuer | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
s'occuper de faire quelque chose
n1=en:be game for sth | n2=s'occuper de faire quelque chose | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
se fabriquer
n1=en:be game for sth | n2=se fabriquer | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
se guérir
n1=en:be game for sth | n2=se guérir | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
se loger
n1=en:be game for sth | n2=se loger | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
se pourvoir
n1=en:be game for sth | n2=se pourvoir | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
se préparer pour qch
n1=en:be game for sth | n2=se préparer pour qch | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
se réconforter
n1=en:be game for sth | n2=se réconforter | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
se rendre
n1=en:be game for sth | n2=se rendre | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
se reprendre
n1=en:be game for sth | n2=se reprendre | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
se retaper
n1=en:be game for sth | n2=se retaper | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
subsister
n1=en:be game for sth | n2=subsister | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
survivre
n1=en:be game for sth | n2=survivre | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
tomber
(Verbe infinitif)
n1=en:be game for sth | n2=tomber (Verbe infinitif) | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
un défi...
n1=en:be game for sth | n2=un défi... | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
valider
n1=en:be game for sth | n2=valider | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 23 / 0.426 ->
venir
n1=en:be game for sth | n2=venir | rel=r_associated | relid=0 | w=23
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
amis
[peut]
se faire [objet]
bouffe
n1=en:be game for sth | n2=amis [peut]
se faire [objet]
bouffe | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
aliment industriel
n1=en:be game for sth | n2=aliment industriel | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
appeler
n1=en:be game for sth | n2=appeler | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
avoir la patate
n1=en:be game for sth | n2=avoir la patate | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
avoir lieu
n1=en:be game for sth | n2=avoir lieu | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
canapé
n1=en:be game for sth | n2=canapé | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
compte
n1=en:be game for sth | n2=compte | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
condamner
n1=en:be game for sth | n2=condamner | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en forme
n1=en:be game for sth | n2=en forme | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:artifact
n1=en:be game for sth | n2=en:artifact | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:artificial
n1=en:be game for sth | n2=en:artificial | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:assume
n1=en:be game for sth | n2=en:assume | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:attractive
n1=en:be game for sth | n2=en:attractive | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:banquet
n1=en:be game for sth | n2=en:banquet | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:bathing
n1=en:be game for sth | n2=en:bathing | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:be full of pep
n1=en:be game for sth | n2=en:be full of pep | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:be on point
n1=en:be game for sth | n2=en:be on point | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:behave
n1=en:be game for sth | n2=en:behave | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:bioavailable
n1=en:be game for sth | n2=en:bioavailable | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:blinded
n1=en:be game for sth | n2=en:blinded | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:callback
n1=en:be game for sth | n2=en:callback | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:cast
n1=en:be game for sth | n2=en:cast | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:clear
n1=en:be game for sth | n2=en:clear | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:collaboration
n1=en:be game for sth | n2=en:collaboration | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:collected
n1=en:be game for sth | n2=en:collected | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:complicated
n1=en:be game for sth | n2=en:complicated | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:conclusive
n1=en:be game for sth | n2=en:conclusive | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:conk
n1=en:be game for sth | n2=en:conk | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:constitute
n1=en:be game for sth | n2=en:constitute | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:coordinate
n1=en:be game for sth | n2=en:coordinate | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:core
n1=en:be game for sth | n2=en:core | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:couch
n1=en:be game for sth | n2=en:couch | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:crook
n1=en:be game for sth | n2=en:crook | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:cure
n1=en:be game for sth | n2=en:cure | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:decant
n1=en:be game for sth | n2=en:decant | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:delegate action
n1=en:be game for sth | n2=en:delegate action | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:depart
n1=en:be game for sth | n2=en:depart | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:deport
