'Aeromarine AS'
(id=392526 ; fe=Aeromarine AS ; type=1 ; niveau=200 ;
luminosité=50 ;
somme entrante=12191 creation date=2014-08-20 touchdate=2025-10-16 17:49:39.000) ≈ 93 relations sortantes
- Aeromarine AS --
r_agent-1 #24: 35 / 1 ->
se poser sur l'eau
n1=Aeromarine AS | n2=se poser sur l'eau | rel=r_agent-1 | relid=24 | w=35
- Aeromarine AS --
r_agent-1 #24: 34 / 0.971 ->
se déplacer dans l'air
n1=Aeromarine AS | n2=se déplacer dans l'air | rel=r_agent-1 | relid=24 | w=34
- Aeromarine AS --
r_agent-1 #24: 32 / 0.914 ->
atterrir
n1=Aeromarine AS | n2=atterrir | rel=r_agent-1 | relid=24 | w=32
- Aeromarine AS --
r_agent-1 #24: 32 / 0.914 ->
voler
n1=Aeromarine AS | n2=voler | rel=r_agent-1 | relid=24 | w=32
- Aeromarine AS --
r_agent-1 #24: 32 / 0.914 ->
voler
(déplacement aérien)
n1=Aeromarine AS | n2=voler (déplacement aérien) | rel=r_agent-1 | relid=24 | w=32
- Aeromarine AS --
r_agent-1 #24: 31 / 0.886 ->
amerrir
n1=Aeromarine AS | n2=amerrir | rel=r_agent-1 | relid=24 | w=31
- Aeromarine AS --
r_agent-1 #24: 31 / 0.886 ->
se déplacer
n1=Aeromarine AS | n2=se déplacer | rel=r_agent-1 | relid=24 | w=31
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
aller au tapis
n1=Aeromarine AS | n2=aller au tapis | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
aterrir
n1=Aeromarine AS | n2=aterrir | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
attérir
n1=Aeromarine AS | n2=attérir | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
décoller
n1=Aeromarine AS | n2=décoller | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
décoller
(prendre l'air)
n1=Aeromarine AS | n2=décoller (prendre l'air) | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
décoller
(prendre l'air, aéronautique)
n1=Aeromarine AS | n2=décoller (prendre l'air, aéronautique) | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
descendre
n1=Aeromarine AS | n2=descendre | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
descendre
(aller en bas)
n1=Aeromarine AS | n2=descendre (aller en bas) | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:be at a loss for words
n1=Aeromarine AS | n2=en:be at a loss for words | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:be left stranded
n1=Aeromarine AS | n2=en:be left stranded | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:be pushed aside
n1=Aeromarine AS | n2=en:be pushed aside | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:be speechless
n1=Aeromarine AS | n2=en:be speechless | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:be stranded
n1=Aeromarine AS | n2=en:be stranded | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:be stuck
n1=Aeromarine AS | n2=en:be stuck | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:become aggravated
n1=Aeromarine AS | n2=en:become aggravated | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:break down
n1=Aeromarine AS | n2=en:break down | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:come to the end of something
n1=Aeromarine AS | n2=en:come to the end of something | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:fall apart
n1=Aeromarine AS | n2=en:fall apart | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:fall into disrepair
n1=Aeromarine AS | n2=en:fall into disrepair | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:fall into ruin
n1=Aeromarine AS | n2=en:fall into ruin | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:fall into ruins
n1=Aeromarine AS | n2=en:fall into ruins | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:fritz out
n1=Aeromarine AS | n2=en:fritz out | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:get stranded
n1=Aeromarine AS | n2=en:get stranded | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:get stuck
n1=Aeromarine AS | n2=en:get stuck | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:get through something
n1=Aeromarine AS | n2=en:get through something | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:go down for the count
n1=Aeromarine AS | n2=en:go down for the count | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:go through something
n1=Aeromarine AS | n2=en:go through something | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:go to pot
n1=Aeromarine AS | n2=en:go to pot | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:land on the sea
n1=Aeromarine AS | n2=en:land on the sea | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:leave high and dry
n1=Aeromarine AS | n2=en:leave high and dry | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:run dry
n1=Aeromarine AS | n2=en:run dry | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:run out of something
n1=Aeromarine AS | n2=en:run out of something | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:run through something
n1=Aeromarine AS | n2=en:run through something | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:stand still
n1=Aeromarine AS | n2=en:stand still | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:stop working
n1=Aeromarine AS | n2=en:stop working | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:to crumble into ruin
n1=Aeromarine AS | n2=en:to crumble into ruin | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:to fall into decay
n1=Aeromarine AS | n2=en:to fall into decay | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:to fall into disrepair
n1=Aeromarine AS | n2=en:to fall into disrepair | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:to fall into ruins
