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'en:shoot the lights'
(id=15769381 ; fe=en:shoot the lights ; type=1 ; niveau=200 ; luminosité=25 ; somme entrante=15743 creation date=2020-11-16 touchdate=2025-07-27 02:02:49.000)
≈ 241 relations sortantes

  1. en:shoot the lights -- r_associated #0: 147 / 1 -> zoologie
    n1=en:shoot the lights | n2=zoologie | rel=r_associated | relid=0 | w=147
  2. en:shoot the lights -- r_associated #0: 52 / 0.354 -> brûler un feu
    n1=en:shoot the lights | n2=brûler un feu | rel=r_associated | relid=0 | w=52
  3. en:shoot the lights -- r_associated #0: 50 / 0.34 -> accident de la route
    n1=en:shoot the lights | n2=accident de la route | rel=r_associated | relid=0 | w=50
  4. en:shoot the lights -- r_associated #0: 50 / 0.34 -> accident de voiture
    n1=en:shoot the lights | n2=accident de voiture | rel=r_associated | relid=0 | w=50
  5. en:shoot the lights -- r_associated #0: 50 / 0.34 -> accrochage
    n1=en:shoot the lights | n2=accrochage | rel=r_associated | relid=0 | w=50
  6. en:shoot the lights -- r_associated #0: 50 / 0.34 -> aller trop vite
    n1=en:shoot the lights | n2=aller trop vite | rel=r_associated | relid=0 | w=50
  7. en:shoot the lights -- r_associated #0: 50 / 0.34 -> amende
    n1=en:shoot the lights | n2=amende | rel=r_associated | relid=0 | w=50
  8. en:shoot the lights -- r_associated #0: 50 / 0.34 -> brûler
    n1=en:shoot the lights | n2=brûler | rel=r_associated | relid=0 | w=50
  9. en:shoot the lights -- r_associated #0: 50 / 0.34 -> bruler un feu
    n1=en:shoot the lights | n2=bruler un feu | rel=r_associated | relid=0 | w=50
  10. en:shoot the lights -- r_associated #0: 50 / 0.34 -> code de la route
    n1=en:shoot the lights | n2=code de la route | rel=r_associated | relid=0 | w=50
  11. en:shoot the lights -- r_associated #0: 50 / 0.34 -> défaut de priorité
    n1=en:shoot the lights | n2=défaut de priorité | rel=r_associated | relid=0 | w=50
  12. en:shoot the lights -- r_associated #0: 50 / 0.34 -> délit
    n1=en:shoot the lights | n2=délit | rel=r_associated | relid=0 | w=50
  13. en:shoot the lights -- r_associated #0: 50 / 0.34 -> écraser
    n1=en:shoot the lights | n2=écraser | rel=r_associated | relid=0 | w=50
  14. en:shoot the lights -- r_associated #0: 50 / 0.34 -> être dans la lune
    n1=en:shoot the lights | n2=être dans la lune | rel=r_associated | relid=0 | w=50
  15. en:shoot the lights -- r_associated #0: 50 / 0.34 -> feu
    n1=en:shoot the lights | n2=feu | rel=r_associated | relid=0 | w=50
  16. en:shoot the lights -- r_associated #0: 50 / 0.34 -> feu de signalisation
    n1=en:shoot the lights | n2=feu de signalisation | rel=r_associated | relid=0 | w=50
  17. en:shoot the lights -- r_associated #0: 50 / 0.34 -> feu rouge
    n1=en:shoot the lights | n2=feu rouge | rel=r_associated | relid=0 | w=50
  18. en:shoot the lights -- r_associated #0: 50 / 0.34 -> feu
    (signal)

    n1=en:shoot the lights | n2=feu
    (signal)
    | rel=r_associated | relid=0 | w=50
  19. en:shoot the lights -- r_associated #0: 50 / 0.34 -> griller
    n1=en:shoot the lights | n2=griller | rel=r_associated | relid=0 | w=50
  20. en:shoot the lights -- r_associated #0: 50 / 0.34 -> griller la priorité
    n1=en:shoot the lights | n2=griller la priorité | rel=r_associated | relid=0 | w=50
  21. en:shoot the lights -- r_associated #0: 50 / 0.34 -> infraction
    n1=en:shoot the lights | n2=infraction | rel=r_associated | relid=0 | w=50
  22. en:shoot the lights -- r_associated #0: 50 / 0.34 -> ne pas faire attention
    n1=en:shoot the lights | n2=ne pas faire attention | rel=r_associated | relid=0 | w=50
  23. en:shoot the lights -- r_associated #0: 50 / 0.34 -> passer
    n1=en:shoot the lights | n2=passer | rel=r_associated | relid=0 | w=50
  24. en:shoot the lights -- r_associated #0: 50 / 0.34 -> passer à l'orange
    n1=en:shoot the lights | n2=passer à l'orange | rel=r_associated | relid=0 | w=50
  25. en:shoot the lights -- r_associated #0: 50 / 0.34 -> passer au rouge
    n1=en:shoot the lights | n2=passer au rouge | rel=r_associated | relid=0 | w=50
  26. en:shoot the lights -- r_associated #0: 50 / 0.34 -> passer au vert
    n1=en:shoot the lights | n2=passer au vert | rel=r_associated | relid=0 | w=50
  27. en:shoot the lights -- r_associated #0: 50 / 0.34 -> procès-verbal
    n1=en:shoot the lights | n2=procès-verbal | rel=r_associated | relid=0 | w=50
  28. en:shoot the lights -- r_associated #0: 50 / 0.34 -> provoquer un accident
    n1=en:shoot the lights | n2=provoquer un accident | rel=r_associated | relid=0 | w=50
  29. en:shoot the lights -- r_associated #0: 50 / 0.34 -> PV
    n1=en:shoot the lights | n2=PV | rel=r_associated | relid=0 | w=50
  30. en:shoot the lights -- r_associated #0: 50 / 0.34 -> rentrer dedans
    n1=en:shoot the lights | n2=rentrer dedans | rel=r_associated | relid=0 | w=50
  31. en:shoot the lights -- r_associated #0: 50 / 0.34 -> rouge
    n1=en:shoot the lights | n2=rouge | rel=r_associated | relid=0 | w=50
  32. en:shoot the lights -- r_associated #0: 50 / 0.34 -> se faire arrêter
    n1=en:shoot the lights | n2=se faire arrêter | rel=r_associated | relid=0 | w=50
  33. en:shoot the lights -- r_associated #0: 50 / 0.34 -> se faire verbaliser
    n1=en:shoot the lights | n2=se faire verbaliser | rel=r_associated | relid=0 | w=50
  34. en:shoot the lights -- r_associated #0: 50 / 0.34 -> tôle froissée
    n1=en:shoot the lights | n2=tôle froissée | rel=r_associated | relid=0 | w=50
  35. en:shoot the lights -- r_associated #0: 50 / 0.34 -> verbalisation
    n1=en:shoot the lights | n2=verbalisation | rel=r_associated | relid=0 | w=50
  36. en:shoot the lights -- r_associated #0: 50 / 0.34 -> verbaliser
    n1=en:shoot the lights | n2=verbaliser | rel=r_associated | relid=0 | w=50
  37. en:shoot the lights -- r_associated #0: 50 / 0.34 -> verbaliser
    (procès-verbal)

    n1=en:shoot the lights | n2=verbaliser
    (procès-verbal)
    | rel=r_associated | relid=0 | w=50
  38. en:shoot the lights -- r_associated #0: 40 / 0.272 -> arrêter
    n1=en:shoot the lights | n2=arrêter | rel=r_associated | relid=0 | w=40
  39. en:shoot the lights -- r_associated #0: 40 / 0.272 -> blush
    n1=en:shoot the lights | n2=blush | rel=r_associated | relid=0 | w=40
  40. en:shoot the lights -- r_associated #0: 40 / 0.272 -> brûler un stop
    n1=en:shoot the lights | n2=brûler un stop | rel=r_associated | relid=0 | w=40
  41. en:shoot the lights -- r_associated #0: 40 / 0.272 -> en:blend
    n1=en:shoot the lights | n2=en:blend | rel=r_associated | relid=0 | w=40
  42. en:shoot the lights -- r_associated #0: 40 / 0.272 -> en:burn a red light
    n1=en:shoot the lights | n2=en:burn a red light | rel=r_associated | relid=0 | w=40
  43. en:shoot the lights -- r_associated #0: 40 / 0.272 -> en:to go through a red light
    n1=en:shoot the lights | n2=en:to go through a red light | rel=r_associated | relid=0 | w=40
  44. en:shoot the lights -- r_associated #0: 40 / 0.272 -> en:to jump the lights
    n1=en:shoot the lights | n2=en:to jump the lights | rel=r_associated | relid=0 | w=40
  45. en:shoot the lights -- r_associated #0: 40 / 0.272 -> en:to run a red light
    n1=en:shoot the lights | n2=en:to run a red light | rel=r_associated | relid=0 | w=40
  46. en:shoot the lights -- r_associated #0: 40 / 0.272 -> fard
    n1=en:shoot the lights | n2=fard | rel=r_associated | relid=0 | w=40
  47. en:shoot the lights -- r_associated #0: 40 / 0.272 -> griller un feu rouge
    n1=en:shoot the lights | n2=griller un feu rouge | rel=r_associated | relid=0 | w=40
  48. en:shoot the lights -- r_associated #0: 40 / 0.272 -> ne pas avoir la conscience tranquille
    n1=en:shoot the lights | n2=ne pas avoir la conscience tranquille | rel=r_associated | relid=0 | w=40
  49. en:shoot the lights -- r_associated #0: 40 / 0.272 -> piquer