n1=en:be game for sth | n2=en:deport | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:discipline
n1=en:be game for sth | n2=en:discipline | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:disposal
n1=en:be game for sth | n2=en:disposal | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:don
n1=en:be game for sth | n2=en:don | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:draw
n1=en:be game for sth | n2=en:draw | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:drop
n1=en:be game for sth | n2=en:drop | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:enumeration
n1=en:be game for sth | n2=en:enumeration | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:evidence
n1=en:be game for sth | n2=en:evidence | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:excellent (qualifier value)
n1=en:be game for sth | n2=en:excellent (qualifier value) | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:exemption
n1=en:be game for sth | n2=en:exemption | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:father
n1=en:be game for sth | n2=en:father | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:get into
n1=en:be game for sth | n2=en:get into | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:gravel
n1=en:be game for sth | n2=en:gravel | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:have a smile all over your face
n1=en:be game for sth | n2=en:have a smile all over your face | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:interventional study protocol version intervention or procedure
n1=en:be game for sth | n2=en:interventional study protocol version intervention or procedure | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:invest
n1=en:be game for sth | n2=en:invest | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:make use of sth
n1=en:be game for sth | n2=en:make use of sth | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:name
n1=en:be game for sth | n2=en:name | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:operator
n1=en:be game for sth | n2=en:operator | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:pee-pee
n1=en:be game for sth | n2=en:pee-pee | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:proceed
n1=en:be game for sth | n2=en:proceed | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:pull in
n1=en:be game for sth | n2=en:pull in | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:qualifying
n1=en:be game for sth | n2=en:qualifying | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:racemethionine
n1=en:be game for sth | n2=en:racemethionine | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:reclaim
n1=en:be game for sth | n2=en:reclaim | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:reference object
n1=en:be game for sth | n2=en:reference object | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:relieve
n1=en:be game for sth | n2=en:relieve | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:repossess
n1=en:be game for sth | n2=en:repossess | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:run low
n1=en:be game for sth | n2=en:run low | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:slow down
n1=en:be game for sth | n2=en:slow down | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:snuff it
n1=en:be game for sth | n2=en:snuff it | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:spell
n1=en:be game for sth | n2=en:spell | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:sprain
n1=en:be game for sth | n2=en:sprain | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:standard hit
n1=en:be game for sth | n2=en:standard hit | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:step
n1=en:be game for sth | n2=en:step | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:take over something
n1=en:be game for sth | n2=en:take over something | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:throw out
n1=en:be game for sth | n2=en:throw out | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to be able to take something
n1=en:be game for sth | n2=en:to be able to take something | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to be equipped with something
n1=en:be game for sth | n2=en:to be equipped with something | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to be in good form
n1=en:be game for sth | n2=en:to be in good form | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to be ready to do something
n1=en:be game for sth | n2=en:to be ready to do something | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to constrain
n1=en:be game for sth | n2=en:to constrain | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to get somebody something
n1=en:be game for sth | n2=en:to get somebody something | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to get something back
n1=en:be game for sth | n2=en:to get something back | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to hurl
n1=en:be game for sth | n2=en:to hurl | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to make do with something
n1=en:be game for sth | n2=en:to make do with something | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to sing along with something
n1=en:be game for sth | n2=en:to sing along with something | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to spend
n1=en:be game for sth | n2=en:to spend | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to stay in good shape
n1=en:be game for sth | n2=en:to stay in good shape | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to stretch
n1=en:be game for sth | n2=en:to stretch | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to support