n1=Aeromarine AS | n2=en:to fall into ruins | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:to fall to bits
n1=Aeromarine AS | n2=en:to fall to bits | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:to fall to pieces
n1=Aeromarine AS | n2=en:to fall to pieces | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:to go down
n1=Aeromarine AS | n2=en:to go down | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:to go to rack and ruin
n1=Aeromarine AS | n2=en:to go to rack and ruin | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:to have a breakdown
n1=Aeromarine AS | n2=en:to have a breakdown | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:to stand still
n1=Aeromarine AS | n2=en:to stand still | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
en:use something up
n1=Aeromarine AS | n2=en:use something up | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
épuiser [qch]
n1=Aeromarine AS | n2=épuiser [qch] | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
épuiser quelque chose
n1=Aeromarine AS | n2=épuiser quelque chose | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
être bloqué
n1=Aeromarine AS | n2=être bloqué | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
être coincé
n1=Aeromarine AS | n2=être coincé | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
être en panne de [qch]
n1=Aeromarine AS | n2=être en panne de [qch] | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
être scotché
n1=Aeromarine AS | n2=être scotché | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
faire du sur place
n1=Aeromarine AS | n2=faire du sur place | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
faire du surplace
n1=Aeromarine AS | n2=faire du surplace | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
partir à vau-l'eau
n1=Aeromarine AS | n2=partir à vau-l'eau | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
prendre l'air
n1=Aeromarine AS | n2=prendre l'air | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
prendre l'air
(décoller)
n1=Aeromarine AS | n2=prendre l'air (décoller) | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
rester en carafe
n1=Aeromarine AS | n2=rester en carafe | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
rester en rade
n1=Aeromarine AS | n2=rester en rade | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
rouler
n1=Aeromarine AS | n2=rouler | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
s'écraser
n1=Aeromarine AS | n2=s'écraser | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
s'engluer
n1=Aeromarine AS | n2=s'engluer | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
s'enkyster
n1=Aeromarine AS | n2=s'enkyster | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
s'ensabler
n1=Aeromarine AS | n2=s'ensabler | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
s'envoler
n1=Aeromarine AS | n2=s'envoler | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
se coincer
n1=Aeromarine AS | n2=se coincer | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
se crasher
n1=Aeromarine AS | n2=se crasher | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
se dégrader
n1=Aeromarine AS | n2=se dégrader | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
se déplacer dans les airs
n1=Aeromarine AS | n2=se déplacer dans les airs | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
se mouvoir dans les airs
n1=Aeromarine AS | n2=se mouvoir dans les airs | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
se poser
n1=Aeromarine AS | n2=se poser | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
tomber en carafe
n1=Aeromarine AS | n2=tomber en carafe | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
tomber en décrépitude
n1=Aeromarine AS | n2=tomber en décrépitude | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
tomber en panne
n1=Aeromarine AS | n2=tomber en panne | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
tomber en panne de [qch]
n1=Aeromarine AS | n2=tomber en panne de [qch] | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
tomber en panne de quelque chose
n1=Aeromarine AS | n2=tomber en panne de quelque chose | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
tomber en rade
n1=Aeromarine AS | n2=tomber en rade | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
tomber en rade de [qch]
n1=Aeromarine AS | n2=tomber en rade de [qch] | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
tomber en rade de quelque chose
n1=Aeromarine AS | n2=tomber en rade de quelque chose | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
tomber en rideau
n1=Aeromarine AS | n2=tomber en rideau | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
tomber en ruine
n1=Aeromarine AS | n2=tomber en ruine | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
tomber en ruines
n1=Aeromarine AS | n2=tomber en ruines | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 30 / 0.857 ->
virer
n1=Aeromarine AS | n2=virer | rel=r_agent-1 | relid=24 | w=30
- Aeromarine AS --
r_agent-1 #24: 29 / 0.829 ->
en:be out of something
n1=Aeromarine AS | n2=en:be out of something | rel=r_agent-1 | relid=24 | w=29
- Aeromarine AS --
r_agent-1 #24: 27 / 0.771 ->
être en rade
n1=Aeromarine AS | n2=être en rade | rel=r_agent-1 | relid=24 | w=27
- Aeromarine AS --
r_agent-1 #24: 23 / 0.657 ->
être en panne de quelque chose
n1=Aeromarine AS | n2=être en panne de quelque chose | rel=r_agent-1 | relid=24 | w=23
| ≈ 1 relations entrantes
- se poser sur l'eau ---
r_agent-1 #24: -61 -->
Aeromarine AS
n1=se poser sur l'eau | n2=Aeromarine AS | rel=r_agent-1 | relid=24 | w=-61
|