    n1=en:shoot the lights | n2=piquer | rel=r_associated | relid=0 | w=40
  50. en:shoot the lights -- r_associated #0: 40 / 0.272 -> rouge
    (couleur)

    n1=en:shoot the lights | n2=rouge
    (couleur)
    | rel=r_associated | relid=0 | w=40
  51. en:shoot the lights -- r_associated #0: 40 / 0.272 -> rougir
    n1=en:shoot the lights | n2=rougir | rel=r_associated | relid=0 | w=40
  52. en:shoot the lights -- r_associated #0: 36 / 0.245 -> griller un feu
    n1=en:shoot the lights | n2=griller un feu | rel=r_associated | relid=0 | w=36
  53. en:shoot the lights -- r_associated #0: 35 / 0.238 -> accident
    n1=en:shoot the lights | n2=accident | rel=r_associated | relid=0 | w=35
  54. en:shoot the lights -- r_associated #0: 35 / 0.238 -> action
    n1=en:shoot the lights | n2=action | rel=r_associated | relid=0 | w=35
  55. en:shoot the lights -- r_associated #0: 35 / 0.238 -> automobile
    n1=en:shoot the lights | n2=automobile | rel=r_associated | relid=0 | w=35
  56. en:shoot the lights -- r_associated #0: 35 / 0.238 -> brûler un feu rouge
    n1=en:shoot the lights | n2=brûler un feu rouge | rel=r_associated | relid=0 | w=35
  57. en:shoot the lights -- r_associated #0: 35 / 0.238 -> contact
    n1=en:shoot the lights | n2=contact | rel=r_associated | relid=0 | w=35
  58. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:adopt
    n1=en:shoot the lights | n2=en:adopt | rel=r_associated | relid=0 | w=35
  59. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:bit
    n1=en:shoot the lights | n2=en:bit | rel=r_associated | relid=0 | w=35
  60. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:call on
    n1=en:shoot the lights | n2=en:call on | rel=r_associated | relid=0 | w=35
  61. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:cash in one's chips
    n1=en:shoot the lights | n2=en:cash in one's chips | rel=r_associated | relid=0 | w=35
  62. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:change to red
    n1=en:shoot the lights | n2=en:change to red | rel=r_associated | relid=0 | w=35
  63. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:depart
    n1=en:shoot the lights | n2=en:depart | rel=r_associated | relid=0 | w=35
  64. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:flex
    n1=en:shoot the lights | n2=en:flex | rel=r_associated | relid=0 | w=35
  65. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:flush
    n1=en:shoot the lights | n2=en:flush | rel=r_associated | relid=0 | w=35
  66. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:get
    n1=en:shoot the lights | n2=en:get | rel=r_associated | relid=0 | w=35
  67. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:go
    n1=en:shoot the lights | n2=en:go | rel=r_associated | relid=0 | w=35
  68. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:go red
    n1=en:shoot the lights | n2=en:go red | rel=r_associated | relid=0 | w=35
  69. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:go through a red light
    n1=en:shoot the lights | n2=en:go through a red light | rel=r_associated | relid=0 | w=35
  70. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:hold out
    n1=en:shoot the lights | n2=en:hold out | rel=r_associated | relid=0 | w=35
  71. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:last
    n1=en:shoot the lights | n2=en:last | rel=r_associated | relid=0 | w=35
  72. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:lead
    n1=en:shoot the lights | n2=en:lead | rel=r_associated | relid=0 | w=35
  73. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:live
    n1=en:shoot the lights | n2=en:live | rel=r_associated | relid=0 | w=35
  74. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:live on
    n1=en:shoot the lights | n2=en:live on | rel=r_associated | relid=0 | w=35
  75. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:meet
    n1=en:shoot the lights | n2=en:meet | rel=r_associated | relid=0 | w=35
  76. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:move around
    n1=en:shoot the lights | n2=en:move around | rel=r_associated | relid=0 | w=35
  77. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:number
    n1=en:shoot the lights | n2=en:number | rel=r_associated | relid=0 | w=35
  78. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:pass
    n1=en:shoot the lights | n2=en:pass | rel=r_associated | relid=0 | w=35
  79. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:plough
    n1=en:shoot the lights | n2=en:plough | rel=r_associated | relid=0 | w=35
  80. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:plow
    n1=en:shoot the lights | n2=en:plow | rel=r_associated | relid=0 | w=35
  81. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:plump
    n1=en:shoot the lights | n2=en:plump | rel=r_associated | relid=0 | w=35
  82. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:pop off
    n1=en:shoot the lights | n2=en:pop off | rel=r_associated | relid=0 | w=35
  83. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:proceed
    n1=en:shoot the lights | n2=en:proceed | rel=r_associated | relid=0 | w=35
  84. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:redden
    n1=en:shoot the lights | n2=en:redden | rel=r_associated | relid=0 | w=35
  85. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:round
    n1=en:shoot the lights | n2=en:round | rel=r_associated | relid=0 | w=35
  86. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:run
    n1=en:shoot the lights | n2=en:run | rel=r_associated | relid=0 | w=35
  87. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:run a red light
    n1=en:shoot the lights | n2=en:run a red light | rel=r_associated | relid=0 | w=35
  88. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:run a stoplight
    n1=en:shoot the lights | n2=en:run a stoplight | rel=r_associated | relid=0 | w=35
  89. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:spell
    n1=en:shoot the lights | n2=en:spell | rel=r_associated | relid=0 | w=35
  90. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:sprain
    n1=en:shoot the lights | n2=en:sprain | rel=r_associated | relid=0 | w=35
  91. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:survive
    n1=en:shoot the lights | n2=en:survive | rel=r_associated | relid=0 | w=35
  92. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:to blush
    n1=en:shoot the lights | n2=en:to blush | rel=r_associated | relid=0 | w=35
  93. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:to change to red
    n1=en:shoot the lights | n2=en:to change to red | rel=r_associated | relid=0 | w=35
  94. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:to redden
    n1=en:shoot the lights | n2=en:to redden | rel=r_associated | relid=0 | w=35
  95. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:to shoot the lights
    n1=en:shoot the lights | n2=en:to shoot the lights | rel=r_associated | relid=0 | w=35
  96. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:turn
    n1=en:shoot the lights | n2=en:turn | rel=r_associated | relid=0 | w=35
  97. en:shoot the lights -- r_associated #0: 35 / 0.238 -> en:twist
    n1=en:shoot the lights | n2=en:twist | rel=r_associated | relid=0 | w=35
  98. en:shoot the lights -- r_associated #0: 35 / 0.238 -> feu tricolore
    n1=en:shoot the lights | n2=feu tricolore | rel=r_associated | relid=0 | w=35
  99. en:shoot the lights -- r_associated #0: 35 / 0.238 -> ne pas respecter un feu rouge
    n1=en:shoot the lights | n2=ne pas respecter un feu rouge | rel=r_associated | relid=0 | w=35
  100. en:shoot the lights -- r_associated #0: 35 / 0.238 -> piquer un fard
    n1=en:shoot the lights | n2=piquer un fard | rel=r_associated | relid=0 | w=35
  101. en:shoot the lights -- r_associated #0: 35 / 0.238 -> rouge
    (feu de signalisation)

    n1=en:shoot the lights | n2=rouge
    (feu de signalisation)