n1=en:be game for sth | n2=en:to support | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to take care of something
n1=en:be game for sth | n2=en:to take care of something | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to take over something
n1=en:be game for sth | n2=en:to take over something | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:to take something up again
n1=en:be game for sth | n2=en:to take something up again | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:tradition
n1=en:be game for sth | n2=en:tradition | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:underpin
n1=en:be game for sth | n2=en:underpin | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:version
n1=en:be game for sth | n2=en:version | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
en:wrench
n1=en:be game for sth | n2=en:wrench | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
étoffe
n1=en:be game for sth | n2=étoffe | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
éviter de dépenser [qch]
n1=en:be game for sth | n2=éviter de dépenser [qch] | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
garder
n1=en:be game for sth | n2=garder | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
goûter
n1=en:be game for sth | n2=goûter | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
Have
n1=en:be game for sth | n2=Have | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
hériter de
n1=en:be game for sth | n2=hériter de | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
hériter de [qch]
n1=en:be game for sth | n2=hériter de [qch] | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
huile de palme
n1=en:be game for sth | n2=huile de palme | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
makefile
n1=en:be game for sth | n2=makefile | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
manigancer
n1=en:be game for sth | n2=manigancer | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
nécessiter
n1=en:be game for sth | n2=nécessiter | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
pays
n1=en:be game for sth | n2=pays | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
réaliser
n1=en:be game for sth | n2=réaliser | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
récupérer quelque chose
n1=en:be game for sth | n2=récupérer quelque chose | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
remettre [qch] debout
n1=en:be game for sth | n2=remettre [qch] debout | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
ressusciter
n1=en:be game for sth | n2=ressusciter | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
s'attacher
n1=en:be game for sth | n2=s'attacher | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
s'envoyer quelque chose
n1=en:be game for sth | n2=s'envoyer quelque chose | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
s'étendre
n1=en:be game for sth | n2=s'étendre | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
s'immiscer
n1=en:be game for sth | n2=s'immiscer | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
se charger de [qch]
n1=en:be game for sth | n2=se charger de [qch] | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
se construire
n1=en:be game for sth | n2=se construire | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
se défaire
n1=en:be game for sth | n2=se défaire | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
se ficher
n1=en:be game for sth | n2=se ficher | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
se plaire
n1=en:be game for sth | n2=se plaire | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
se plier
n1=en:be game for sth | n2=se plier | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
se précipiter
n1=en:be game for sth | n2=se précipiter | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
se réaliser
n1=en:be game for sth | n2=se réaliser | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
Stretch
n1=en:be game for sth | n2=Stretch | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
trousser
n1=en:be game for sth | n2=trousser | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 22 / 0.407 ->
trouver
n1=en:be game for sth | n2=trouver | rel=r_associated | relid=0 | w=22
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
chat
[peut]
se faire [endroit]
canapé
n1=en:be game for sth | n2=chat [peut]
se faire [endroit]
canapé | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
nations
[peut]
se faire [objet]
guerre
n1=en:be game for sth | n2=nations [peut]
se faire [objet]
guerre | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
individu
[peut]
se faire [objet]
café
n1=en:be game for sth | n2=individu [peut]
se faire [objet]
café | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
accomplir
n1=en:be game for sth | n2=accomplir | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
aller chercher quelque chose
n1=en:be game for sth | n2=aller chercher quelque chose | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
apprendre
n1=en:be game for sth | n2=apprendre | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
attirer
n1=en:be game for sth | n2=attirer | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
avoir bouffé du lion
n1=en:be game for sth | n2=avoir bouffé du lion | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
avoir du tonus
n1=en:be game for sth | n2=avoir du tonus | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
chat
n1=en:be game for sth | n2=chat | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
composer
n1=en:be game for sth | n2=composer | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
constituer
n1=en:be game for sth | n2=constituer | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
