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'pixels'
(id=417825 ; fe=pixels ; type=1 ; niveau=200 ; luminosité=577 ; somme entrante=15166 creation date=2014-10-07 touchdate=2025-12-20 14:58:49.000)
≈ 20 relations sortantes

  1. pixels -- r_associated #0: 39 / 1 -> imagerie numérique
    n1=pixels | n2=imagerie numérique | rel=r_associated | relid=0 | w=39
  2. pixels -- r_associated #0: 29 / 0.744 -> pixel
    n1=pixels | n2=pixel | rel=r_associated | relid=0 | w=29
  3. pixels -- r_associated #0: 25 / 0.641 -> image
    n1=pixels | n2=image | rel=r_associated | relid=0 | w=25
  4. pixels -- r_associated #0: 23 / 0.59 -> photo
    [carac]
    nette

    n1=pixels | n2=photo
    [carac]
    nette | rel=r_associated | relid=0 | w=23
  5. pixels -- r_associated #0: 22 / 0.564 -> pixellisation
    n1=pixels | n2=pixellisation | rel=r_associated | relid=0 | w=22
  6. pixels -- r_associated #0: 21 / 0.538 -> art numérique
    n1=pixels | n2=art numérique | rel=r_associated | relid=0 | w=21
  7. pixels -- r_associated #0: 21 / 0.538 -> million de pixels
    n1=pixels | n2=million de pixels | rel=r_associated | relid=0 | w=21
  8. pixels -- r_associated #0: 21 / 0.538 -> pixelisation
    n1=pixels | n2=pixelisation | rel=r_associated | relid=0 | w=21
  9. pixels -- r_associated #0: 21 / 0.538 -> pixels carrés
    n1=pixels | n2=pixels carrés | rel=r_associated | relid=0 | w=21
  10. pixels -- r_associated #0: 20 / 0.513 -> apprentissage profond
    n1=pixels | n2=apprentissage profond | rel=r_associated | relid=0 | w=20
  11. pixels -- r_associated #0: 20 / 0.513 -> en:digital imaging
    n1=pixels | n2=en:digital imaging | rel=r_associated | relid=0 | w=20
  12. pixels -- r_associated #0: 20 / 0.513 -> logiciel de traitement d'images
    n1=pixels | n2=logiciel de traitement d'images | rel=r_associated | relid=0 | w=20
  13. pixels -- r_associated #0: 20 / 0.513 -> pixels élevés
    n1=pixels | n2=pixels élevés | rel=r_associated | relid=0 | w=20
  14. pixels -- r_associated #0: 20 / 0.513 -> résolution
    (optique)

    n1=pixels | n2=résolution
    (optique)
    | rel=r_associated | relid=0 | w=20
  15. pixels -- r_associated #0: 20 / 0.513 -> résolution
    (optique, informatique)

    n1=pixels | n2=résolution
    (optique, informatique)
    | rel=r_associated | relid=0 | w=20
  16. pixels -- r_associated #0: 20 / 0.513 -> sous-pixels
    n1=pixels | n2=sous-pixels | rel=r_associated | relid=0 | w=20
  17. pixels -- r_associated #0: 20 / 0.513 -> Space Invaders
    n1=pixels | n2=Space Invaders | rel=r_associated | relid=0 | w=20
  18. pixels -- r_associated #0: 13 / 0.333 -> pixels par pouce
    n1=pixels | n2=pixels par pouce | rel=r_associated | relid=0 | w=13
  19. pixels -- r_associated #0: 12 / 0.308 -> écran
    (appareil)

    n1=pixels | n2=écran
    (appareil)
    | rel=r_associated | relid=0 | w=12
  20. pixels -- r_associated #0: 8 / 0.205 -> écran
    n1=pixels | n2=écran | rel=r_associated | relid=0 | w=8
≈ 84 relations entrantes