    | rel=r_associated | relid=0 | w=35
  102. en:shoot the lights -- r_associated #0: 35 / 0.238 -> turn
    n1=en:shoot the lights | n2=turn | rel=r_associated | relid=0 | w=35
  103. en:shoot the lights -- r_associated #0: 30 / 0.204 -> changement
    n1=en:shoot the lights | n2=changement | rel=r_associated | relid=0 | w=30
  104. en:shoot the lights -- r_associated #0: 30 / 0.204 -> colorer
    n1=en:shoot the lights | n2=colorer | rel=r_associated | relid=0 | w=30
  105. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:accept
    n1=en:shoot the lights | n2=en:accept | rel=r_associated | relid=0 | w=30
  106. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:acquire
    n1=en:shoot the lights | n2=en:acquire | rel=r_associated | relid=0 | w=30
  107. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:act
    n1=en:shoot the lights | n2=en:act | rel=r_associated | relid=0 | w=30
  108. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:admit
    n1=en:shoot the lights | n2=en:admit | rel=r_associated | relid=0 | w=30
  109. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:assume
    n1=en:shoot the lights | n2=en:assume | rel=r_associated | relid=0 | w=30
  110. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:become
    n1=en:shoot the lights | n2=en:become | rel=r_associated | relid=0 | w=30
  111. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:belong
    n1=en:shoot the lights | n2=en:belong | rel=r_associated | relid=0 | w=30
  112. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:bend
    n1=en:shoot the lights | n2=en:bend | rel=r_associated | relid=0 | w=30
  113. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:blend in
    n1=en:shoot the lights | n2=en:blend in | rel=r_associated | relid=0 | w=30
  114. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:blush
    n1=en:shoot the lights | n2=en:blush | rel=r_associated | relid=0 | w=30
  115. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:buy the farm
    n1=en:shoot the lights | n2=en:buy the farm | rel=r_associated | relid=0 | w=30
  116. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:change by reversal
    n1=en:shoot the lights | n2=en:change by reversal | rel=r_associated | relid=0 | w=30
  117. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:conk
    n1=en:shoot the lights | n2=en:conk | rel=r_associated | relid=0 | w=30
  118. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:conk out
    n1=en:shoot the lights | n2=en:conk out | rel=r_associated | relid=0 | w=30
  119. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:crook
    n1=en:shoot the lights | n2=en:crook | rel=r_associated | relid=0 | w=30
  120. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:die
    n1=en:shoot the lights | n2=en:die | rel=r_associated | relid=0 | w=30
  121. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:encounter
    n1=en:shoot the lights | n2=en:encounter | rel=r_associated | relid=0 | w=30
  122. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:endure
    n1=en:shoot the lights | n2=en:endure | rel=r_associated | relid=0 | w=30
  123. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:fling
    n1=en:shoot the lights | n2=en:fling | rel=r_associated | relid=0 | w=30
  124. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:give-up the ghost
    n1=en:shoot the lights | n2=en:give-up the ghost | rel=r_associated | relid=0 | w=30
  125. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:go away
    n1=en:shoot the lights | n2=en:go away | rel=r_associated | relid=0 | w=30
  126. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:hold up
    n1=en:shoot the lights | n2=en:hold up | rel=r_associated | relid=0 | w=30
  127. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:jump the lights
    n1=en:shoot the lights | n2=en:jump the lights | rel=r_associated | relid=0 | w=30
  128. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:move
    n1=en:shoot the lights | n2=en:move | rel=r_associated | relid=0 | w=30
  129. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:perish
    n1=en:shoot the lights | n2=en:perish | rel=r_associated | relid=0 | w=30
  130. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:play
    n1=en:shoot the lights | n2=en:play | rel=r_associated | relid=0 | w=30
  131. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:reverse
    n1=en:shoot the lights | n2=en:reverse | rel=r_associated | relid=0 | w=30
  132. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:rick
    n1=en:shoot the lights | n2=en:rick | rel=r_associated | relid=0 | w=30
  133. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:run low
    n1=en:shoot the lights | n2=en:run low | rel=r_associated | relid=0 | w=30
  134. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:snuff it
    n1=en:shoot the lights | n2=en:snuff it | rel=r_associated | relid=0 | w=30
  135. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:sound
    n1=en:shoot the lights | n2=en:sound | rel=r_associated | relid=0 | w=30
  136. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:tackle
    n1=en:shoot the lights | n2=en:tackle | rel=r_associated | relid=0 | w=30
  137. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:take
    n1=en:shoot the lights | n2=en:take | rel=r_associated | relid=0 | w=30
  138. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:take over
    n1=en:shoot the lights | n2=en:take over | rel=r_associated | relid=0 | w=30
  139. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:to burn a red light
    n1=en:shoot the lights | n2=en:to burn a red light | rel=r_associated | relid=0 | w=30
  140. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:to go red
    n1=en:shoot the lights | n2=en:to go red | rel=r_associated | relid=0 | w=30
  141. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:tour
    n1=en:shoot the lights | n2=en:tour | rel=r_associated | relid=0 | w=30
  142. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:undertake
    n1=en:shoot the lights | n2=en:undertake | rel=r_associated | relid=0 | w=30
  143. en:shoot the lights -- r_associated #0: 30 / 0.204 -> en:wrench
    n1=en:shoot the lights | n2=en:wrench | rel=r_associated | relid=0 | w=30
  144. en:shoot the lights -- r_associated #0: 30 / 0.204 -> équitation
    n1=en:shoot the lights | n2=équitation | rel=r_associated | relid=0 | w=30
  145. en:shoot the lights -- r_associated #0: 30 / 0.204 -> go
    n1=en:shoot the lights | n2=go | rel=r_associated | relid=0 | w=30
  146. en:shoot the lights -- r_associated #0: 30 / 0.204 -> mettre
    n1=en:shoot the lights | n2=mettre | rel=r_associated | relid=0 | w=30
  147. en:shoot the lights -- r_associated #0: 30 / 0.204 -> passer malgré l'interdiction du feu
    n1=en:shoot the lights | n2=passer malgré l'interdiction du feu | rel=r_associated | relid=0 | w=30
  148. en:shoot the lights -- r_associated #0: 30 / 0.204 -> pieds
    n1=en:shoot the lights | n2=pieds | rel=r_associated | relid=0 | w=30
  149. en:shoot the lights -- r_associated #0: 30 / 0.204 -> retrait de permis
    n1=en:shoot the lights | n2=retrait de permis | rel=r_associated | relid=0 | w=30
  150. en:shoot the lights -- r_associated #0: 30 / 0.204 -> route
    n1=en:shoot the lights | n2=route | rel=r_associated | relid=0 | w=30
  151. en:shoot the lights -- r_associated #0: 30 / 0.204 -> sport
    n1=en:shoot the lights | n2=sport | rel=r_associated | relid=0 | w=30
  152. en:shoot the lights -- r_associated #0: 29 / 0.197 -> constat amiable
    n1=en:shoot the lights | n2=constat amiable | rel=r_associated | relid=0 | w=29
  153. en:shoot the lights -- r_associated #0: 29 / 0.197 -> faire un constat
    n1=en:shoot the lights | n2=faire un constat | rel=r_associated | relid=0 | w=29
  154. en:shoot the lights -- r_associated #0: 28 / 0.19 -> chevaux