contact
n1=en:be game for sth | n2=contact | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
couilles en or
n1=en:be game for sth | n2=couilles en or | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
déployer
n1=en:be game for sth | n2=déployer | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:acquit
n1=en:be game for sth | n2=en:acquit | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:act
n1=en:be game for sth | n2=en:act | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:admission
n1=en:be game for sth | n2=en:admission | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:all
n1=en:be game for sth | n2=en:all | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:any
n1=en:be game for sth | n2=en:any | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:assignment
n1=en:be game for sth | n2=en:assignment | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:be equal to something
n1=en:be game for sth | n2=en:be equal to something | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:be falling
n1=en:be game for sth | n2=en:be falling | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:be fit
n1=en:be game for sth | n2=en:be fit | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:be in good shape
n1=en:be game for sth | n2=en:be in good shape | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:bechance
n1=en:be game for sth | n2=en:bechance | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:bulk
n1=en:be game for sth | n2=en:bulk | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:care of
n1=en:be game for sth | n2=en:care of | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:cast out
n1=en:be game for sth | n2=en:cast out | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:conk out
n1=en:be game for sth | n2=en:conk out | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:construct
n1=en:be game for sth | n2=en:construct | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:convey
n1=en:be game for sth | n2=en:convey | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:crack
n1=en:be game for sth | n2=en:crack | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:crimson
n1=en:be game for sth | n2=en:crimson | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:data transformation
n1=en:be game for sth | n2=en:data transformation | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:decontamination
n1=en:be game for sth | n2=en:decontamination | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:details
n1=en:be game for sth | n2=en:details | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:difficulty
n1=en:be game for sth | n2=en:difficulty | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:division
n1=en:be game for sth | n2=en:division | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:do not substitute
n1=en:be game for sth | n2=en:do not substitute | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:domesticise
n1=en:be game for sth | n2=en:domesticise | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:duplicate
n1=en:be game for sth | n2=en:duplicate | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:emotional
n1=en:be game for sth | n2=en:emotional | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:fatal
n1=en:be game for sth | n2=en:fatal | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:fatigue
n1=en:be game for sth | n2=en:fatigue | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:form
n1=en:be game for sth | n2=en:form | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:gap
n1=en:be game for sth | n2=en:gap | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:grow
n1=en:be game for sth | n2=en:grow | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:have a bun in the oven
n1=en:be game for sth | n2=en:have a bun in the oven | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:incur
n1=en:be game for sth | n2=en:incur | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:indicator
n1=en:be game for sth | n2=en:indicator | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:jade
n1=en:be game for sth | n2=en:jade | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:keep open
n1=en:be game for sth | n2=en:keep open | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:make do with something
n1=en:be game for sth | n2=en:make do with something | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:object
n1=en:be game for sth | n2=en:object | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:outwear
n1=en:be game for sth | n2=en:outwear | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:pass around
n1=en:be game for sth | n2=en:pass around | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:pass water
n1=en:be game for sth | n2=en:pass water | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:person
n1=en:be game for sth | n2=en:person | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:pick up something
n1=en:be game for sth | n2=en:pick up something | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:pop off
n1=en:be game for sth | n2=en:pop off | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:position
n1=en:be game for sth | n2=en:position | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:receive
n1=en:be game for sth | n2=en:receive | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:round
n1=en:be game for sth | n2=en:round | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:scatter
n1=en:be game for sth | n2=en:scatter | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:set off
n1=en:be game for sth | n2=en:set off | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:site