  1. pixellisation --- r_associated #0: 502 --> pixels
    n1=pixellisation | n2=pixels | rel=r_associated | relid=0 | w=502
  2. pixelisation --- r_associated #0: 59 --> pixels
    n1=pixelisation | n2=pixels | rel=r_associated | relid=0 | w=59
  3. photo
    [carac]
    nette
    --- r_associated #0: 58 --> pixels

    n1=photo
    [carac]
    nette | n2=pixels | rel=r_associated | relid=0 | w=58
  4. million de pixels --- r_associated #0: 58 --> pixels
    n1=million de pixels | n2=pixels | rel=r_associated | relid=0 | w=58
  5. pixels par pouce --- r_associated #0: 54 --> pixels
    n1=pixels par pouce | n2=pixels | rel=r_associated | relid=0 | w=54
  6. logiciel de traitement d'images --- r_associated #0: 51 --> pixels
    n1=logiciel de traitement d'images | n2=pixels | rel=r_associated | relid=0 | w=51
  7. plante est à chlorophylle
    ce que
    écran est à ...
    --- r_associated #0: 50 --> pixels

    n1=plante est à chlorophylle
    ce que
    écran est à ... | n2=pixels | rel=r_associated | relid=0 | w=50
  8. sous-pixels --- r_associated #0: 46 --> pixels
    n1=sous-pixels | n2=pixels | rel=r_associated | relid=0 | w=46
  9. imagerie numérique --- r_associated #0: 39 --> pixels
    n1=imagerie numérique | n2=pixels | rel=r_associated | relid=0 | w=39
  10. en:digital imaging --- r_associated #0: 37 --> pixels
    n1=en:digital imaging | n2=pixels | rel=r_associated | relid=0 | w=37
  11. résolution
    (optique, informatique)
    --- r_associated #0: 36 --> pixels

    n1=résolution
    (optique, informatique)
    | n2=pixels | rel=r_associated | relid=0 | w=36
  12. Space Invaders --- r_associated #0: 34 --> pixels
    n1=Space Invaders | n2=pixels | rel=r_associated | relid=0 | w=34
  13. filtre --- r_associated #0: 34 --> pixels
    n1=filtre | n2=pixels | rel=r_associated | relid=0 | w=34
  14. Atari Falcon030 --- r_associated #0: 33 --> pixels
    n1=Atari Falcon030 | n2=pixels | rel=r_associated | relid=0 | w=33
  15. résolution d'écran --- r_associated #0: 33 --> pixels
    n1=résolution d'écran | n2=pixels | rel=r_associated | relid=0 | w=33
  16. apprentissage profond --- r_associated #0: 32 --> pixels
    n1=apprentissage profond | n2=pixels | rel=r_associated | relid=0 | w=32
  17. Apprentissage Profond --- r_associated #0: 30 --> pixels
    n1=Apprentissage Profond | n2=pixels | rel=r_associated | relid=0 | w=30
  18. art numérique --- r_associated #0: 29 --> pixels
    n1=art numérique | n2=pixels | rel=r_associated | relid=0 | w=29
  19. pixel --- r_associated #0: 28 --> pixels
    n1=pixel | n2=pixels | rel=r_associated | relid=0 | w=28
  20. résolution
    (optique)
    --- r_associated #0: 28 --> pixels