    n1=en:shoot the lights | n2=chevaux | rel=r_associated | relid=0 | w=28
  155. en:shoot the lights -- r_associated #0: 28 / 0.19 -> conduire
    n1=en:shoot the lights | n2=conduire | rel=r_associated | relid=0 | w=28
  156. en:shoot the lights -- r_associated #0: 27 / 0.184 -> voiture
    n1=en:shoot the lights | n2=voiture | rel=r_associated | relid=0 | w=27
  157. en:shoot the lights -- r_associated #0: 26 / 0.177 -> carambolage
    n1=en:shoot the lights | n2=carambolage | rel=r_associated | relid=0 | w=26
  158. en:shoot the lights -- r_associated #0: 26 / 0.177 -> constat d'accident
    n1=en:shoot the lights | n2=constat d'accident | rel=r_associated | relid=0 | w=26
  159. en:shoot the lights -- r_associated #0: 26 / 0.177 -> équidés
    n1=en:shoot the lights | n2=équidés | rel=r_associated | relid=0 | w=26
  160. en:shoot the lights -- r_associated #0: 25 / 0.17 -> feu de signalisation
    (feu tricolore)

    n1=en:shoot the lights | n2=feu de signalisation
    (feu tricolore)
    | rel=r_associated | relid=0 | w=25
  161. en:shoot the lights -- r_associated #0: 25 / 0.17 -> loisirs
    n1=en:shoot the lights | n2=loisirs | rel=r_associated | relid=0 | w=25
  162. en:shoot the lights -- r_associated #0: 23 / 0.156 -> accident de la circulation
    n1=en:shoot the lights | n2=accident de la circulation | rel=r_associated | relid=0 | w=23
  163. en:shoot the lights -- r_associated #0: 23 / 0.156 -> animaux
    n1=en:shoot the lights | n2=animaux | rel=r_associated | relid=0 | w=23
  164. en:shoot the lights -- r_associated #0: 23 / 0.156 -> cheval
    n1=en:shoot the lights | n2=cheval | rel=r_associated | relid=0 | w=23
  165. en:shoot the lights -- r_associated #0: 23 / 0.156 -> en:jump a red light
    n1=en:shoot the lights | n2=en:jump a red light | rel=r_associated | relid=0 | w=23
  166. en:shoot the lights -- r_associated #0: 23 / 0.156 -> sports
    n1=en:shoot the lights | n2=sports | rel=r_associated | relid=0 | w=23
  167. en:shoot the lights -- r_associated #0: 22 / 0.15 -> police
    n1=en:shoot the lights | n2=police | rel=r_associated | relid=0 | w=22
  168. en:shoot the lights -- r_associated #0: 22 / 0.15 -> PV
    (contravention)

    n1=en:shoot the lights | n2=PV
    (contravention)
    | rel=r_associated | relid=0 | w=22
  169. en:shoot the lights -- r_associated #0: 21 / 0.143 -> griller un stop
    n1=en:shoot the lights | n2=griller un stop | rel=r_associated | relid=0 | w=21
  170. en:shoot the lights -- r_associated #0: 15 / 0.102 -> couleur
    n1=en:shoot the lights | n2=couleur | rel=r_associated | relid=0 | w=15
  171. en:shoot the lights -- r_associated #0: 15 / 0.102 -> en:be falling
    n1=en:shoot the lights | n2=en:be falling | rel=r_associated | relid=0 | w=15
  172. en:shoot the lights -- r_associated #0: 15 / 0.102 -> en:bloom
    n1=en:shoot the lights | n2=en:bloom | rel=r_associated | relid=0 | w=15
  173. en:shoot the lights -- r_associated #0: 15 / 0.102 -> en:crimson
    n1=en:shoot the lights | n2=en:crimson | rel=r_associated | relid=0 | w=15
  174. en:shoot the lights -- r_associated #0: 15 / 0.102 -> en:to be falling
    n1=en:shoot the lights | n2=en:to be falling | rel=r_associated | relid=0 | w=15
  175. en:shoot the lights -- r_associated #0: 15 / 0.102 -> être en diminution
    n1=en:shoot the lights | n2=être en diminution | rel=r_associated | relid=0 | w=15
  176. en:shoot the lights -- r_associated #0: 15 / 0.102 -> timidité
    n1=en:shoot the lights | n2=timidité | rel=r_associated | relid=0 | w=15
  177. en:shoot the lights -- r_associated #0: 10 / 0.068 -> prune
    (procès-verbal)

    n1=en:shoot the lights | n2=prune
    (procès-verbal)
    | rel=r_associated | relid=0 | w=10
  178. en:shoot the lights -- r_associated #0: 5 / 0.034 -> en:off hours
    n1=en:shoot the lights | n2=en:off hours | rel=r_associated | relid=0 | w=5
  179. en:shoot the lights -- r_associated #0: 5 / 0.034 -> en:sports
    n1=en:shoot the lights | n2=en:sports | rel=r_associated | relid=0 | w=5
  180. en:shoot the lights -- r_associated #0: 5 / 0.034 -> en:technique
    n1=en:shoot the lights | n2=en:technique | rel=r_associated | relid=0 | w=5
  181. en:shoot the lights -- r_associated #0: 5 / 0.034 -> Zoologie
    n1=en:shoot the lights | n2=Zoologie | rel=r_associated | relid=0 | w=5
  182. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:accord
    n1=en:shoot the lights | n2=en:accord | rel=r_associated | relid=0 | w=1
  183. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:age
    n1=en:shoot the lights | n2=en:age | rel=r_associated | relid=0 | w=1
  184. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:agree
    n1=en:shoot the lights | n2=en:agree | rel=r_associated | relid=0 | w=1
  185. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:aim
    n1=en:shoot the lights | n2=en:aim | rel=r_associated | relid=0 | w=1
  186. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:be
    n1=en:shoot the lights | n2=en:be | rel=r_associated | relid=0 | w=1
  187. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:cause to be perceived
    n1=en:shoot the lights | n2=en:cause to be perceived | rel=r_associated | relid=0 | w=1
  188. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:change
    n1=en:shoot the lights | n2=en:change | rel=r_associated | relid=0 | w=1
  189. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:change state
    n1=en:shoot the lights | n2=en:change state | rel=r_associated | relid=0 | w=1
  190. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:choose
    n1=en:shoot the lights | n2=en:choose | rel=r_associated | relid=0 | w=1
  191. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:color
    n1=en:shoot the lights | n2=en:color | rel=r_associated | relid=0 | w=1
  192. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:color in
    n1=en:shoot the lights | n2=en:color in | rel=r_associated | relid=0 | w=1
  193. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:colorise
    n1=en:shoot the lights | n2=en:colorise | rel=r_associated | relid=0 | w=1
  194. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:colorize
    n1=en:shoot the lights | n2=en:colorize | rel=r_associated | relid=0 | w=1
  195. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:colour
    n1=en:shoot the lights | n2=en:colour | rel=r_associated | relid=0 | w=1
  196. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:colour in
    n1=en:shoot the lights | n2=en:colour in | rel=r_associated | relid=0 | w=1
  197. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:colourise
    n1=en:shoot the lights | n2=en:colourise | rel=r_associated | relid=0 | w=1
  198. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:colourize
    n1=en:shoot the lights | n2=en:colourize | rel=r_associated | relid=0 | w=1
  199. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:come about
    n1=en:shoot the lights | n2=en:come about | rel=r_associated | relid=0 | w=1
  200. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:concord
    n1=en:shoot the lights | n2=en:concord | rel=r_associated | relid=0 | w=1
  201. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:confront
    n1=en:shoot the lights | n2=en:confront | rel=r_associated | relid=0 | w=1
  202. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:consort
    n1=en:shoot the lights | n2=en:consort | rel=r_associated | relid=0 | w=1
  203. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:direct
    n1=en:shoot the lights | n2=en:direct | rel=r_associated | relid=0 | w=1
  204. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:displace
    n1=en:shoot the lights | n2=en:displace | rel=r_associated | relid=0 | w=1
  205. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:exit
    n1=en:shoot the lights | n2=en:exit | rel=r_associated | relid=0 | w=1