n1=en:be game for sth | n2=en:site | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:stand by for something
n1=en:be game for sth | n2=en:stand by for something | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:taboo
n1=en:be game for sth | n2=en:taboo | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:to be in top form
n1=en:be game for sth | n2=en:to be in top form | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:to be made
n1=en:be game for sth | n2=en:to be made | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:to carry
n1=en:be game for sth | n2=en:to carry | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:to feel fine
n1=en:be game for sth | n2=en:to feel fine | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:to have something returned to you
n1=en:be game for sth | n2=en:to have something returned to you | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:to have something within you
n1=en:be game for sth | n2=en:to have something within you | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:to make something up
n1=en:be game for sth | n2=en:to make something up | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:to oblige somebody to do something
n1=en:be game for sth | n2=en:to oblige somebody to do something | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:to pick up something
n1=en:be game for sth | n2=en:to pick up something | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:to pick up the tab for something
n1=en:be game for sth | n2=en:to pick up the tab for something | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:to spend something on something
n1=en:be game for sth | n2=en:to spend something on something | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:to take something in
n1=en:be game for sth | n2=en:to take something in | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:transmit
n1=en:be game for sth | n2=en:transmit | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:unbend
n1=en:be game for sth | n2=en:unbend | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:win
n1=en:be game for sth | n2=en:win | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
en:write
n1=en:be game for sth | n2=en:write | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
enchaîner
n1=en:be game for sth | n2=enchaîner | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
endosser
n1=en:be game for sth | n2=endosser | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
énergique
n1=en:be game for sth | n2=énergique | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
être de force à
n1=en:be game for sth | n2=être de force à | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
être en pleine forme
n1=en:be game for sth | n2=être en pleine forme | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
fabriquer quelque chose
n1=en:be game for sth | n2=fabriquer quelque chose | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
fiche
n1=en:be game for sth | n2=fiche | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
forcer
n1=en:be game for sth | n2=forcer | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
fricoter quelque chose
n1=en:be game for sth | n2=fricoter quelque chose | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
lier
n1=en:be game for sth | n2=lier | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
mise
n1=en:be game for sth | n2=mise | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
mouvement
n1=en:be game for sth | n2=mouvement | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
patate
n1=en:be game for sth | n2=patate | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
pot
n1=en:be game for sth | n2=pot | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
prendre [qch] à son compte
n1=en:be game for sth | n2=prendre [qch] à son compte | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
presser
n1=en:be game for sth | n2=presser | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
produire
n1=en:be game for sth | n2=produire | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
relever
n1=en:be game for sth | n2=relever | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
reprendre
n1=en:be game for sth | n2=reprendre | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
ressourcer
n1=en:be game for sth | n2=ressourcer | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
s'attendre à [qch]
n1=en:be game for sth | n2=s'attendre à [qch] | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
s'attirer
n1=en:be game for sth | n2=s'attirer | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
s'élancer
n1=en:be game for sth | n2=s'élancer | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
s'envoyer
n1=en:be game for sth | n2=s'envoyer | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
s'habituer
n1=en:be game for sth | n2=s'habituer | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
s'offrir
n1=en:be game for sth | n2=s'offrir | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
save
n1=en:be game for sth | n2=save | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
se bonifier
n1=en:be game for sth | n2=se bonifier | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
se corriger
n1=en:be game for sth | n2=se corriger | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
se débrouiller pour récupérer [qch]
n1=en:be game for sth | n2=se débrouiller pour récupérer [qch] | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
se fader
n1=en:be game for sth | n2=se fader | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
se familiariser
n1=en:be game for sth | n2=se familiariser | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
se porter