    n1=résolution
    (optique)
    | n2=pixels | rel=r_associated | relid=0 | w=28
  21. Nvidia Corporation --- r_associated #0: 26 --> pixels
    n1=Nvidia Corporation | n2=pixels | rel=r_associated | relid=0 | w=26
  22. pixels carrés --- r_associated #0: 26 --> pixels
    n1=pixels carrés | n2=pixels | rel=r_associated | relid=0 | w=26
  23. pixels manquants --- r_associated #0: 26 --> pixels
    n1=pixels manquants | n2=pixels | rel=r_associated | relid=0 | w=26
  24. pixels voisins --- r_associated #0: 26 --> pixels
    n1=pixels voisins | n2=pixels | rel=r_associated | relid=0 | w=26
  25. pixels élevés --- r_associated #0: 26 --> pixels
    n1=pixels élevés | n2=pixels | rel=r_associated | relid=0 | w=26
  26. pixels morts sur l'écran --- r_associated #0: 25 --> pixels
    n1=pixels morts sur l'écran | n2=pixels | rel=r_associated | relid=0 | w=25
  27. pixels perdus --- r_associated #0: 25 --> pixels
    n1=pixels perdus | n2=pixels | rel=r_associated | relid=0 | w=25
  28. pixels visibles --- r_associated #0: 25 --> pixels
    n1=pixels visibles | n2=pixels | rel=r_associated | relid=0 | w=25
  29. Zèbre --- r_associated #0: 23 --> pixels
    n1=Zèbre | n2=pixels | rel=r_associated | relid=0 | w=23
  30. solutions --- r_associated #0: 23 --> pixels
    n1=solutions | n2=pixels | rel=r_associated | relid=0 | w=23
  31. télescope --- r_associated #0: 23 --> pixels
    n1=télescope | n2=pixels | rel=r_associated | relid=0 | w=23
  32. Premier --- r_associated #0: 22 --> pixels
    n1=Premier | n2=pixels | rel=r_associated | relid=0 | w=22
  33. image --- r_associated #0: 22 --> pixels
    n1=image | n2=pixels | rel=r_associated | relid=0 | w=22
  34. Cookies --- r_associated #0: 21 --> pixels
    n1=Cookies | n2=pixels | rel=r_associated | relid=0 | w=21
  35. arts visuels --- r_associated #0: 21 --> pixels
    n1=arts visuels | n2=pixels | rel=r_associated | relid=0 | w=21
  36. interaction humain-machine --- r_associated #0: 21 --> pixels
    n1=interaction humain-machine | n2=pixels | rel=r_associated | relid=0 | w=21
  37. résolution --- r_associated #0: 21 --> pixels
    n1=résolution | n2=pixels | rel=r_associated | relid=0 | w=21
  38. Archicad --- r_associated #0: 20 --> pixels
    n1=Archicad | n2=pixels | rel=r_associated | relid=0 | w=20
  39. Densité de pixels --- r_associated #0: 20 --> pixels
    n1=Densité de pixels | n2=pixels | rel=r_associated | relid=0 | w=20
  40. Yamaha --- r_associated #0: 20 --> pixels
    n1=Yamaha | n2=pixels | rel=r_associated | relid=0 | w=20
  41. jeu sandbox --- r_associated #0: 20 --> pixels
    n1=jeu sandbox | n2=pixels | rel=r_associated | relid=0 | w=20
  42. densité de pixels --- r_associated #0: 17 --> pixels
    n1=densité de pixels | n2=pixels | rel=r_associated | relid=0 | w=17
  43. Apprentissage profond --- r_associated #0: 15 --> pixels
    n1=Apprentissage profond | n2=pixels | rel=r_associated | relid=0 | w=15
  44. Interaction Humain-Machine --- r_associated #0: 15 --> pixels
    n1=Interaction Humain-Machine | n2=pixels | rel=r_associated | relid=0 | w=15
  45. Interaction humain-machine --- r_associated #0: 15 --> pixels
    n1=Interaction humain-machine | n2=pixels | rel=r_associated | relid=0 | w=15
  46. archicad --- r_associated #0: 15 --> pixels
    n1=archicad | n2=pixels | rel=r_associated | relid=0 | w=15
  47. nombre de pixels --- r_associated #0: 11 --> pixels
    n1=nombre de pixels | n2=pixels | rel=r_associated | relid=0 | w=11
  48. Imagerie numérique --- r_associated #0: 10 --> pixels
    n1=Imagerie numérique | n2=pixels | rel=r_associated | relid=0 | w=10
  49. Pixellisation --- r_associated #0: 10 --> pixels
    n1=Pixellisation | n2=pixels | rel=r_associated | relid=0 | w=10
  50. art des pixels --- r_associated #0: 10 --> pixels
    n1=art des pixels | n2=pixels | rel=r_associated | relid=0 | w=10
  51. en:solutions --- r_associated #0: 10 --> pixels
    n1=en:solutions | n2=pixels | rel=r_associated | relid=0 | w=10
  52. interaction homme-machine --- r_associated #0: 10 --> pixels
    n1=interaction homme-machine | n2=pixels | rel=r_associated | relid=0 | w=10
  53. écran
    (appareil)
    --- r_associated #0: 8 --> pixels