  206. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:face
    n1=en:shoot the lights | n2=en:face | rel=r_associated | relid=0 | w=1
  207. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:face up
    n1=en:shoot the lights | n2=en:face up | rel=r_associated | relid=0 | w=1
  208. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:fall out
    n1=en:shoot the lights | n2=en:fall out | rel=r_associated | relid=0 | w=1
  209. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:favor
    n1=en:shoot the lights | n2=en:favor | rel=r_associated | relid=0 | w=1
  210. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:favour
    n1=en:shoot the lights | n2=en:favour | rel=r_associated | relid=0 | w=1
  211. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:fit in
    n1=en:shoot the lights | n2=en:fit in | rel=r_associated | relid=0 | w=1
  212. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:form
    n1=en:shoot the lights | n2=en:form | rel=r_associated | relid=0 | w=1
  213. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:get on
    n1=en:shoot the lights | n2=en:get on | rel=r_associated | relid=0 | w=1
  214. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:get out
    n1=en:shoot the lights | n2=en:get out | rel=r_associated | relid=0 | w=1
  215. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:go on
    n1=en:shoot the lights | n2=en:go on | rel=r_associated | relid=0 | w=1
  216. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:go out
    n1=en:shoot the lights | n2=en:go out | rel=r_associated | relid=0 | w=1
  217. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:grow
    n1=en:shoot the lights | n2=en:grow | rel=r_associated | relid=0 | w=1
  218. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:hap
    n1=en:shoot the lights | n2=en:hap | rel=r_associated | relid=0 | w=1
  219. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:happen
    n1=en:shoot the lights | n2=en:happen | rel=r_associated | relid=0 | w=1
  220. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:harmonise
    n1=en:shoot the lights | n2=en:harmonise | rel=r_associated | relid=0 | w=1
  221. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:harmonize
    n1=en:shoot the lights | n2=en:harmonize | rel=r_associated | relid=0 | w=1
  222. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:leave
    n1=en:shoot the lights | n2=en:leave | rel=r_associated | relid=0 | w=1
  223. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:locomote
    n1=en:shoot the lights | n2=en:locomote | rel=r_associated | relid=0 | w=1
  224. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:maturate
    n1=en:shoot the lights | n2=en:maturate | rel=r_associated | relid=0 | w=1
  225. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:mature
    n1=en:shoot the lights | n2=en:mature | rel=r_associated | relid=0 | w=1
  226. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:occur
    n1=en:shoot the lights | n2=en:occur | rel=r_associated | relid=0 | w=1
  227. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:part
    n1=en:shoot the lights | n2=en:part | rel=r_associated | relid=0 | w=1
  228. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:pass off
    n1=en:shoot the lights | n2=en:pass off | rel=r_associated | relid=0 | w=1
  229. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:pick out
    n1=en:shoot the lights | n2=en:pick out | rel=r_associated | relid=0 | w=1
  230. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:section
    n1=en:shoot the lights | n2=en:section | rel=r_associated | relid=0 | w=1
  231. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:select
    n1=en:shoot the lights | n2=en:select | rel=r_associated | relid=0 | w=1
  232. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:send
    n1=en:shoot the lights | n2=en:send | rel=r_associated | relid=0 | w=1
  233. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:senesce
    n1=en:shoot the lights | n2=en:senesce | rel=r_associated | relid=0 | w=1
  234. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:shape
    n1=en:shoot the lights | n2=en:shape | rel=r_associated | relid=0 | w=1
  235. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:shift
    n1=en:shoot the lights | n2=en:shift | rel=r_associated | relid=0 | w=1
  236. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:take aim
    n1=en:shoot the lights | n2=en:take aim | rel=r_associated | relid=0 | w=1
  237. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:take office
    n1=en:shoot the lights | n2=en:take office | rel=r_associated | relid=0 | w=1
  238. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:take place
    n1=en:shoot the lights | n2=en:take place | rel=r_associated | relid=0 | w=1
  239. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:train
    n1=en:shoot the lights | n2=en:train | rel=r_associated | relid=0 | w=1
  240. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:travel
    n1=en:shoot the lights | n2=en:travel | rel=r_associated | relid=0 | w=1
  241. en:shoot the lights -- r_associated #0: 1 / 0.007 -> en:walk
    n1=en:shoot the lights | n2=en:walk | rel=r_associated | relid=0 | w=1
≈ 182 relations entrantes

  1. zoologie --- r_associated #0: 99 --> en:shoot the lights
    n1=zoologie | n2=en:shoot the lights | rel=r_associated | relid=0 | w=99
  2. passer au rouge --- r_associated #0: 57 --> en:shoot the lights
    n1=passer au rouge | n2=en:shoot the lights | rel=r_associated | relid=0 | w=57
  3. en:to go through a red light --- r_associated #0: 56 --> en:shoot the lights
    n1=en:to go through a red light | n2=en:shoot the lights | rel=r_associated | relid=0 | w=56
  4. en:to go red --- r_associated #0: 52 --> en:shoot the lights
    n1=en:to go red | n2=en:shoot the lights | rel=r_associated | relid=0 | w=52
  5. en:change to red --- r_associated #0: 50 --> en:shoot the lights
    n1=en:change to red | n2=en:shoot the lights | rel=r_associated | relid=0 | w=50
  6. en:go red --- r_associated #0: 50 --> en:shoot the lights
    n1=en:go red | n2=en:shoot the lights | rel=r_associated | relid=0 | w=50
  7. en:go through a red light --- r_associated #0: 49 --> en:shoot the lights
    n1=en:go through a red light | n2=en:shoot the lights | rel=r_associated | relid=0 | w=49
  8. en:to change to red --- r_associated #0: 49 --> en:shoot the lights
    n1=en:to change to red | n2=en:shoot the lights | rel=r_associated | relid=0 | w=49
  9. griller un feu rouge --- r_associated #0: 48 --> en:shoot the lights
    n1=griller un feu rouge | n2=en:shoot the lights | rel=r_associated | relid=0 | w=48
  10. brûler un feu rouge --- r_associated #0: 39 --> en:shoot the lights
    n1=brûler un feu rouge | n2=en:shoot the lights | rel=r_associated | relid=0 | w=39
  11. en:burn a red light --- r_associated #0: 34 --> en:shoot the lights
    n1=en:burn a red light | n2=en:shoot the lights | rel=r_associated | relid=0 | w=34
  12. en:jump the lights --- r_associated #0: 34 --> en:shoot the lights
    n1=en:jump the lights | n2=en:shoot the lights | rel=r_associated | relid=0 | w=34
  13. griller un feu --- r_associated #0: 34 --> en:shoot the lights
    n1=griller un feu | n2=en:shoot the lights | rel=r_associated | relid=0 | w=34
  14. brûler un feu --- r_associated #0: 32 --> en:shoot the lights
    n1=brûler un feu | n2=en:shoot the lights | rel=r_associated | relid=0 | w=32
  15. en:jump a red light --- r_associated #0: 31 --> en:shoot the lights
    n1=en:jump a red light | n2=en:shoot the lights | rel=r_associated | relid=0 | w=31
  16. en:to shoot the lights --- r_associated #0: 30 --> en:shoot the lights
    n1=en:to shoot the lights | n2=en:shoot the lights | rel=r_associated | relid=0 | w=30
  17. PV --- r_associated #0: 20 --> en:shoot the lights
    n1=PV | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  18. Rouge