n1=en:be game for sth | n2=se porter | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
se préparer à [qch]
n1=en:be game for sth | n2=se préparer à [qch] | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
se préparer à qch
n1=en:be game for sth | n2=se préparer à qch | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
se ramasser [qch]
n1=en:be game for sth | n2=se ramasser [qch] | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
se remettre
n1=en:be game for sth | n2=se remettre | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
se remplumer
n1=en:be game for sth | n2=se remplumer | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
se retrouver avec
n1=en:be game for sth | n2=se retrouver avec | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
se taper
n1=en:be game for sth | n2=se taper | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
se tenir prêt
n1=en:be game for sth | n2=se tenir prêt | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 21 / 0.389 ->
spread
n1=en:be game for sth | n2=spread | rel=r_associated | relid=0 | w=21
- en:be game for sth --
r_associated #0: 20 / 0.37 ->
en:animal
n1=en:be game for sth | n2=en:animal | rel=r_associated | relid=0 | w=20
- en:be game for sth --
r_associated #0: 20 / 0.37 ->
en:armed services
n1=en:be game for sth | n2=en:armed services | rel=r_associated | relid=0 | w=20
- en:be game for sth --
r_associated #0: 20 / 0.37 ->
en:computing
n1=en:be game for sth | n2=en:computing | rel=r_associated | relid=0 | w=20
- en:be game for sth --
r_associated #0: 20 / 0.37 ->
en:creature
n1=en:be game for sth | n2=en:creature | rel=r_associated | relid=0 | w=20
- en:be game for sth --
r_associated #0: 20 / 0.37 ->
en:dramatics
n1=en:be game for sth | n2=en:dramatics | rel=r_associated | relid=0 | w=20
- en:be game for sth --
r_associated #0: 20 / 0.37 ->
en:dramaturgy
n1=en:be game for sth | n2=en:dramaturgy | rel=r_associated | relid=0 | w=20
- en:be game for sth --
r_associated #0: 20 / 0.37 ->
en:farm animal
n1=en:be game for sth | n2=en:farm animal | rel=r_associated | relid=0 | w=20
- en:be game for sth --
r_associated #0: 20 / 0.37 ->
en:fauna
n1=en:be game for sth | n2=en:fauna | rel=r_associated | relid=0 | w=20
- en:be game for sth --
r_associated #0: 20 / 0.37 ->
en:religion
n1=en:be game for sth | n2=en:religion | rel=r_associated | relid=0 | w=20
- en:be game for sth --
r_associated #0: 20 / 0.37 ->
en:technique
n1=en:be game for sth | n2=en:technique | rel=r_associated | relid=0 | w=20
- en:be game for sth --
r_associated #0: 20 / 0.37 ->
en:theater
n1=en:be game for sth | n2=en:theater | rel=r_associated | relid=0 | w=20
- en:be game for sth --
r_associated #0: 20 / 0.37 ->
en:war machine
n1=en:be game for sth | n2=en:war machine | rel=r_associated | relid=0 | w=20
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
accomplissement
n1=en:be game for sth | n2=accomplissement | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
autorisation
n1=en:be game for sth | n2=autorisation | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
couleur
n1=en:be game for sth | n2=couleur | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
demande
n1=en:be game for sth | n2=demande | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
dépense
n1=en:be game for sth | n2=dépense | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
domination
n1=en:be game for sth | n2=domination | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:accompaniment
n1=en:be game for sth | n2=en:accompaniment | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:article of clothing
n1=en:be game for sth | n2=en:article of clothing | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:bed covering
n1=en:be game for sth | n2=en:bed covering | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:bout
n1=en:be game for sth | n2=en:bout | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:bread and butter
n1=en:be game for sth | n2=en:bread and butter | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:cattle ranch
n1=en:be game for sth | n2=en:cattle ranch | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:clothing
n1=en:be game for sth | n2=en:clothing | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:counterpane
n1=en:be game for sth | n2=en:counterpane | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:documentation
n1=en:be game for sth | n2=en:documentation | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:effort
n1=en:be game for sth | n2=en:effort | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:facing pages
n1=en:be game for sth | n2=en:facing pages | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:fall victim to something
n1=en:be game for sth | n2=en:fall victim to something | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:feat
n1=en:be game for sth | n2=en:feat | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:good turn
n1=en:be game for sth | n2=en:good turn | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:habiliment
n1=en:be game for sth | n2=en:habiliment | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:livelihood
n1=en:be game for sth | n2=en:livelihood | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:musical accompaniment
n1=en:be game for sth | n2=en:musical accompaniment | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:put option
n1=en:be game for sth | n2=en:put option | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:reenforcement
n1=en:be game for sth | n2=en:reenforcement | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:reinforcement
n1=en:be game for sth | n2=en:reinforcement | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:rich person