    n1=écran
    (appareil)
    | n2=pixels | rel=r_associated | relid=0 | w=8
  54. Art numérique --- r_associated #0: 6 --> pixels
    n1=Art numérique | n2=pixels | rel=r_associated | relid=0 | w=6
  55. Arts visuels --- r_associated #0: 5 --> pixels
    n1=Arts visuels | n2=pixels | rel=r_associated | relid=0 | w=5
  56. plan --- r_associated #0: 4 --> pixels
    n1=plan | n2=pixels | rel=r_associated | relid=0 | w=4
  57. rendre visible les pixels --- r_associated #0: 4 --> pixels
    n1=rendre visible les pixels | n2=pixels | rel=r_associated | relid=0 | w=4
  58. rendre visible les pixels d'une image --- r_associated #0: 4 --> pixels
    n1=rendre visible les pixels d'une image | n2=pixels | rel=r_associated | relid=0 | w=4
  59. zoom --- r_associated #0: 4 --> pixels
    n1=zoom | n2=pixels | rel=r_associated | relid=0 | w=4
  60. algorithme --- r_associated #0: 3 --> pixels
    n1=algorithme | n2=pixels | rel=r_associated | relid=0 | w=3
  61. avatar --- r_associated #0: 3 --> pixels
    n1=avatar | n2=pixels | rel=r_associated | relid=0 | w=3
  62. calcul de pixels --- r_associated #0: 3 --> pixels
    n1=calcul de pixels | n2=pixels | rel=r_associated | relid=0 | w=3
  63. imagette --- r_associated #0: 3 --> pixels
    n1=imagette | n2=pixels | rel=r_associated | relid=0 | w=3
  64. pixels auto-émissifs --- r_associated #0: 3 --> pixels
    n1=pixels auto-émissifs | n2=pixels | rel=r_associated | relid=0 | w=3
  65. 1 492 992 000 pixels par seconde --- r_associated #0: 2 --> pixels
    n1=1 492 992 000 pixels par seconde | n2=pixels | rel=r_associated | relid=0 | w=2
  66. 6000 pixels --- r_associated #0: 2 --> pixels
    n1=6000 pixels | n2=pixels | rel=r_associated | relid=0 | w=2
  67. anticrènelage --- r_associated #0: 2 --> pixels
    n1=anticrènelage | n2=pixels | rel=r_associated | relid=0 | w=2
  68. binarisation --- r_associated #0: 2 --> pixels
    n1=binarisation | n2=pixels | rel=r_associated | relid=0 | w=2
  69. favicon --- r_associated #0: 2 --> pixels
    n1=favicon | n2=pixels | rel=r_associated | relid=0 | w=2
  70. pixels adjacents --- r_associated #0: 2 --> pixels
    n1=pixels adjacents | n2=pixels | rel=r_associated | relid=0 | w=2
  71. pixels espions --- r_associated #0: 2 --> pixels
    n1=pixels espions | n2=pixels | rel=r_associated | relid=0 | w=2
  72. qui n'est pas défini par des pixels --- r_associated #0: 2 --> pixels
    n1=qui n'est pas défini par des pixels | n2=pixels | rel=r_associated | relid=0 | w=2
  73. 3 200×2 400 --- r_associated #0: 1 --> pixels
    n1=3 200×2 400 | n2=pixels | rel=r_associated | relid=0 | w=1
  74. 6 400×4 096 --- r_associated #0: 1 --> pixels
    n1=6 400×4 096 | n2=pixels | rel=r_associated | relid=0 | w=1
  75. 7 680×4 800 --- r_associated #0: 1 --> pixels
    n1=7 680×4 800 | n2=pixels | rel=r_associated | relid=0 | w=1
  76. Nombre de pixels sur la surface --- r_associated #0: 1 --> pixels
    n1=Nombre de pixels sur la surface | n2=pixels | rel=r_associated | relid=0 | w=1
  77. Super Video Graphics Array --- r_associated #0: 1 --> pixels
    n1=Super Video Graphics Array | n2=pixels | rel=r_associated | relid=0 | w=1
  78. haute densité de pixels --- r_associated #0: 1 --> pixels
    n1=haute densité de pixels | n2=pixels | rel=r_associated | relid=0 | w=1
  79. nombre de pixels de [qch] --- r_associated #0: 1 --> pixels
    n1=nombre de pixels de [qch] | n2=pixels | rel=r_associated | relid=0 | w=1
  80. normalement blanc --- r_associated #0: 1 --> pixels
    n1=normalement blanc | n2=pixels | rel=r_associated | relid=0 | w=1
  81. pixels de couleur --- r_associated #0: 1 --> pixels
    n1=pixels de couleur | n2=pixels | rel=r_associated | relid=0 | w=1
  82. pixels par seconde --- r_associated #0: 1 --> pixels
    n1=pixels par seconde | n2=pixels | rel=r_associated | relid=0 | w=1
  83. pupille mesurée en pixels --- r_associated #0: 1 --> pixels
    n1=pupille mesurée en pixels | n2=pixels | rel=r_associated | relid=0 | w=1
  84. surface active --- r_associated #0: 1 --> pixels
    n1=surface active | n2=pixels | rel=r_associated | relid=0 | w=1
Le service Rézo permet d'énumérer les relations existant pour un terme. Ce service est interrogeable par programme.
Projet JeuxDeMots - url: http://www.jeuxdemots.org
contact: mathieu.lafourcade@lirmm.fr