    (couleur)
    --- r_associated #0: 20 --> en:shoot the lights

    n1=Rouge
    (couleur)
    | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  19. accident --- r_associated #0: 20 --> en:shoot the lights
    n1=accident | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  20. accident de la route --- r_associated #0: 20 --> en:shoot the lights
    n1=accident de la route | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  21. accident de voiture --- r_associated #0: 20 --> en:shoot the lights
    n1=accident de voiture | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  22. accrochage --- r_associated #0: 20 --> en:shoot the lights
    n1=accrochage | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  23. action --- r_associated #0: 20 --> en:shoot the lights
    n1=action | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  24. aller trop vite --- r_associated #0: 20 --> en:shoot the lights
    n1=aller trop vite | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  25. amende --- r_associated #0: 20 --> en:shoot the lights
    n1=amende | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  26. arrêter --- r_associated #0: 20 --> en:shoot the lights
    n1=arrêter | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  27. automobile --- r_associated #0: 20 --> en:shoot the lights
    n1=automobile | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  28. blush --- r_associated #0: 20 --> en:shoot the lights
    n1=blush | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  29. bruler un feu --- r_associated #0: 20 --> en:shoot the lights
    n1=bruler un feu | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  30. brûler --- r_associated #0: 20 --> en:shoot the lights
    n1=brûler | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  31. brûler un stop --- r_associated #0: 20 --> en:shoot the lights
    n1=brûler un stop | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  32. carambolage --- r_associated #0: 20 --> en:shoot the lights
    n1=carambolage | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  33. changement --- r_associated #0: 20 --> en:shoot the lights
    n1=changement | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  34. chevaux --- r_associated #0: 20 --> en:shoot the lights
    n1=chevaux | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  35. code de la route --- r_associated #0: 20 --> en:shoot the lights
    n1=code de la route | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  36. colorer --- r_associated #0: 20 --> en:shoot the lights
    n1=colorer | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  37. conduire --- r_associated #0: 20 --> en:shoot the lights
    n1=conduire | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  38. constat amiable --- r_associated #0: 20 --> en:shoot the lights
    n1=constat amiable | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  39. constat d'accident --- r_associated #0: 20 --> en:shoot the lights
    n1=constat d'accident | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  40. contact --- r_associated #0: 20 --> en:shoot the lights
    n1=contact | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  41. défaut de priorité --- r_associated #0: 20 --> en:shoot the lights
    n1=défaut de priorité | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  42. délit --- r_associated #0: 20 --> en:shoot the lights
    n1=délit | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  43. en:accept --- r_associated #0: 20 --> en:shoot the lights
    n1=en:accept | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  44. en:acquire --- r_associated #0: 20 --> en:shoot the lights
    n1=en:acquire | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  45. en:act --- r_associated #0: 20 --> en:shoot the lights
    n1=en:act | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  46. en:admit --- r_associated #0: 20 --> en:shoot the lights
    n1=en:admit | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  47. en:adopt --- r_associated #0: 20 --> en:shoot the lights
    n1=en:adopt | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  48. en:assume --- r_associated #0: 20 --> en:shoot the lights
    n1=en:assume | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  49. en:become --- r_associated #0: 20 --> en:shoot the lights
    n1=en:become | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  50. en:belong --- r_associated #0: 20 --> en:shoot the lights
    n1=en:belong | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  51. en:bend --- r_associated #0: 20 --> en:shoot the lights
    n1=en:bend | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  52. en:bit --- r_associated #0: 20 --> en:shoot the lights
    n1=en:bit | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  53. en:blend --- r_associated #0: 20 --> en:shoot the lights
    n1=en:blend | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  54. en:blend in --- r_associated #0: 20 --> en:shoot the lights
    n1=en:blend in | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  55. en:blush --- r_associated #0: 20 --> en:shoot the lights
    n1=en:blush | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  56. en:buy the farm --- r_associated #0: 20 --> en:shoot the lights
    n1=en:buy the farm | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  57. en:call on --- r_associated #0: 20 --> en:shoot the lights
    n1=en:call on | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  58. en:cash in one's chips --- r_associated #0: 20 --> en:shoot the lights
    n1=en:cash in one's chips | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  59. en:change by reversal --- r_associated #0: 20 --> en:shoot the lights
    n1=en:change by reversal | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  60. en:conk --- r_associated #0: 20 --> en:shoot the lights
    n1=en:conk | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  61. en:conk out --- r_associated #0: 20 --> en:shoot the lights
    n1=en:conk out | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  62. en:crook --- r_associated #0: 20 --> en:shoot the lights
    n1=en:crook | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  63. en:depart --- r_associated #0: 20 --> en:shoot the lights
    n1=en:depart | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  64. en:die --- r_associated #0: 20 --> en:shoot the lights
    n1=en:die | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  65. en:encounter --- r_associated #0: 20 --> en:shoot the lights
    n1=en:encounter | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  66. en:endure --- r_associated #0: 20 --> en:shoot the lights
    n1=en:endure | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  67. en:flex --- r_associated #0: 20 --> en:shoot the lights
    n1=en:flex | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  68. en:fling --- r_associated #0: 20 --> en:shoot the lights
    n1=en:fling | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  69. en:flush --- r_associated #0: 20 --> en:shoot the lights
    n1=en:flush | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  70. en:get --- r_associated #0: 20 --> en:shoot the lights
    n1=en:get | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  71. en:give-up the ghost --- r_associated #0: 20 --> en:shoot the lights
    n1=en:give-up the ghost | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  72. en:go --- r_associated #0: 20 --> en:shoot the lights
    n1=en:go | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  73. en:go away --- r_associated #0: 20 --> en:shoot the lights
    n1=en:go away | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  74. en:hold out --- r_associated #0: 20 --> en:shoot the lights
    n1=en:hold out | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  75. en:hold up --- r_associated #0: 20 --> en:shoot the lights