n1=en:be game for sth | n2=en:rich person | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:routine
n1=en:be game for sth | n2=en:routine | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:shuffling
n1=en:be game for sth | n2=en:shuffling | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:spread head
n1=en:be game for sth | n2=en:spread head | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:spreadhead
n1=en:be game for sth | n2=en:spreadhead | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:spreading
n1=en:be game for sth | n2=en:spreading | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:stretchability
n1=en:be game for sth | n2=en:stretchability | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:stretchiness
n1=en:be game for sth | n2=en:stretchiness | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:stretching
n1=en:be game for sth | n2=en:stretching | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:sustenance
n1=en:be game for sth | n2=en:sustenance | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:turning
n1=en:be game for sth | n2=en:turning | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:wealthy person
n1=en:be game for sth | n2=en:wealthy person | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:wearable
n1=en:be game for sth | n2=en:wearable | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:wearing
n1=en:be game for sth | n2=en:wearing | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
en:xtc
n1=en:be game for sth | n2=en:xtc | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
entrain
n1=en:be game for sth | n2=entrain | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
être en diminution
n1=en:be game for sth | n2=être en diminution | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
évolution
n1=en:be game for sth | n2=évolution | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
existence
n1=en:be game for sth | n2=existence | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
facilité
n1=en:be game for sth | n2=facilité | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
identité
n1=en:be game for sth | n2=identité | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
inertie
n1=en:be game for sth | n2=inertie | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
mode
n1=en:be game for sth | n2=mode | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
opportunité
n1=en:be game for sth | n2=opportunité | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
paiement
n1=en:be game for sth | n2=paiement | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
prétexte
n1=en:be game for sth | n2=prétexte | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
prospérité
n1=en:be game for sth | n2=prospérité | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
réaction
n1=en:be game for sth | n2=réaction | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
rectitude
n1=en:be game for sth | n2=rectitude | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
rouge
n1=en:be game for sth | n2=rouge | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
santé
n1=en:be game for sth | n2=santé | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 15 / 0.278 ->
timidité
n1=en:be game for sth | n2=timidité | rel=r_associated | relid=0 | w=15
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
avoisiner
n1=en:be game for sth | n2=avoisiner | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
confiner à [qch]
n1=en:be game for sth | n2=confiner à [qch] | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
confiner à quelque chose
n1=en:be game for sth | n2=confiner à quelque chose | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:anticipate doing something
n1=en:be game for sth | n2=en:anticipate doing something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:be about to do something
n1=en:be game for sth | n2=en:be about to do something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:be close to something
n1=en:be game for sth | n2=en:be close to something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:be next to something
n1=en:be game for sth | n2=en:be next to something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:be on the point of doing something
n1=en:be game for sth | n2=en:be on the point of doing something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:be poised to do something
n1=en:be game for sth | n2=en:be poised to do something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:be right next to something
n1=en:be game for sth | n2=en:be right next to something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:be within an ace of something
n1=en:be game for sth | n2=en:be within an ace of something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:come close to something
n1=en:be game for sth | n2=en:come close to something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:come within an ace of something
n1=en:be game for sth | n2=en:come within an ace of something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:consider doing sth
n1=en:be game for sth | n2=en:consider doing sth | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:contemplate doing sth
n1=en:be game for sth | n2=en:contemplate doing sth | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:envisage doing something
n1=en:be game for sth | n2=en:envisage doing something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:envisage doing sth
n1=en:be game for sth | n2=en:envisage doing sth | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:expect you will do something
n1=en:be game for sth | n2=en:expect you will do something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:prepare to do something