    n1=en:hold up | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  76. en:last --- r_associated #0: 20 --> en:shoot the lights
    n1=en:last | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  77. en:lead --- r_associated #0: 20 --> en:shoot the lights
    n1=en:lead | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  78. en:live --- r_associated #0: 20 --> en:shoot the lights
    n1=en:live | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  79. en:live on --- r_associated #0: 20 --> en:shoot the lights
    n1=en:live on | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  80. en:meet --- r_associated #0: 20 --> en:shoot the lights
    n1=en:meet | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  81. en:move --- r_associated #0: 20 --> en:shoot the lights
    n1=en:move | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  82. en:move around --- r_associated #0: 20 --> en:shoot the lights
    n1=en:move around | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  83. en:number --- r_associated #0: 20 --> en:shoot the lights
    n1=en:number | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  84. en:pass --- r_associated #0: 20 --> en:shoot the lights
    n1=en:pass | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  85. en:perish --- r_associated #0: 20 --> en:shoot the lights
    n1=en:perish | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  86. en:play --- r_associated #0: 20 --> en:shoot the lights
    n1=en:play | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  87. en:plough --- r_associated #0: 20 --> en:shoot the lights
    n1=en:plough | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  88. en:plow --- r_associated #0: 20 --> en:shoot the lights
    n1=en:plow | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  89. en:plump --- r_associated #0: 20 --> en:shoot the lights
    n1=en:plump | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  90. en:pop off --- r_associated #0: 20 --> en:shoot the lights
    n1=en:pop off | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  91. en:proceed --- r_associated #0: 20 --> en:shoot the lights
    n1=en:proceed | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  92. en:redden --- r_associated #0: 20 --> en:shoot the lights
    n1=en:redden | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  93. en:reverse --- r_associated #0: 20 --> en:shoot the lights
    n1=en:reverse | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  94. en:rick --- r_associated #0: 20 --> en:shoot the lights
    n1=en:rick | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  95. en:round --- r_associated #0: 20 --> en:shoot the lights
    n1=en:round | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  96. en:run --- r_associated #0: 20 --> en:shoot the lights
    n1=en:run | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  97. en:run a red light --- r_associated #0: 20 --> en:shoot the lights
    n1=en:run a red light | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  98. en:run a stoplight --- r_associated #0: 20 --> en:shoot the lights
    n1=en:run a stoplight | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  99. en:run low --- r_associated #0: 20 --> en:shoot the lights
    n1=en:run low | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  100. en:snuff it --- r_associated #0: 20 --> en:shoot the lights
    n1=en:snuff it | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  101. en:sound --- r_associated #0: 20 --> en:shoot the lights
    n1=en:sound | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  102. en:spell --- r_associated #0: 20 --> en:shoot the lights
    n1=en:spell | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  103. en:sprain --- r_associated #0: 20 --> en:shoot the lights
    n1=en:sprain | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  104. en:survive --- r_associated #0: 20 --> en:shoot the lights
    n1=en:survive | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  105. en:tackle --- r_associated #0: 20 --> en:shoot the lights
    n1=en:tackle | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  106. en:take --- r_associated #0: 20 --> en:shoot the lights
    n1=en:take | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  107. en:take over --- r_associated #0: 20 --> en:shoot the lights
    n1=en:take over | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  108. en:to blush --- r_associated #0: 20 --> en:shoot the lights
    n1=en:to blush | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  109. en:to burn a red light --- r_associated #0: 20 --> en:shoot the lights
    n1=en:to burn a red light | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  110. en:to jump the lights --- r_associated #0: 20 --> en:shoot the lights
    n1=en:to jump the lights | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  111. en:to redden --- r_associated #0: 20 --> en:shoot the lights
    n1=en:to redden | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  112. en:to run a red light --- r_associated #0: 20 --> en:shoot the lights
    n1=en:to run a red light | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  113. en:tour --- r_associated #0: 20 --> en:shoot the lights
    n1=en:tour | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  114. en:turn --- r_associated #0: 20 --> en:shoot the lights
    n1=en:turn | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  115. en:twist --- r_associated #0: 20 --> en:shoot the lights
    n1=en:twist | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  116. en:undertake --- r_associated #0: 20 --> en:shoot the lights
    n1=en:undertake | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  117. en:wrench --- r_associated #0: 20 --> en:shoot the lights
    n1=en:wrench | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  118. faire un constat --- r_associated #0: 20 --> en:shoot the lights
    n1=faire un constat | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  119. fard --- r_associated #0: 20 --> en:shoot the lights
    n1=fard | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  120. feu --- r_associated #0: 20 --> en:shoot the lights
    n1=feu | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  121. feu de signalisation --- r_associated #0: 20 --> en:shoot the lights
    n1=feu de signalisation | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  122. feu rouge --- r_associated #0: 20 --> en:shoot the lights
    n1=feu rouge | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  123. feu tricolore --- r_associated #0: 20 --> en:shoot the lights
    n1=feu tricolore | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  124. feu
    (signal)
    --- r_associated #0: 20 --> en:shoot the lights

    n1=feu
    (signal)
    | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  125. go --- r_associated #0: 20 --> en:shoot the lights
    n1=go | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  126. griller --- r_associated #0: 20 --> en:shoot the lights
    n1=griller | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  127. griller la priorité --- r_associated #0: 20 --> en:shoot the lights
    n1=griller la priorité | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  128. infraction --- r_associated #0: 20 --> en:shoot the lights
    n1=infraction | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  129. mettre --- r_associated #0: 20 --> en:shoot the lights
    n1=mettre | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  130. ne pas avoir la conscience tranquille --- r_associated #0: 20 --> en:shoot the lights
    n1=ne pas avoir la conscience tranquille | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  131. ne pas faire attention --- r_associated #0: 20 --> en:shoot the lights
    n1=ne pas faire attention | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  132. ne pas respecter un feu rouge --- r_associated #0: 20 --> en:shoot the lights
    n1=ne pas respecter un feu rouge | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  133. passer --- r_associated #0: 20 --> en:shoot the lights
    n1=passer | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  134. passer au vert --- r_associated #0: 20 --> en:shoot the lights
    n1=passer au vert | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  135. passer malgré l'interdiction du feu --- r_associated #0: 20 --> en:shoot the lights
    n1=passer malgré l'interdiction du feu | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  136. passer à l'orange --- r_associated #0: 20 --> en:shoot the lights
    n1=passer à l'orange | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  137. pieds --- r_associated #0: 20 --> en:shoot the lights
    n1=pieds | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  138. piquer --- r_associated #0: 20 --> en:shoot the lights
    n1=piquer | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  139. procès-verbal --- r_associated #0: 20 --> en:shoot the lights
    n1=procès-verbal | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  140. provoquer un accident --- r_associated #0: 20 --> en:shoot the lights
    n1=provoquer un accident | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  141. rentrer dedans --- r_associated #0: 20 --> en:shoot the lights
    n1=rentrer dedans | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  142. retrait de permis --- r_associated #0: 20 --> en:shoot the lights
    n1=retrait de permis | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  143. rouge --- r_associated #0: 20 --> en:shoot the lights
    n1=rouge | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  144. rouge
    (feu de signalisation)
    --- r_associated #0: 20 --> en:shoot the lights

    n1=rouge
    (feu de signalisation)
    | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  145. rouge
    (couleur)
    --- r_associated #0: 20 --> en:shoot the lights

    n1=rouge
    (couleur)
    | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  146. rougir --- r_associated #0: 20 --> en:shoot the lights
    n1=rougir | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  147. route --- r_associated #0: 20 --> en:shoot the lights
    n1=route | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  148. se faire arrêter --- r_associated #0: 20 --> en:shoot the lights
    n1=se faire arrêter | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  149. se faire verbaliser --- r_associated #0: 20 --> en:shoot the lights
    n1=se faire verbaliser | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  150. sport --- r_associated #0: 20 --> en:shoot the lights
    n1=sport | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  151. turn --- r_associated #0: 20 --> en:shoot the lights
    n1=turn | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  152. tôle froissée --- r_associated #0: 20 --> en:shoot the lights
    n1=tôle froissée | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  153. verbalisation --- r_associated #0: 20 --> en:shoot the lights
    n1=verbalisation | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  154. verbaliser --- r_associated #0: 20 --> en:shoot the lights
    n1=verbaliser | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  155. verbaliser
    (procès-verbal)
    --- r_associated #0: 20 --> en:shoot the lights

    n1=verbaliser
    (procès-verbal)
    | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  156. voiture --- r_associated #0: 20 --> en:shoot the lights
    n1=voiture | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  157. écraser --- r_associated #0: 20 --> en:shoot the lights
    n1=écraser | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  158. équidés --- r_associated #0: 20 --> en:shoot the lights
    n1=équidés | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  159. équitation --- r_associated #0: 20 --> en:shoot the lights
    n1=équitation | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  160. être dans la lune --- r_associated #0: 20 --> en:shoot the lights
    n1=être dans la lune | n2=en:shoot the lights | rel=r_associated | relid=0 | w=20
  161. Rouge --- r_associated #0: 10 --> en:shoot the lights
    n1=Rouge | n2=en:shoot the lights | rel=r_associated | relid=0 | w=10
  162. en:be daydreaming --- r_associated #0: 10 --> en:shoot the lights
    n1=en:be daydreaming | n2=en:shoot the lights | rel=r_associated | relid=0 | w=10
  163. en:be lost in your thoughts --- r_associated #0: 10 --> en:shoot the lights
    n1=en:be lost in your thoughts | n2=en:shoot the lights | rel=r_associated | relid=0 | w=10
  164. en:be miles away --- r_associated #0: 10 --> en:shoot the lights
    n1=en:be miles away | n2=en:shoot the lights | rel=r_associated | relid=0 | w=10
  165. en:have your head in the clouds --- r_associated #0: 10 --> en:shoot the lights
    n1=en:have your head in the clouds | n2=en:shoot the lights | rel=r_associated | relid=0 | w=10
  166. piquer un fard --- r_associated #0: 10 --> en:shoot the lights
    n1=piquer un fard | n2=en:shoot the lights | rel=r_associated | relid=0 | w=10
  167. prendre de la place --- r_associated #0: 10 --> en:shoot the lights
    n1=prendre de la place | n2=en:shoot the lights | rel=r_associated | relid=0 | w=10
  168. Accident de la route --- r_associated #0: 5 --> en:shoot the lights
    n1=Accident de la route | n2=en:shoot the lights | rel=r_associated | relid=0 | w=5
  169. Constat amiable --- r_associated #0: 5 --> en:shoot the lights
    n1=Constat amiable | n2=en:shoot the lights | rel=r_associated | relid=0 | w=5
  170. casser sa pipe --- r_associated #0: 5 --> en:shoot the lights
    n1=casser sa pipe | n2=en:shoot the lights | rel=r_associated | relid=0 | w=5
  171. clampser --- r_associated #0: 5 --> en:shoot the lights
    n1=clampser | n2=en:shoot the lights | rel=r_associated | relid=0 | w=5
  172. passer l'arme à gauche --- r_associated #0: 5 --> en:shoot the lights
    n1=passer l'arme à gauche | n2=en:shoot the lights | rel=r_associated | relid=0 | w=5
  173. en:calm --- r_associated #0: 1 --> en:shoot the lights
    n1=en:calm | n2=en:shoot the lights | rel=r_associated | relid=0 | w=1
  174. en:castle --- r_associated #0: 1 --> en:shoot the lights
    n1=en:castle | n2=en:shoot the lights | rel=r_associated | relid=0 | w=1
  175. en:circle --- r_associated #0: 1 --> en:shoot the lights
    n1=en:circle | n2=en:shoot the lights | rel=r_associated | relid=0 | w=1
  176. en:harrow --- r_associated #0: 1 --> en:shoot the lights
    n1=en:harrow | n2=en:shoot the lights | rel=r_associated | relid=0 | w=1
  177. en:pivot --- r_associated #0: 1 --> en:shoot the lights
    n1=en:pivot | n2=en:shoot the lights | rel=r_associated | relid=0 | w=1
  178. en:relapse --- r_associated #0: 1 --> en:shoot the lights
    n1=en:relapse | n2=en:shoot the lights | rel=r_associated | relid=0 | w=1
  179. en:ring --- r_associated #0: 1 --> en:shoot the lights
    n1=en:ring | n2=en:shoot the lights | rel=r_associated | relid=0 | w=1
  180. en:rush --- r_associated #0: 1 --> en:shoot the lights
    n1=en:rush | n2=en:shoot the lights | rel=r_associated | relid=0 | w=1
  181. en:thrive --- r_associated #0: 1 --> en:shoot the lights
    n1=en:thrive | n2=en:shoot the lights | rel=r_associated | relid=0 | w=1
  182. en:trend --- r_associated #0: 1 --> en:shoot the lights
    n1=en:trend | n2=en:shoot the lights | rel=r_associated | relid=0 | w=1
Le service Rézo permet d'énumérer les relations existant pour un terme. Ce service est interrogeable par programme.
Projet JeuxDeMots - url: http://www.jeuxdemots.org
contact: mathieu.lafourcade@lirmm.fr