n1=en:be game for sth | n2=en:prepare to do something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:prepare to do sth
n1=en:be game for sth | n2=en:prepare to do sth | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:ready yourself to do something
n1=en:be game for sth | n2=en:ready yourself to do something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:think about doing sth
n1=en:be game for sth | n2=en:think about doing sth | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:think of doing sth
n1=en:be game for sth | n2=en:think of doing sth | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:think you will do something
n1=en:be game for sth | n2=en:think you will do something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:throw something together
n1=en:be game for sth | n2=en:throw something together | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:to contemplate doing sth
n1=en:be game for sth | n2=en:to contemplate doing sth | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:to envisage doing sth
n1=en:be game for sth | n2=en:to envisage doing sth | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:to gear up to do sth
n1=en:be game for sth | n2=en:to gear up to do sth | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:will in all likelihood do something
n1=en:be game for sth | n2=en:will in all likelihood do something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
en:will probably do something
n1=en:be game for sth | n2=en:will probably do something | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
être en passe de faire [qch]
n1=en:be game for sth | n2=être en passe de faire [qch] | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
être en passe de faire quelque chose
n1=en:be game for sth | n2=être en passe de faire quelque chose | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
passer à un cheveu de [qch]
n1=en:be game for sth | n2=passer à un cheveu de [qch] | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
passer à un cheveu de quelque chose
n1=en:be game for sth | n2=passer à un cheveu de quelque chose | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
penser à faire quelque chose
n1=en:be game for sth | n2=penser à faire quelque chose | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
prévoir de faire [qch]
n1=en:be game for sth | n2=prévoir de faire [qch] | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
prévoir de faire quelque chose
n1=en:be game for sth | n2=prévoir de faire quelque chose | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
s'apprêter à faire qch
n1=en:be game for sth | n2=s'apprêter à faire qch | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
se disposer à faire [qch]
n1=en:be game for sth | n2=se disposer à faire [qch] | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
se disposer à faire quelque chose
n1=en:be game for sth | n2=se disposer à faire quelque chose | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
se préparer à faire qch
n1=en:be game for sth | n2=se préparer à faire qch | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
se préparer à faire quelque chose
n1=en:be game for sth | n2=se préparer à faire quelque chose | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
se préparer à qc
n1=en:be game for sth | n2=se préparer à qc | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
voisiner [qch]
n1=en:be game for sth | n2=voisiner [qch] | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 10 / 0.185 ->
voisiner quelque chose
n1=en:be game for sth | n2=voisiner quelque chose | rel=r_associated | relid=0 | w=10
- en:be game for sth --
r_associated #0: 5 / 0.093 ->
quelque chose
n1=en:be game for sth | n2=quelque chose | rel=r_associated | relid=0 | w=5
| ≈ 13 relations entrantes
- être partant pour qch ---
r_associated #0: 54 -->
en:be game for sth
n1=être partant pour qch | n2=en:be game for sth | rel=r_associated | relid=0 | w=54
- être partant pour quelque chose ---
r_associated #0: 54 -->
en:be game for sth
n1=être partant pour quelque chose | n2=en:be game for sth | rel=r_associated | relid=0 | w=54
- en:be up for sth ---
r_associated #0: 53 -->
en:be game for sth
n1=en:be up for sth | n2=en:be game for sth | rel=r_associated | relid=0 | w=53
- en:be up for something ---
r_associated #0: 51 -->
en:be game for sth
n1=en:be up for something | n2=en:be game for sth | rel=r_associated | relid=0 | w=51
- en:to be game for sth ---
r_associated #0: 45 -->
en:be game for sth
n1=en:to be game for sth | n2=en:be game for sth | rel=r_associated | relid=0 | w=45
- en:to be up for sth ---
r_associated #0: 43 -->
en:be game for sth
n1=en:to be up for sth | n2=en:be game for sth | rel=r_associated | relid=0 | w=43
- en:be game for something ---
r_associated #0: 24 -->
en:be game for sth
n1=en:be game for something | n2=en:be game for sth | rel=r_associated | relid=0 | w=24
- chose ---
r_associated #0: 20 -->
en:be game for sth
n1=chose | n2=en:be game for sth | rel=r_associated | relid=0 | w=20
- partant ---
r_associated #0: 20 -->
en:be game for sth
n1=partant | n2=en:be game for sth | rel=r_associated | relid=0 | w=20
- qch ---
r_associated #0: 20 -->
en:be game for sth
n1=qch | n2=en:be game for sth | rel=r_associated | relid=0 | w=20
- quelque ---
r_associated #0: 20 -->
en:be game for sth
n1=quelque | n2=en:be game for sth | rel=r_associated | relid=0 | w=20
- être partant ---
r_associated #0: 20 -->
en:be game for sth
n1=être partant | n2=en:be game for sth | rel=r_associated | relid=0 | w=20
- être d'attaque ---
r_associated #0: 10 -->
en:be game for sth
n1=être d'attaque | n2=en:be game for sth | rel=r_associated | relid=0 | w=10
|